Player Matchup

Athena
Athena
 
Athena
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ratatoskr
Ratatoskr
CucciMane19
Ratatoskr
Level 52
God Stats
3W - 4L
1,444 SR
Queue Stats
194W - 205L
1,480 Elo+
Party 3
Zeus
Zeus
GhostySZN
Zeus
Level 47
God Stats
8W - 7L
1,436 SR
Queue Stats
103W - 103L
1,402 Elo+
Solo
Thanatos
Thanatos
P333T
Thanatos
Level 69
God Stats
31W - 17L
1,642 SR
Queue Stats
291W - 285L
1,461 Elo+
Party 3
Neith
Neith
PoisonCorrupted
Neith
Level 85
God Stats
4W - 4L
1,602 SR
Queue Stats
14W - 11L
1,482 Elo+
Party 4
Team Averages
Level 53
1,525 SR
1,465 Elo+

VS

Team Averages
Level 35
1,602 SR
1,411 Elo+
Lancelot
Lancelot
FatsoDaFrog
Lancelot
Level 42
God Stats
22W - 27L
1,427 SR
Queue Stats
26W - 33L
1,382 Elo+
Solo
Bacchus
Bacchus
JustGreens
Bacchus
Level 41
God Stats
14W - 2L
1,641 SR
Queue Stats
129W - 137L
1,470 Elo+
Party 1
Hachiman
Hachiman
MrBootyKing250
Hachiman
Level 19
God Stats
1W - 5L
1,523 SR
Queue Stats
13W - 20L
1,377 Elo+
Party 2
Ares
Ares
Red FaCE KiD
Ares
Level 36
God Stats
7W - 8L
1,645 SR
Queue Stats
21W - 28L
1,459 Elo+
Party 1
He Bo
He Bo
TrEsWaY713
He Bo
Level 35
God Stats
2W - 2L
1,771 SR
Queue Stats
63W - 76L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
0 / 0 / 1
6,696
446
2,176
5,946
4,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ratatoskr
CucciMane19
Ratatoskr
14
4 / 2 / 1
8,690
579
9,020
11,149
6,154
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Zeus
13
3 / 5 / 3
7,724
515
8,300
9,443
2,830
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
P333T
Thanatos
16
6 / 0 / 3
8,755
584
8,101
14,465
5,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
1 / 0 / 4
8,587
572
3,900
3,173
1,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
FatsoDaFrog
Lancelot
11
2 / 4 / 0
6,917
461
6,609
13,466
3,727
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bacchus
JustGreens
Bacchus
13
5 / 2 / 0
7,280
485
8,139
11,975
6,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
10
0 / 3 / 2
5,784
386
1,876
8,018
2,269
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 1 / 0
6,405
427
1,531
9,857
7,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

He Bo
11
0 / 4 / 4
6,714
448
6,689
7,784
2,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
14
Kills
7
7
Deaths
14
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
0
1
0.5
W
Ratatoskr
CucciMane19
Ratatoskr
4
2
1
2.25
L
Lancelot
FatsoDaFrog
Lancelot
2
4
0
0.5
W
Zeus
3
5
3
0.9
L
Bacchus
JustGreens
Bacchus
5
2
0
2.5
L
Hachiman
0
3
2
0.33
W
Thanatos
P333T
Thanatos
6
0
3
7.5
W
1
0
4
3
L
0
1
0
0
L
He Bo
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,497
Damage
24,844
44,176
Taken
51,100
19,533
Mitigated
22,053
22,411
Healing
9,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,176
571
0
781
5,946
4,239
104
2,743
3,061
16,896
1,902
W
Ratatoskr
CucciMane19
Ratatoskr
9,020
1,711
0
3,674
11,149
6,154
216
1,254
9,895
0
59,024
L
Lancelot
FatsoDaFrog
Lancelot
6,609
2,120
0
1,898
13,466
3,727
0
285
12,461
196
32,932
W
Zeus
8,300
265
0
2,608
9,443
2,830
0
6,220
2,507
46,481
201
L
Bacchus
JustGreens
Bacchus
8,139
1,078
0
3,423
11,975
6,757
0
1,787
10,148
50,520
0
L
Hachiman
1,876
1,388
0
1,292
8,018
2,269
0
2,944
5,074
0
22,200
W
Thanatos
P333T
Thanatos
8,101
3,725
0
14,827
14,465
5,244
0
4,444
9,863
0
71,160
W
3,900
563
0
521
3,173
1,066
369
706
2,467
0
68,048
L
1,531
41
0
1,563
9,857
7,152
0
804
9,010
31,391
0
L
He Bo
6,689
143
70
859
7,784
2,148
0
4,441
3,343
32,270
972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,452
Gold Earned
33,100
476
Minions Killed
304
0
Camps Cleared
0
1,439,756
Distance Traveled
1,454,557
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,696
446
45
3
0
312,774
0
W
Ratatoskr
8,690
579
101
7
0
274,529
0
L
Lancelot
6,917
461
59
4
0
287,149
0
W
Zeus
7,724
515
80
5
0
244,628
0
L
Bacchus
7,280
485
74
5
0
313,462
2
L
Hachiman
5,784
386
54
4
0
266,341
0
W
Thanatos
8,755
584
118
8
0
329,518
0
W
Neith
8,587
572
132
9
0
278,307
2
L
Ares
6,405
427
48
3
0
295,226
2
L
He Bo
6,714
448
69
5
0
292,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role