Player Matchup

Tiamat
Tiamat
Platinum III
 
Tiamat
Platinum III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jormungandr
Jormungandr
Platinum III
FaIIenSoldier
Jormungandr
Platinum III
Level 67
God Stats
46W - 40L
1,578 SR
Queue Stats
172W - 172L
1,876 MMR
Solo
Ullr
Ullr
Diamond V
MR CUPPS 1
Ullr
Diamond V
Level 146
God Stats
1W - 1L
1,670 SR
Queue Stats
93W - 81L
1,981 MMR
Party 1
Ares
Ares
Platinum II
TinyFacial
Ares
Platinum II
Level 155
God Stats
17W - 23L
1,501 SR
Queue Stats
227W - 228L
1,887 MMR
Solo
Hun Batz
Hun Batz
Platinum III
XXxxBLEXXxxXX
Hun Batz
Platinum III
Level 125
God Stats
3W - 2L
1,563 SR
Queue Stats
184W - 169L
1,825 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 127
1,562 SR
1,814 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 110
1,526 SR
1,710 MMR
Nu Wa
Nu Wa
Platinum III
 
Nu Wa
Platinum III
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Platinum I
 
Sylvanus
Platinum I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum III
SanguineTygr
Nemesis
Platinum III
Level 105
God Stats
15W - 13L
1,560 SR
Queue Stats
539W - 538L
1,834 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
namechanged8518
Guan Yu
Platinum IV
Level 66
God Stats
0W - 3L
1,500 SR
Queue Stats
74W - 69L
1,822 MMR
Solo
Skadi
Skadi
Platinum III
patsx81
Skadi
Platinum III
Level 145
God Stats
31W - 27L
1,568 SR
Queue Stats
148W - 150L
1,895 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 2 / 1
6,576
658
3,869
5,167
1,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
FaIIenSoldier
Jormungandr
12
1 / 0 / 2
6,764
676
5,189
6,879
5,147
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 0 / 0
5,624
562
1,614
6,223
1,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 0 / 0
5,218
522
1,958
7,907
3,159
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
XXxxBLEXXxxXX
Hun Batz
11
3 / 0 / 2
6,030
603
3,540
5,700
1,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
MedusaChronosChang'e

VS

Bans
BacchusKing ArthurLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 2 / 0
6,332
633
5,731
4,959
1,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
 
Sylvanus
10
0 / 0 / 2
5,661
566
4,921
7,205
3,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nemesis
SanguineTygr
Nemesis
6
0 / 1 / 0
4,241
424
1,008
3,756
795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 3 / 0
5,281
528
4,482
10,170
6,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
patsx81
Skadi
11
0 / 0 / 0
5,603
560
3,483
3,115
877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
6
Kills
2
2
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
2
1
1.25
L
Nu Wa
 
Nu Wa
2
2
0
1
L
Sylvanus
 
Sylvanus
0
0
2
1
W
Jormungandr
FaIIenSoldier
Jormungandr
1
0
2
2
W
0
0
0
0
L
Nemesis
SanguineTygr
Nemesis
0
1
0
0
W
0
0
0
0
W
Hun Batz
XXxxBLEXXxxXX
Hun Batz
3
0
2
4
L
0
3
0
0
L
Skadi
patsx81
Skadi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,170
Damage
19,625
31,876
Taken
29,205
13,462
Mitigated
13,328
13,631
Healing
11,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
3,869
440
0
1,089
5,167
1,582
0
2,944
2,093
46,196
0
L
Nu Wa
 
Nu Wa
5,731
1,271
0
394
4,959
1,206
0
1,919
2,858
47,904
1,055
L
Sylvanus
 
Sylvanus
4,921
1,572
1,739
2,552
7,205
3,987
0
2,901
4,210
15,999
815
W
Jormungandr
FaIIenSoldier
Jormungandr
5,189
1,614
0
2,830
6,879
5,147
0
554
6,219
49,222
2,186
W
1,614
500
0
1,236
6,223
1,967
0
1,648
4,469
0
48,283
L
Nemesis
SanguineTygr
Nemesis
1,008
220
0
2,053
3,756
795
0
419
3,257
0
13,747
W
1,958
37
1,891
3,135
7,907
3,159
0
3,344
4,412
15,902
510
W
Hun Batz
XXxxBLEXXxxXX
Hun Batz
3,540
701
0
3,450
5,700
1,607
0
1,233
4,343
0
48,498
L
4,482
818
0
4,282
10,170
6,463
0
4,964
5,206
0
28,489
L
Skadi
patsx81
Skadi
3,483
1,535
0
550
3,115
877
0
187
2,928
0
48,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,212
Gold Earned
27,118
413
Minions Killed
309
0
Camps Cleared
0
1,038,908
Distance Traveled
934,817
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,576
658
108
11
0
203,384
0
L
Nu Wa
6,332
633
111
11
0
210,505
2
L
Sylvanus
5,661
566
30
3
0
169,032
0
W
Jormungandr
6,764
676
98
10
0
204,455
0
W
Ullr
5,624
562
107
11
0
173,669
1
L
Nemesis
4,241
424
36
4
0
148,835
0
W
Ares
5,218
522
22
2
0
206,803
6
W
Hun Batz
6,030
603
78
8
0
250,597
2
L
Guan Yu
5,281
528
55
6
0
226,735
1
L
Skadi
5,603
560
77
8
0
179,710
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role