Player Matchup

Scylla
Scylla
Augie2knights5
Scylla
Level 149
God Stats
2W - 8L
1,355 SR
Queue Stats
101W - 112L
1,532 Elo+
Party 1
Bastet
Bastet
Krimpin
Bastet
Level 58
God Stats
0W - 1L
1,569 SR
Queue Stats
1W - 2L
1,220 Elo+
Solo
Charon
Charon
Roberoyce
Charon
Level 143
God Stats
1W - 1L
1,386 SR
Queue Stats
170W - 179L
1,470 Elo+
Party 1
Danzaburou
Danzaburou
SenseiPanda67
Danzaburou
Level 86
God Stats
0W - 1L
1,551 SR
Queue Stats
9W - 20L
1,560 Elo+
Solo
Surtr
Surtr
VintageXCII
Surtr
Level 47
God Stats
8W - 11L
1,528 SR
Queue Stats
92W - 74L
1,576 Elo+
Solo
Team Averages
Level 97
1,478 SR
1,472 Elo+

VS

Team Averages
Level 137
1,598 SR
1,521 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Nghtstalker733
Sylvanus
Level 95
God Stats
5W - 3L
1,531 SR
Queue Stats
152W - 132L
1,476 Elo+
Solo
Anubis
Anubis
susayomi
Anubis
Level 157
God Stats
68W - 27L
1,751 SR
Queue Stats
357W - 309L
1,556 Elo+
Solo
Medusa
Medusa
themanbearjewsss
Medusa
Level 139
God Stats
17W - 9L
1,711 SR
Queue Stats
116W - 112L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
6,173
1,029
4,253
3,730
871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
Krimpin
Bastet
11
1 / 3 / 1
5,797
966
4,468
5,759
1,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
Roberoyce
Charon
11
0 / 2 / 3
5,792
965
3,590
6,510
3,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
SenseiPanda67
Danzaburou
12
1 / 0 / 1
6,216
1,036
4,093
4,310
1,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 3 / 0
5,457
910
1,119
5,070
1,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
2 / 0 / 5
6,535
1,089
3,387
8,045
5,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
 
Ao Kuang
11
2 / 1 / 3
6,269
1,045
3,171
3,875
1,267
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Sylvanus
12
1 / 1 / 3
6,648
1,108
3,124
4,673
3,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anubis
susayomi
Anubis
12
3 / 1 / 5
6,842
1,140
6,297
4,666
2,033
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
2 / 0 / 3
6,448
1,075
5,202
3,983
1,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
3
Kills
10
10
Deaths
3
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
5
4.5
W
Ao Kuang
 
Ao Kuang
2
1
3
3.5
L
0
2
2
0.5
L
Bastet
Krimpin
Bastet
1
3
1
0.5
W
Sylvanus
1
1
3
2.5
L
Charon
Roberoyce
Charon
0
2
3
0.75
L
Danzaburou
SenseiPanda67
Danzaburou
1
0
1
1.5
L
1
3
0
0.33
W
Anubis
susayomi
Anubis
3
1
5
5.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,523
Damage
21,181
25,379
Taken
25,242
8,759
Mitigated
14,104
3,969
Healing
9,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,387
408
0
1,186
8,045
5,853
0
1,373
6,524
0
18,315
W
Ao Kuang
 
Ao Kuang
3,171
685
0
1,412
3,875
1,267
948
2,121
1,725
9,832
757
L
4,253
336
0
350
3,730
871
0
2,084
1,646
25,483
0
L
Bastet
Krimpin
Bastet
4,468
996
0
841
5,759
1,090
0
2,462
3,297
0
9,950
W
Sylvanus
3,124
786
2,386
1,654
4,673
3,510
56
1,505
3,019
10,599
631
L
Charon
Roberoyce
Charon
3,590
602
0
1,430
6,510
3,763
0
3,038
3,472
13,397
345
L
Danzaburou
SenseiPanda67
Danzaburou
4,093
971
0
1,096
4,310
1,100
0
1,472
2,838
0
16,447
L
1,119
288
0
252
5,070
1,935
6
3,169
1,901
92
2,170
W
Anubis
susayomi
Anubis
6,297
0
0
1,704
4,666
2,033
201
1,186
3,408
19,170
0
W
5,202
886
0
769
3,983
1,441
1,044
1,128
2,781
0
22,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,435
Gold Earned
32,742
135
Minions Killed
161
0
Camps Cleared
0
644,968
Distance Traveled
702,963
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,535
1,089
38
6
0
143,272
0
W
Ao Kuang
6,269
1,045
22
4
0
151,220
0
L
Scylla
6,173
1,029
56
9
0
130,489
0
L
Bastet
5,797
966
11
2
0
147,884
0
W
Sylvanus
6,648
1,108
21
4
0
126,418
0
L
Charon
5,792
965
21
4
0
129,871
0
L
Danzaburou
6,216
1,036
40
7
0
141,208
0
L
Surtr
5,457
910
7
1
0
95,516
0
W
Anubis
6,842
1,140
28
5
0
129,183
0
W
Medusa
6,448
1,075
52
9
0
152,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role