Player Matchup

Erlang Shen
Erlang Shen
Diamond V
Imdirtnasty
Erlang Shen
Diamond V
Level 155
God Stats
8W - 5L
1,633 SR
Queue Stats
66W - 46L
2,004 MMR
Solo
Ix Chel
Ix Chel
Platinum I
NotBoludoButOpa
Ix Chel
Platinum I
Level 158
God Stats
8W - 7L
1,548 SR
Queue Stats
37W - 36L
1,924 MMR
Solo
Jing Wei
Jing Wei
Platinum III
lahbaby
Jing Wei
Platinum III
Level 140
God Stats
2W - 2L
1,476 SR
Queue Stats
395W - 440L
1,716 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 151
1,552 SR
1,881 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,722 SR
1,822 MMR
Danzaburou
Danzaburou
Platinum III
ZaroOfficial
Danzaburou
Platinum III
Level 142
God Stats
3W - 4L
1,751 SR
Queue Stats
390W - 466L
1,720 MMR
Solo
Bellona
Bellona
Diamond IV
boujeejudy
Bellona
Diamond IV
Level 136
God Stats
4W - 3L
1,805 SR
Queue Stats
223W - 236L
2,130 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
elvaivas
Baron Samedi
Platinum V
Level 159
God Stats
4W - 6L
1,610 SR
Queue Stats
739W - 807L
1,615 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Imdirtnasty
Erlang Shen
19
4 / 3 / 5
13,131
821
15,289
19,670
19,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
6 / 0 / 4
14,081
880
23,583
13,306
5,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
lahbaby
Jing Wei
19
0 / 2 / 7
12,679
792
9,749
15,713
6,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AchillesSerqetNe ZhaMedusaThoth

VS

Bans
MulanVulcanKuzenboHeraAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ZaroOfficial
Danzaburou
18
3 / 4 / 2
12,196
762
10,984
15,609
5,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
boujeejudy
Bellona
19
1 / 1 / 3
11,827
739
13,885
21,526
31,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
elvaivas
Baron Samedi
18
1 / 5 / 4
11,791
737
10,642
17,566
10,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
10
Kills
5
5
Deaths
10
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Imdirtnasty
Erlang Shen
4
3
5
2.17
W
6
0
4
8
L
Danzaburou
ZaroOfficial
Danzaburou
3
4
2
1
L
Bellona
boujeejudy
Bellona
1
1
3
2.5
L
Baron Samedi
elvaivas
Baron Samedi
1
5
4
0.6
W
Jing Wei
lahbaby
Jing Wei
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,621
Damage
35,511
48,689
Taken
54,701
31,576
Mitigated
47,991
20,937
Healing
12,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Imdirtnasty
Erlang Shen
15,289
7,212
0
6,109
19,670
19,909
389
4,216
15,413
0
34,029
W
23,583
2,723
4,015
7,621
13,306
5,353
1,735
2,821
10,476
69,351
0
L
Danzaburou
ZaroOfficial
Danzaburou
10,984
2,151
0
4,401
15,609
5,829
2,283
7,532
7,612
0
55,744
L
Bellona
boujeejudy
Bellona
13,885
3,674
0
4,256
21,526
31,889
540
5,582
15,344
1,817
42,927
L
Baron Samedi
elvaivas
Baron Samedi
10,642
267
1,377
2,608
17,566
10,273
495
8,669
8,056
38,647
0
W
Jing Wei
lahbaby
Jing Wei
9,749
8,363
0
3,192
15,713
6,314
2,249
4,418
11,287
0
64,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,891
Gold Earned
35,814
233
Minions Killed
216
0
Camps Cleared
0
984,647
Distance Traveled
891,725
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
13,131
821
33
2
0
329,189
5
W
Ix Chel
14,081
880
89
6
0
335,764
0
L
Danzaburou
12,196
762
90
6
0
273,031
0
L
Bellona
11,827
739
55
3
0
339,485
1
L
Baron Samedi
11,791
737
71
4
0
279,209
0
W
Jing Wei
12,679
792
111
7
0
319,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role