Player Matchup

Ra
Ra
Gold IV
Artem47S
Ra
Gold IV
Level 148
God Stats
1W - 1L
1,334 SR
Queue Stats
248W - 246L
1,373 MMR
Solo
Osiris
Osiris
Gold II
DuKenDe25
Osiris
Gold II
Level 122
God Stats
4W - 4L
1,490 SR
Queue Stats
101W - 102L
1,589 MMR
Party 3
Charybdis
Charybdis
Gold IV
SniperDude55
Charybdis
Gold IV
Level 155
God Stats
2W - 2L
1,272 SR
Queue Stats
142W - 142L
1,376 MMR
Solo
Bacchus
Bacchus
Gold V
armaghedon333
Bacchus
Gold V
Level 124
God Stats
1W - 1L
1,225 SR
Queue Stats
91W - 107L
1,297 MMR
Party 3
Ares
Ares
Gold II
legendario66662
Ares
Gold II
Level 105
God Stats
16W - 13L
1,590 SR
Queue Stats
621W - 632L
1,436 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,382 SR
1,414 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,554 SR
1,418 MMR
Camazotz
Camazotz
Gold V
Caikonn
Camazotz
Gold V
Level 128
God Stats
11W - 6L
1,770 SR
Queue Stats
333W - 353L
1,318 MMR
Party 2
Artio
Artio
Gold IV
Chivitoni
Artio
Gold IV
Level 181
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 109L
1,369 MMR
Solo
The Morrigan
The Morrigan
Gold I
Ghespenst
The Morrigan
Gold I
Level 126
God Stats
11W - 8L
1,500 SR
Queue Stats
336W - 334L
1,519 MMR
Party 2
Rama
Rama
Silver I
ITALIJAN
Rama
Silver I
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 14L
1,453 MMR
Party 1
Athena
Athena
Gold V
ttvPappaFresh
Athena
Gold V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,433 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
6,060
606
4,143
4,820
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
DuKenDe25
Osiris
11
2 / 1 / 0
6,310
631
5,796
8,467
4,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
SniperDude55
Charybdis
10
2 / 1 / 0
5,830
583
6,084
5,281
1,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
10
2 / 3 / 3
5,274
527
3,074
5,964
2,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
3 / 1 / 0
5,894
589
3,392
7,133
4,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
Chang'eFreyaMedusa

VS

Bans
King ArthurAo KuangAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Caikonn
Camazotz
10
3 / 3 / 1
5,647
565
3,569
7,833
2,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artio
Chivitoni
Artio
9
0 / 3 / 1
5,051
505
5,480
11,001
5,417
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

The Morrigan
Ghespenst
The Morrigan
5
1 / 2 / 0
4,012
401
875
1,877
427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
9
1 / 2 / 2
5,015
502
4,103
7,077
1,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 1 / 4
5,867
587
3,249
8,844
5,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
11
Kills
6
7
Deaths
11
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
Camazotz
Caikonn
Camazotz
3
3
1
1.17
L
Artio
Chivitoni
Artio
0
3
1
0.17
W
Osiris
DuKenDe25
Osiris
2
1
0
2
L
The Morrigan
Ghespenst
The Morrigan
1
2
0
0.5
L
Rama
1
2
2
1
W
Charybdis
SniperDude55
Charybdis
2
1
0
2
W
Bacchus
2
3
3
1.17
W
3
1
0
3
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,489
Damage
17,276
31,665
Taken
36,632
15,150
Mitigated
14,988
12,041
Healing
14,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,143
264
442
2,471
4,820
1,572
0
1,147
3,555
47,024
3,276
L
Camazotz
Caikonn
Camazotz
3,569
854
0
3,960
7,833
2,109
0
3,341
4,364
0
30,576
L
Artio
Chivitoni
Artio
5,480
944
0
4,378
11,001
5,417
0
2,085
8,860
30,485
791
W
Osiris
DuKenDe25
Osiris
5,796
2,060
0
1,490
8,467
4,738
0
4,939
3,528
0
41,273
L
The Morrigan
Ghespenst
The Morrigan
875
322
0
280
1,877
427
0
913
916
9,101
0
L
Rama
4,103
3,352
0
2,742
7,077
1,732
0
1,104
5,929
0
34,424
W
Charybdis
SniperDude55
Charybdis
6,084
3,282
0
2,827
5,281
1,464
668
1,133
4,148
0
47,394
W
Bacchus
3,074
643
0
1,836
5,964
2,760
0
1,094
4,830
25,616
625
W
3,392
621
0
2,975
7,133
4,616
0
1,108
6,025
13,619
660
L
3,249
1,036
0
2,780
8,844
5,303
0
2,218
6,484
20,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,368
Gold Earned
25,592
330
Minions Killed
228
0
Camps Cleared
0
986,452
Distance Traveled
876,118
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,060
606
92
9
0
192,018
1
L
Camazotz
5,647
565
60
6
0
233,370
2
L
Artio
5,051
505
44
4
0
194,063
0
W
Osiris
6,310
631
90
9
0
182,201
3
L
The Morrigan
4,012
401
14
1
0
59,028
0
L
Rama
5,015
502
71
7
0
173,038
2
W
Charybdis
5,830
583
85
9
0
184,676
2
W
Bacchus
5,274
527
41
4
0
224,431
0
W
Ares
5,894
589
22
2
0
203,126
0
L
Athena
5,867
587
39
4
0
216,619
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role