Player Matchup

Sun Wukong
Sun Wukong
Gonza1501
Sun Wukong
Level 184
God Stats
23W - 18L
1,750 SR
Queue Stats
267W - 232L
1,531 Elo+
Solo
Ra
Ra
Kakaroto_097
Ra
Level 146
God Stats
11W - 10L
1,517 SR
Queue Stats
140W - 151L
1,476 Elo+
Solo
Charybdis
Charybdis
Soleb xx
Charybdis
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,545 Elo+
Solo
Chang'e
Chang'e
TheAngel35
Chang'e
Level 156
God Stats
1W - 3L
1,336 SR
Queue Stats
67W - 78L
1,528 Elo+
Solo
Thanatos
Thanatos
Tumati
Thanatos
Level 181
God Stats
4W - 6L
1,378 SR
Queue Stats
185W - 183L
1,479 Elo+
Solo
Team Averages
Level 142
1,496 SR
1,512 Elo+

VS

Team Averages
Level 146
1,583 SR
1,527 Elo+
Bakasura
Bakasura
 
Bakasura
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Guih604
Discordia
Level 154
God Stats
3W - 3L
1,639 SR
Queue Stats
233W - 232L
1,523 Elo+
Solo
Cthulhu
Cthulhu
Jeffersonn157
Cthulhu
Level 160
God Stats
4W - 7L
1,585 SR
Queue Stats
375W - 346L
1,502 Elo+
Solo
Skadi
Skadi
PeterMaximoff
Skadi
Level 158
God Stats
3W - 3L
1,697 SR
Queue Stats
72W - 51L
1,628 Elo+
Solo
Loki
Loki
fullseka
Loki
Level 109
God Stats
146W - 128L
1,493 SR
Queue Stats
192W - 182L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Gonza1501
Sun Wukong
10
0 / 1 / 1
5,267
479
3,174
5,836
2,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 0 / 3
6,375
580
1,205
3,574
1,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Soleb xx
Charybdis
9
0 / 3 / 2
4,801
436
1,635
7,602
1,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
TheAngel35
Chang'e
12
2 / 0 / 2
6,878
625
7,972
5,544
2,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Thanatos
Tumati
Thanatos
13
7 / 0 / 2
7,010
637
6,432
9,159
3,149
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
0 / 3 / 0
5,338
485
2,463
13,124
7,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Discordia
Guih604
Discordia
6
0 / 2 / 0
4,089
372
375
2,204
324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cthulhu
9
0 / 1 / 3
5,310
483
3,686
5,358
3,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
4 / 0 / 0
6,716
611
6,869
4,753
1,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Loki
6
0 / 4 / 2
4,225
384
2,072
5,559
1,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
10
Kills
4
4
Deaths
10
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
3
0
0
W
Sun Wukong
Gonza1501
Sun Wukong
0
1
1
0.5
L
Discordia
Guih604
Discordia
0
2
0
0
L
Cthulhu
0
1
3
1.5
W
1
0
3
2.5
L
4
0
0
4
W
Charybdis
Soleb xx
Charybdis
0
3
2
0.33
W
Chang'e
TheAngel35
Chang'e
2
0
2
3
W
Thanatos
Tumati
Thanatos
7
0
2
8
L
Loki
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,418
Damage
15,465
31,715
Taken
30,998
11,421
Mitigated
14,091
19,110
Healing
11,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,463
1,446
0
6,543
13,124
7,973
0
5,892
6,478
0
19,824
W
Sun Wukong
Gonza1501
Sun Wukong
3,174
592
0
906
5,836
2,947
0
904
4,932
0
33,138
L
Discordia
Guih604
Discordia
375
51
0
466
2,204
324
0
249
1,861
10,213
0
L
Cthulhu
3,686
374
52
656
5,358
3,439
0
842
4,291
27,831
0
W
1,205
68
413
1,106
3,574
1,294
0
710
2,784
38,545
792
L
6,869
3,015
0
1,751
4,753
1,318
108
0
4,569
0
54,906
W
Charybdis
Soleb xx
Charybdis
1,635
768
0
2,415
7,602
1,897
0
1,354
6,248
0
23,397
W
Chang'e
TheAngel35
Chang'e
7,972
1,846
323
3,871
5,544
2,134
68
149
5,268
48,773
3,416
W
Thanatos
Tumati
Thanatos
6,432
2,071
0
10,076
9,159
3,149
0
860
8,265
0
61,391
L
Loki
2,072
278
0
1,672
5,559
1,037
0
704
4,744
0
14,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,331
Gold Earned
25,678
381
Minions Killed
270
0
Camps Cleared
0
1,131,064
Distance Traveled
983,574
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,338
485
73
7
0
215,694
3
W
Sun Wukong
5,267
479
53
5
0
245,938
1
L
Discordia
4,089
372
20
2
0
106,640
2
L
Cthulhu
5,310
483
54
5
0
218,601
2
W
Ra
6,375
580
93
8
0
204,687
0
L
Skadi
6,716
611
91
8
0
206,358
2
W
Charybdis
4,801
436
45
4
0
210,145
2
W
Chang'e
6,878
625
90
8
0
199,761
2
W
Thanatos
7,010
637
100
9
0
270,533
0
L
Loki
4,225
384
32
3
0
236,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role