Player Matchup

Apollo
Apollo
Masters
 
Apollo
Masters
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Diamond III
 
Odin
Diamond III
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond II
MrAntwaan
Scylla
Diamond II
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 95L
2,272 MMR
Party 2
Cerberus
Cerberus
Diamond II
jøliver
Cerberus
Diamond II
Level 153
God Stats
2W - 6L
1,480 SR
Queue Stats
208W - 167L
2,227 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
makeupesex
Tsukuyomi
Diamond I
Level 104
God Stats
14W - 8L
1,773 SR
Queue Stats
108W - 73L
2,536 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 140
1,551 SR
2,007 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 216
1,678 SR
2,216 MMR
Hercules
Hercules
Diamond III
ActiveAnt
Hercules
Diamond III
Level 254
God Stats
28W - 26L
1,625 SR
Queue Stats
407W - 389L
2,318 MMR
Party 1
Cupid
Cupid
Diamond V
DOL0
Cupid
Diamond V
Level 238
God Stats
17W - 15L
1,681 SR
Queue Stats
272W - 257L
2,144 MMR
Party 1
Zeus
Zeus
Masters
HBCentral
Zeus
Masters
Level 201
God Stats
0W - 2L
1,627 SR
Queue Stats
395W - 373L
2,269 MMR
Solo
Da Ji
Da Ji
Diamond V
LosOneTheGod
Da Ji
Diamond V
Level 169
God Stats
110W - 83L
1,712 SR
Queue Stats
223W - 207L
2,071 MMR
Solo
Artio
Artio
Diamond IV
ScottyBuzz
Artio
Diamond IV
Level 219
God Stats
3W - 2L
1,748 SR
Queue Stats
221W - 196L
2,277 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
6 / 0 / 2
9,383
670
8,467
9,725
3,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
 
Odin
12
2 / 1 / 9
7,941
567
4,468
8,312
6,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Scylla
MrAntwaan
Scylla
15
4 / 1 / 2
8,561
612
5,102
4,649
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
jøliver
Cerberus
14
5 / 2 / 3
9,024
645
9,565
12,174
8,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tsukuyomi
makeupesex
Tsukuyomi
15
5 / 3 / 5
8,396
600
11,043
9,291
3,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Chang'eYu HuangAres

VS

Bans
Erlang ShenLancelotMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ActiveAnt
Hercules
12
2 / 3 / 1
7,264
519
4,095
12,073
8,827
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
DOL0
Cupid
9
0 / 7 / 0
5,593
400
5,372
9,920
2,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Zeus
13
2 / 3 / 3
8,026
573
6,502
9,074
2,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 3 / 6
7,436
531
5,889
10,374
3,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
13
2 / 6 / 0
7,623
545
5,359
15,541
8,080
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
22
Kills
7
7
Deaths
22
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
0
2
7
W
Odin
 
Odin
2
1
9
6.5
L
Hercules
ActiveAnt
Hercules
2
3
1
0.83
L
Cupid
DOL0
Cupid
0
7
0
0
L
Zeus
2
3
3
1.17
L
1
3
6
1.33
W
Scylla
MrAntwaan
Scylla
4
1
2
5
L
Artio
2
6
0
0.33
W
Cerberus
jøliver
Cerberus
5
2
3
3.25
W
Tsukuyomi
makeupesex
Tsukuyomi
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,645
Damage
27,217
44,151
Taken
56,982
23,374
Mitigated
25,345
18,050
Healing
14,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
8,467
5,650
0
7,162
9,725
3,734
377
1,682
8,043
0
81,031
W
Odin
 
Odin
4,468
1,307
0
2,982
8,312
6,684
0
811
7,501
0
30,171
L
Hercules
ActiveAnt
Hercules
4,095
1,191
0
2,458
12,073
8,827
0
1,656
10,417
0
27,384
L
Cupid
DOL0
Cupid
5,372
3,006
275
1,710
9,920
2,330
0
0
9,920
0
32,779
L
Zeus
6,502
1,863
0
1,896
9,074
2,827
0
2,604
6,402
66,262
814
L
5,889
1,454
0
4,188
10,374
3,281
0
2,317
7,938
0
46,079
W
Scylla
MrAntwaan
Scylla
5,102
319
0
922
4,649
1,341
0
418
4,231
69,966
0
L
Artio
5,359
511
0
4,107
15,541
8,080
0
6,606
8,057
42,304
0
W
Cerberus
jøliver
Cerberus
9,565
248
0
5,562
12,174
8,279
0
6,580
5,594
48,334
4,449
W
Tsukuyomi
makeupesex
Tsukuyomi
11,043
3,337
0
1,422
9,291
3,336
0
2,378
6,913
0
61,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,305
Gold Earned
35,942
570
Minions Killed
403
0
Camps Cleared
0
1,465,543
Distance Traveled
1,349,047
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,383
670
146
10
0
294,175
3
W
Odin
7,941
567
48
3
0
307,980
5
L
Hercules
7,264
519
54
4
0
302,506
2
L
Cupid
5,593
400
54
4
0
204,632
0
L
Zeus
8,026
573
140
10
0
273,277
0
L
Da Ji
7,436
531
78
6
0
308,947
2
W
Scylla
8,561
612
140
10
0
291,547
1
L
Artio
7,623
545
77
6
0
259,685
2
W
Cerberus
9,024
645
146
10
0
261,359
0
W
Tsukuyomi
8,396
600
90
6
0
310,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role