Player Matchup

Eset
Eset
 
Eset
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Brdo12
Ne Zha
Level 104
God Stats
0W - 3L
1,257 SR
Queue Stats
79W - 68L
1,512 Elo+
Solo
Ah Puch
Ah Puch
LJ30350
Ah Puch
Level 148
God Stats
1W - 3L
1,697 SR
Queue Stats
172W - 177L
1,489 Elo+
Solo
Danzaburou
Danzaburou
Th3FoulGoat
Danzaburou
Level 117
God Stats
15W - 10L
1,677 SR
Queue Stats
108W - 88L
1,593 Elo+
Solo
Tyr
Tyr
W3tnut999
Tyr
Level 140
God Stats
5W - 4L
1,458 SR
Queue Stats
309W - 273L
1,512 Elo+
Solo
Team Averages
Level 124
1,518 SR
1,521 Elo+

VS

Team Averages
Level 107
1,454 SR
1,490 Elo+
Scylla
Scylla
CleetusTooly
Scylla
Level 85
God Stats
5W - 6L
1,417 SR
Queue Stats
16W - 19L
1,475 Elo+
Party 1
Mulan
Mulan
LIFT DZ NTZ
Mulan
Level 214
God Stats
36W - 27L
1,658 SR
Queue Stats
892W - 831L
1,476 Elo+
Solo
Horus
Horus
MrSquishyOG
Horus
Level 128
God Stats
1W - 0L
1,558 SR
Queue Stats
43W - 43L
1,579 Elo+
Party 1
Ullr
Ullr
NLGBby
Ullr
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 22L
1,532 Elo+
Party 1
Chaac
Chaac
WardsOrTroll948
Chaac
Level 42
God Stats
2W - 5L
1,139 SR
Queue Stats
169W - 217L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
1 / 2 / 3
7,520
470
5,952
8,350
5,231
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Brdo12
Ne Zha
14
2 / 3 / 3
8,332
521
4,946
13,410
5,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
LJ30350
Ah Puch
13
1 / 2 / 3
7,912
495
12,168
7,653
2,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Th3FoulGoat
Danzaburou
14
3 / 2 / 0
8,381
524
8,150
9,370
3,245
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 0 / 2
9,414
588
4,998
12,094
11,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
2 / 3 / 5
7,154
447
7,059
8,804
2,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 0 / 3
8,513
532
4,836
12,639
5,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 0 / 7
7,296
456
5,224
13,368
10,882
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
NLGBby
Ullr
12
0 / 5 / 6
7,055
441
4,629
10,777
3,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 1 / 4
8,661
541
6,708
11,603
6,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
9
Kills
9
9
Deaths
9
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
2
3
1.25
L
Ne Zha
Brdo12
Ne Zha
2
3
3
1.17
W
Scylla
2
3
5
1.5
W
3
0
3
4.5
L
Ah Puch
LJ30350
Ah Puch
1
2
3
1.25
W
1
0
7
4.5
W
Ullr
NLGBby
Ullr
0
5
6
0.6
L
Danzaburou
Th3FoulGoat
Danzaburou
3
2
0
1.5
L
2
0
2
3
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,214
Damage
28,456
50,877
Taken
57,191
27,152
Mitigated
28,411
21,016
Healing
19,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
5,952
385
630
1,751
8,350
5,231
514
1,452
6,898
26,141
0
L
Ne Zha
Brdo12
Ne Zha
4,946
1,368
0
6,481
13,410
5,016
145
1,082
12,328
0
60,672
W
Scylla
7,059
391
0
570
8,804
2,211
0
2,595
6,209
35,773
0
W
4,836
257
0
9,935
12,639
5,350
189
3,015
9,624
0
73,795
L
Ah Puch
LJ30350
Ah Puch
12,168
394
0
2,246
7,653
2,301
267
2,110
5,543
52,514
3,995
W
5,224
1,566
772
3,613
13,368
10,882
0
5,357
8,011
0
25,078
W
Ullr
NLGBby
Ullr
4,629
1,544
0
613
10,777
3,435
0
4,083
6,694
0
40,249
L
Danzaburou
Th3FoulGoat
Danzaburou
8,150
3,455
0
4,134
9,370
3,245
1,232
1,537
7,833
0
70,808
L
4,998
781
0
5,774
12,094
11,359
0
878
11,216
126
68,546
W
6,708
1,413
0
3,709
11,603
6,533
563
2,932
8,671
0
60,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,559
Gold Earned
38,679
461
Minions Killed
430
0
Camps Cleared
0
1,555,392
Distance Traveled
1,654,767
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,520
470
38
2
0
310,334
0
L
Ne Zha
8,332
521
95
6
0
300,716
0
W
Scylla
7,154
447
58
4
0
302,583
2
W
Mulan
8,513
532
158
10
0
347,728
0
L
Ah Puch
7,912
495
102
6
0
317,263
0
W
Horus
7,296
456
35
2
0
342,981
5
W
Ullr
7,055
441
77
5
0
311,095
0
L
Danzaburou
8,381
524
116
7
0
303,073
0
L
Tyr
9,414
588
110
7
0
324,006
1
W
Chaac
8,661
541
102
6
0
350,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role