Player Matchup

Kuzenbo
Kuzenbo
ArchiiiDT
Kuzenbo
Level 84
God Stats
3W - 10L
1,338 SR
Queue Stats
132W - 134L
1,459 Elo+
Party 2
Hun Batz
Hun Batz
StandingUrban
Hun Batz
Level 148
God Stats
0W - 2L
1,294 SR
Queue Stats
39W - 24L
1,613 Elo+
Party 3
Surtr
Surtr
lMr Nacho
Surtr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Agni
Agni
oRazeerr
Agni
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
subless
Medusa
Level 170
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 24L
1,599 Elo+
Party 3
Team Averages
Level 83
1,426 SR
1,534 Elo+

VS

Team Averages
Level 74
1,591 SR
1,529 Elo+
Janus
Janus
Axeel2205
Janus
Level 99
God Stats
13W - 5L
1,662 SR
Queue Stats
155W - 149L
1,558 Elo+
Party 1
Bacchus
Bacchus
GUXXIGANG
Bacchus
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Izanami
Izanami
S1kaa
Izanami
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
S3VN
Gilgamesh
Level 146
God Stats
21W - 23L
1,508 SR
Queue Stats
246W - 236L
1,555 Elo+
Solo
Mulan
Mulan
TheFatKiing
Mulan
Level 106
God Stats
23W - 11L
1,787 SR
Queue Stats
265W - 262L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ArchiiiDT
Kuzenbo
10
1 / 2 / 3
6,856
527
4,109
9,795
8,653
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
StandingUrban
Hun Batz
13
2 / 3 / 1
7,190
553
5,644
10,061
3,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Surtr
lMr Nacho
Surtr
11
0 / 5 / 0
6,692
515
3,772
9,601
6,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
11
0 / 3 / 0
6,666
513
4,548
5,536
1,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
subless
Medusa
14
5 / 2 / 1
8,286
637
7,570
7,726
2,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Axeel2205
Janus
14
2 / 0 / 4
7,846
604
7,810
5,916
1,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
GUXXIGANG
Bacchus
10
0 / 3 / 3
5,633
433
2,070
7,869
5,171
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Izanami
S1kaa
Izanami
11
1 / 3 / 2
6,126
471
1,124
6,331
1,603
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
S3VN
Gilgamesh
14
4 / 1 / 6
7,806
600
6,697
10,624
3,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
7 / 1 / 3
9,422
725
8,544
9,815
5,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
8
Kills
14
15
Deaths
8
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
ArchiiiDT
Kuzenbo
1
2
3
1.25
W
Janus
Axeel2205
Janus
2
0
4
4
W
Bacchus
GUXXIGANG
Bacchus
0
3
3
0.5
W
Izanami
S1kaa
Izanami
1
3
2
0.67
W
Gilgamesh
S3VN
Gilgamesh
4
1
6
7
L
Hun Batz
StandingUrban
Hun Batz
2
3
1
0.83
W
7
1
3
8.5
L
Surtr
lMr Nacho
Surtr
0
5
0
0
L
Agni
0
3
0
0
L
Medusa
subless
Medusa
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,643
Damage
26,245
42,719
Taken
40,555
21,830
Mitigated
18,388
10,130
Healing
12,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
ArchiiiDT
Kuzenbo
4,109
1,461
0
1,698
9,795
8,653
182
2,535
7,040
13,539
2,502
W
Janus
Axeel2205
Janus
7,810
397
0
719
5,916
1,923
0
3,053
2,863
48,891
903
W
Bacchus
GUXXIGANG
Bacchus
2,070
69
0
233
7,869
5,171
269
1,182
6,687
14,682
642
W
Izanami
S1kaa
Izanami
1,124
820
0
569
6,331
1,603
0
1,545
4,786
0
33,524
W
Gilgamesh
S3VN
Gilgamesh
6,697
3,017
0
5,697
10,624
3,853
747
1,922
8,660
0
59,046
L
Hun Batz
StandingUrban
Hun Batz
5,644
1,823
0
4,012
10,061
3,096
0
843
9,098
0
57,905
W
8,544
1,645
0
4,949
9,815
5,838
432
611
8,839
0
59,236
L
Surtr
lMr Nacho
Surtr
3,772
1,759
0
1,530
9,601
6,171
0
0
9,601
1,050
32,828
L
Agni
4,548
43
0
923
5,536
1,290
0
3,168
2,104
38,988
0
L
Medusa
subless
Medusa
7,570
2,400
0
1,967
7,726
2,620
540
2,645
5,001
0
67,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,690
Gold Earned
36,833
384
Minions Killed
387
0
Camps Cleared
0
1,329,634
Distance Traveled
1,453,494
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,856
527
14
1
0
286,765
6
W
Janus
7,846
604
98
8
0
325,789
4
W
Bacchus
5,633
433
24
2
0
282,217
0
W
Izanami
6,126
471
63
5
0
247,661
0
W
Gilgamesh
7,806
600
87
7
0
338,875
1
L
Hun Batz
7,190
553
100
8
0
311,397
0
W
Mulan
9,422
725
115
9
0
258,952
0
L
Surtr
6,692
515
69
5
0
204,074
0
L
Agni
6,666
513
80
6
0
265,364
2
L
Medusa
8,286
637
121
9
0
262,034
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role