Player Matchup

Anubis
Anubis
 
Anubis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Cerrti
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,500 Elo+
Party 1
Thanatos
Thanatos
FunkBears
Thanatos
Level 127
God Stats
38W - 28L
1,603 SR
Queue Stats
180W - 192L
1,471 Elo+
Party 1
Nut
Nut
Ri Oraiste
Nut
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,500 Elo+
Party 1
Team Averages
Level 105
1,521 SR
1,494 Elo+

VS

Team Averages
Level 103
1,527 SR
1,471 Elo+
Hercules
Hercules
 
Hercules
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
JKuko19
Khepri
Level 88
God Stats
34W - 24L
1,605 SR
Queue Stats
81W - 85L
1,427 Elo+
Party 2
Janus
Janus
Pinilla5
Janus
Level 88
God Stats
35W - 40L
1,463 SR
Queue Stats
213W - 186L
1,467 Elo+
Party 2
Ao Kuang
Ao Kuang
Ra19
Ao Kuang
Level 53
God Stats
3W - 3L
1,607 SR
Queue Stats
67W - 86L
1,439 Elo+
Party 2
Artemis
Artemis
Shooterking1994
Artemis
Level 120
God Stats
23W - 28L
1,462 SR
Queue Stats
303W - 285L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
3 / 0 / 2
4,525
905
1,717
1,764
649
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hades
 
Hades
6
0 / 0 / 1
3,504
701
1,915
2,664
1,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
Cerrti
Cthulhu
6
1 / 1 / 0
3,843
769
802
4,070
1,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
FunkBears
Thanatos
6
4 / 1 / 1
4,128
826
1,974
3,294
859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 0 / 0
3,500
700
1,209
1,854
368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
1 / 1 / 0
3,427
685
1,095
3,183
1,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
JKuko19
Khepri
5
1 / 2 / 0
3,014
603
388
3,146
1,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Pinilla5
Janus
6
0 / 4 / 0
3,027
605
614
3,002
406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Ra19
Ao Kuang
5
0 / 3 / 1
3,093
619
1,136
4,575
997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

1
0 / 0 / 0
2,449
490
0
0
0

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
9
Kills
2
2
Deaths
10
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
0
2
4
W
Hades
 
Hades
0
0
1
0.5
L
Hercules
 
Hercules
1
1
0
1
W
Cthulhu
Cerrti
Cthulhu
1
1
0
1
W
Thanatos
FunkBears
Thanatos
4
1
1
4.5
L
Khepri
JKuko19
Khepri
1
2
0
0.5
L
Janus
Pinilla5
Janus
0
4
0
0
L
Ao Kuang
Ra19
Ao Kuang
0
3
1
0.17
W
1
0
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,617
Damage
3,233
13,646
Taken
13,906
4,741
Mitigated
4,129
6,834
Healing
3,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
1,717
241
0
1,143
1,764
649
0
737
947
20,122
452
W
Hades
 
Hades
1,915
237
0
1,364
2,664
1,391
39
353
2,215
14,894
0
L
Hercules
 
Hercules
1,095
318
0
1,085
3,183
1,183
0
1,519
1,664
0
12,762
W
Cthulhu
Cerrti
Cthulhu
802
243
43
678
4,070
1,474
0
388
3,682
10,942
0
W
Thanatos
FunkBears
Thanatos
1,974
707
0
3,076
3,294
859
0
424
2,797
0
14,317
L
Khepri
JKuko19
Khepri
388
29
0
937
3,146
1,543
0
802
2,344
7,216
0
L
Janus
Pinilla5
Janus
614
37
0
205
3,002
406
0
959
2,043
9,809
0
L
Ao Kuang
Ra19
Ao Kuang
1,136
243
0
1,449
4,575
997
0
1,154
3,421
9,434
534
W
1,209
882
0
530
1,854
368
312
89
1,765
0
15,754
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,500
Gold Earned
15,010
154
Minions Killed
71
0
Camps Cleared
0
512,704
Distance Traveled
379,330
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
4,525
905
50
10
0
91,058
1
W
Hades
3,504
701
24
5
0
99,012
0
L
Hercules
3,427
685
20
4
0
96,506
0
W
Cthulhu
3,843
769
24
5
0
104,379
0
W
Thanatos
4,128
826
27
5
0
129,046
0
L
Khepri
3,014
603
5
1
0
78,526
0
L
Janus
3,027
605
29
6
0
95,682
0
L
Ao Kuang
3,093
619
17
3
0
108,616
0
W
Nut
3,500
700
29
6
0
89,209
0
L
Artemis
2,449
490
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role