Player Matchup

Ne Zha
Ne Zha
Gold I
 
Ne Zha
Gold I
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond IV
FastAfSloth
Geb
Diamond IV
Level 200
God Stats
1W - 2L
1,396 SR
Queue Stats
167W - 141L
1,978 MMR
Solo
Chernobog
Chernobog
Platinum III
Jaaded
Chernobog
Platinum III
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 26L
1,829 MMR
Party 2
Camazotz
Camazotz
Diamond V
SmallKayak
Camazotz
Diamond V
Level 193
God Stats
0W - 1L
1,500 SR
Queue Stats
321W - 304L
2,020 MMR
Party 2
Anhur
Anhur
Platinum IV
icethecool2
Anhur
Platinum IV
Level 45
God Stats
2W - 3L
1,517 SR
Queue Stats
42W - 28L
1,985 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 114
1,482 SR
1,863 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 147
1,726 SR
1,951 MMR
Lancelot
Lancelot
Diamond IV
Montime
Lancelot
Diamond IV
Level 149
God Stats
3W - 2L
1,655 SR
Queue Stats
287W - 267L
2,036 MMR
Party 1
Chaac
Chaac
Diamond V
RICOLIVES116
Chaac
Diamond V
Level 193
God Stats
182W - 132L
1,656 SR
Queue Stats
441W - 408L
1,995 MMR
Party 1
Medusa
Medusa
Platinum III
Sυmmer
Medusa
Platinum III
Level 154
God Stats
7W - 5L
1,863 SR
Queue Stats
61W - 39L
1,892 MMR
Solo
Janus
Janus
Platinum I
misaelGAMEPLAY
Janus
Platinum I
Level 153
God Stats
23W - 11L
1,664 SR
Queue Stats
333W - 344L
1,943 MMR
Solo
Maui
Maui
Gold I
shifai
Maui
Gold I
Level 86
God Stats
2W - 3L
1,793 SR
Queue Stats
51W - 39L
1,889 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
1 / 5 / 2
5,120
512
4,247
8,641
3,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
2 / 3 / 1
5,369
537
2,902
7,818
5,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
Jaaded
Chernobog
10
2 / 4 / 2
5,910
591
6,068
8,030
2,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Camazotz
SmallKayak
Camazotz
10
1 / 1 / 0
5,502
550
3,812
8,491
2,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 5 / 2
5,300
530
3,528
8,961
2,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Nu WaRavanaKing Arthur

VS

Bans
Chang'eThanatosFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Montime
Lancelot
12
5 / 0 / 2
6,358
636
6,704
6,592
3,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
2 / 1 / 0
7,175
718
5,568
8,506
6,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Medusa
Sυmmer
Medusa
12
7 / 1 / 1
7,592
759
7,575
5,962
1,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

11
2 / 3 / 3
6,208
621
4,170
6,285
1,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
shifai
Maui
11
2 / 1 / 13
6,724
672
4,399
6,753
5,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
6
Kills
18
18
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
5
2
0.4
L
2
3
1
0.83
L
Chernobog
Jaaded
Chernobog
2
4
2
0.75
W
Lancelot
Montime
Lancelot
5
0
2
6
W
2
1
0
2
L
Camazotz
SmallKayak
Camazotz
1
1
0
1
W
Medusa
Sυmmer
Medusa
7
1
1
7.5
L
0
5
2
0.2
W
2
3
3
1.17
W
Maui
shifai
Maui
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,557
Damage
28,416
41,941
Taken
34,098
16,022
Mitigated
18,005
9,182
Healing
6,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
4,247
2,372
0
665
8,641
3,035
0
2,051
6,528
0
33,303
L
2,902
658
0
1,242
7,818
5,747
0
2,179
5,571
10,155
769
L
Chernobog
Jaaded
Chernobog
6,068
3,608
0
1,457
8,030
2,404
0
2,919
4,824
0
48,850
W
Lancelot
Montime
Lancelot
6,704
1,409
0
460
6,592
3,013
0
564
6,028
0
46,318
W
5,568
942
0
2,923
8,506
6,620
342
50
8,456
0
55,999
L
Camazotz
SmallKayak
Camazotz
3,812
635
0
3,522
8,491
2,415
0
67
8,424
0
33,461
W
Medusa
Sυmmer
Medusa
7,575
3,630
0
731
5,962
1,790
238
975
4,987
0
54,482
L
3,528
1,960
0
2,296
8,961
2,421
0
876
8,085
0
40,895
W
4,170
86
0
1,088
6,285
1,461
0
0
6,285
41,697
60
W
Maui
shifai
Maui
4,399
883
0
1,637
6,753
5,121
0
1,048
5,705
12,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,201
Gold Earned
34,057
275
Minions Killed
363
0
Camps Cleared
0
1,131,982
Distance Traveled
1,158,720
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,120
512
55
6
0
228,939
0
L
Geb
5,369
537
9
1
0
233,443
1
L
Chernobog
5,910
591
87
9
0
236,348
0
W
Lancelot
6,358
636
74
7
0
288,380
0
W
Chaac
7,175
718
95
10
0
176,616
0
L
Camazotz
5,502
550
52
5
0
234,628
3
W
Medusa
7,592
759
94
9
0
202,592
2
L
Anhur
5,300
530
72
7
0
198,624
2
W
Janus
6,208
621
83
8
0
253,388
2
W
Maui
6,724
672
17
2
0
237,744
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role