Player Matchup

Nike
Nike
Gold IV
Alkiras
Nike
Gold IV
Level 147
God Stats
1W - 3L
1,489 SR
Queue Stats
145W - 142L
1,432 MMR
Solo
Cerberus
Cerberus
Gold V
Garga5671
Cerberus
Gold V
Level 54
God Stats
4W - 3L
1,595 SR
Queue Stats
51W - 54L
1,435 MMR
Solo
Ravana
Ravana
Silver III
Inchman
Ravana
Silver III
Level 149
God Stats
0W - 3L
1,250 SR
Queue Stats
8W - 10L
1,459 MMR
Solo
Nu Wa
Nu Wa
Gold III
StevieSkyWalker
Nu Wa
Gold III
Level 157
God Stats
4W - 4L
1,100 SR
Queue Stats
130W - 128L
1,441 MMR
Solo
Medusa
Medusa
Gold IV
Themariox
Medusa
Gold IV
Level 125
God Stats
21W - 18L
1,590 SR
Queue Stats
173W - 175L
1,462 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,405 SR
1,446 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 151
1,473 SR
1,446 MMR
Charybdis
Charybdis
Gold II
Cekynatoris
Charybdis
Gold II
Level 158
God Stats
7W - 15L
1,360 SR
Queue Stats
168W - 168L
1,460 MMR
Solo
Ix Chel
Ix Chel
Gold III
LílShawty
Ix Chel
Gold III
Level 158
God Stats
4W - 1L
1,867 SR
Queue Stats
66W - 54L
1,464 MMR
Solo
Bastet
Bastet
Gold III
SIMSOC88
Bastet
Gold III
Level 211
God Stats
23W - 30L
1,436 SR
Queue Stats
474W - 475L
1,448 MMR
Solo
Sobek
Sobek
Silver II
ZvErO
Sobek
Silver II
Level 81
God Stats
2W - 1L
1,235 SR
Queue Stats
42W - 46L
1,402 MMR
Solo
Amaterasu
Amaterasu
Bronze III
pedrohrnndz_
Amaterasu
Bronze III
Level 148
God Stats
4W - 3L
1,467 SR
Queue Stats
71W - 69L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Alkiras
Nike
11
0 / 2 / 1
7,886
415
6,435
12,282
8,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
Garga5671
Cerberus
15
1 / 3 / 1
9,194
484
8,329
16,912
13,250
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ravana
Inchman
Ravana
15
2 / 1 / 4
9,199
484
10,452
11,650
4,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

17
4 / 5 / 4
10,525
554
14,744
10,593
2,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Medusa
Themariox
Medusa
19
4 / 3 / 0
10,421
548
10,696
14,190
4,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
FreyaSusanoChang'eKing ArthurThanatos

VS

Bans
AresLancelotKuzenboAthenaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cekynatoris
Charybdis
18
3 / 2 / 3
11,195
589
11,454
13,084
4,602
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
LílShawty
Ix Chel
18
4 / 4 / 3
11,392
600
14,309
12,736
4,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
SIMSOC88
Bastet
19
3 / 3 / 3
10,579
557
6,821
17,446
6,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sobek
ZvErO
Sobek
16
2 / 1 / 3
10,458
550
5,777
18,188
18,119
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Amaterasu
pedrohrnndz_
Amaterasu
19
2 / 1 / 6
12,081
636
12,360
22,241
18,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
11
Kills
14
14
Deaths
11
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nike
Alkiras
Nike
0
2
1
0.25
W
Charybdis
Cekynatoris
Charybdis
3
2
3
2.25
L
Cerberus
Garga5671
Cerberus
1
3
1
0.5
L
Ravana
Inchman
Ravana
2
1
4
4
W
Ix Chel
LílShawty
Ix Chel
4
4
3
1.38
W
Bastet
SIMSOC88
Bastet
3
3
3
1.5
L
4
5
4
1.2
L
Medusa
Themariox
Medusa
4
3
0
1.33
W
Sobek
ZvErO
Sobek
2
1
3
3.5
W
Amaterasu
pedrohrnndz_
Amaterasu
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,656
Damage
50,721
65,627
Taken
83,695
33,614
Mitigated
51,340
18,120
Healing
39,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
Alkiras
Nike
6,435
1,028
0
2,720
12,282
8,757
0
904
10,910
0
42,853
W
Charybdis
Cekynatoris
Charybdis
11,454
5,946
0
4,536
13,084
4,602
2,808
1,979
10,959
0
96,599
L
Cerberus
Garga5671
Cerberus
8,329
171
0
5,805
16,912
13,250
0
4,457
11,873
45,750
1,208
L
Ravana
Inchman
Ravana
10,452
3,198
0
3,051
11,650
4,557
0
3,595
7,816
0
85,981
W
Ix Chel
LílShawty
Ix Chel
14,309
1,641
1,418
4,110
12,736
4,021
0
4,797
7,595
93,436
200
W
Bastet
SIMSOC88
Bastet
6,821
1,805
0
10,496
17,446
6,340
0
4,393
12,629
0
101,200
L
14,744
1,128
0
1,198
10,593
2,096
42
7,944
2,044
77,751
297
L
Medusa
Themariox
Medusa
10,696
4,363
0
5,346
14,190
4,954
0
2,035
12,057
0
99,716
W
Sobek
ZvErO
Sobek
5,777
390
0
7,119
18,188
18,119
122
4,553
13,005
34,590
1,770
W
Amaterasu
pedrohrnndz_
Amaterasu
12,360
4,640
0
11,544
22,241
18,258
61
5,273
16,711
0
93,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,225
Gold Earned
55,705
597
Minions Killed
702
0
Camps Cleared
0
1,800,340
Distance Traveled
2,079,943
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,886
415
75
4
0
230,016
2
W
Charybdis
11,195
589
167
9
0
371,044
3
L
Cerberus
9,194
484
81
4
0
379,535
8
L
Ravana
9,199
484
119
6
0
453,324
0
W
Ix Chel
11,392
600
190
10
0
399,402
4
W
Bastet
10,579
557
129
7
0
468,984
2
L
Nu Wa
10,525
554
158
8
0
356,729
3
L
Medusa
10,421
548
164
9
0
380,736
4
W
Sobek
10,458
550
44
2
0
427,920
0
W
Amaterasu
12,081
636
172
9
0
412,593
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role