Player Matchup

Chronos
Chronos
Gold IV
Aizen7K
Chronos
Gold IV
Level 149
God Stats
2W - 4L
1,631 SR
Queue Stats
176W - 175L
1,468 MMR
Solo
Sylvanus
Sylvanus
Silver I
Amsbury
Sylvanus
Silver I
Level 149
God Stats
0W - 2L
1,531 SR
Queue Stats
15W - 16L
1,449 MMR
Solo
Janus
Janus
Gold III
HitherBear49201
Janus
Gold III
Level 129
God Stats
1W - 2L
1,429 SR
Queue Stats
143W - 145L
1,602 MMR
Solo
Achilles
Achilles
Bronze III
MediQated
Achilles
Bronze III
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 88L
1,495 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
UNBOUND LOGIC
Tsukuyomi
Bronze III
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 52L
1,584 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,518 SR
1,519 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,472 SR
1,519 MMR
Jing Wei
Jing Wei
Gold IV
Alpha Monkey356
Jing Wei
Gold IV
Level 127
God Stats
2W - 3L
1,229 SR
Queue Stats
187W - 198L
1,390 MMR
Solo
Anubis
Anubis
Gold III
Atiyav
Anubis
Gold III
Level 158
God Stats
11W - 5L
1,622 SR
Queue Stats
81W - 92L
1,478 MMR
Solo
Maui
Maui
Gold IV
G59Marchi
Maui
Gold IV
Level 157
God Stats
1W - 1L
1,224 SR
Queue Stats
132W - 137L
1,414 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
Topillo2002
Kuzenbo
Gold III
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
57W - 56L
1,559 MMR
Solo
Fenrir
Fenrir
Platinum V
rloforti
Fenrir
Platinum V
Level 109
God Stats
7W - 4L
1,785 SR
Queue Stats
81W - 71L
1,752 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Aizen7K
Chronos
16
1 / 3 / 0
9,965
524
6,841
13,839
4,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Sylvanus
Amsbury
Sylvanus
12
0 / 6 / 8
8,495
447
9,487
22,014
24,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
4 / 5 / 4
9,256
487
13,127
10,410
3,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
MediQated
Achilles
11
2 / 11 / 1
7,935
418
4,913
18,317
12,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Tsukuyomi
UNBOUND LOGIC
Tsukuyomi
15
2 / 8 / 3
9,012
474
6,920
14,068
4,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
ChaacMulanChang'eFreya

VS

Bans
CthulhuSurtrMedusaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
17
4 / 0 / 8
10,895
573
7,503
9,110
2,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Atiyav
Anubis
15
5 / 4 / 7
10,143
534
13,202
12,118
5,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
13
2 / 3 / 10
9,165
482
6,877
15,930
13,171
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Kuzenbo
Topillo2002
Kuzenbo
16
9 / 0 / 8
11,308
595
12,412
15,078
16,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
rloforti
Fenrir
20
13 / 2 / 11
11,870
625
22,808
19,663
11,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
77
9
Kills
33
33
Deaths
9
16
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Chronos
Aizen7K
Chronos
1
3
0
0.33
W
Jing Wei
4
0
8
8
L
Sylvanus
Amsbury
Sylvanus
0
6
8
0.67
W
Anubis
Atiyav
Anubis
5
4
7
2.13
W
Maui
2
3
10
2.33
L
4
5
4
1.2
L
Achilles
MediQated
Achilles
2
11
1
0.23
W
Kuzenbo
Topillo2002
Kuzenbo
9
0
8
13
L
Tsukuyomi
UNBOUND LOGIC
Tsukuyomi
2
8
3
0.44
W
Fenrir
rloforti
Fenrir
13
2
11
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,288
Damage
62,802
78,648
Taken
71,899
49,482
Mitigated
49,150
17,116
Healing
26,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Aizen7K
Chronos
6,841
1,210
0
3,866
13,839
4,622
3,133
2,336
11,463
77,923
2,243
W
Jing Wei
7,503
6,105
0
5,589
9,110
2,939
2,463
5,755
3,273
0
88,226
L
Sylvanus
Amsbury
Sylvanus
9,487
1,045
1,725
6,034
22,014
24,986
0
9,952
11,911
25,275
677
W
Anubis
Atiyav
Anubis
13,202
209
0
5,494
12,118
5,964
648
8,073
3,677
73,864
1,374
W
Maui
6,877
1,206
0
3,665
15,930
13,171
364
7,467
8,165
30,558
1,366
L
13,127
579
0
1,624
10,410
3,089
0
4,447
5,915
56,414
0
L
Achilles
MediQated
Achilles
4,913
1,506
0
1,047
18,317
12,450
0
10,642
6,986
0
27,108
W
Kuzenbo
Topillo2002
Kuzenbo
12,412
4,174
0
4,803
15,078
16,071
195
3,722
11,189
50,556
3,492
L
Tsukuyomi
UNBOUND LOGIC
Tsukuyomi
6,920
1,172
0
2,820
14,068
4,335
0
3,330
10,658
0
62,556
W
Fenrir
rloforti
Fenrir
22,808
8,422
0
6,758
19,663
11,005
0
6,842
12,633
0
122,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,663
Gold Earned
53,381
428
Minions Killed
528
0
Camps Cleared
0
1,753,821
Distance Traveled
1,886,676
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,965
524
147
8
0
347,998
4
W
Jing Wei
10,895
573
127
7
0
373,671
4
L
Sylvanus
8,495
447
32
2
0
366,208
3
W
Anubis
10,143
534
118
6
0
360,819
4
W
Maui
9,165
482
43
2
0
349,100
2
L
Janus
9,256
487
99
5
0
366,850
7
L
Achilles
7,935
418
47
2
0
302,846
0
W
Kuzenbo
11,308
595
93
5
0
358,201
3
L
Tsukuyomi
9,012
474
103
5
0
369,919
0
W
Fenrir
11,870
625
147
8
0
444,885
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role