Player Matchup

Sol
Sol
 
Sol
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Mizmotto
Ymir
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
55W - 86L
1,427 Elo+
Party 1
Anhur
Anhur
Theonlydk2
Anhur
Level 148
God Stats
26W - 25L
1,435 SR
Queue Stats
561W - 682L
1,399 Elo+
Solo
Team Averages
Level 127
1,478 SR
1,442 Elo+

VS

Team Averages
Level 108
1,369 SR
1,451 Elo+
Maui
Maui
Box_Full_Of_Guts
Maui
Level 169
God Stats
1W - 2L
1,500 SR
Queue Stats
353W - 376L
1,433 Elo+
Party 2
Vulcan
Vulcan
CreedSteel
Vulcan
Level 39
God Stats
2W - 5L
1,313 SR
Queue Stats
92W - 111L
1,420 Elo+
Party 2
Neith
Neith
Mahpor
Neith
Level 116
God Stats
8W - 5L
1,295 SR
Queue Stats
11W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 1 / 4
7,882
788
7,845
8,163
2,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
14
1 / 2 / 2
7,726
773
4,916
10,118
8,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
16
3 / 0 / 1
8,544
854
4,311
6,090
2,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 3
7,259
726
6,305
9,749
7,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
CreedSteel
Vulcan
13
1 / 2 / 1
7,621
762
5,900
5,368
1,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Mahpor
Neith
14
2 / 0 / 1
8,051
805
6,781
6,282
2,280
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
4
Kills
3
3
Deaths
4
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
1
4
2
L
0
2
3
0.75
L
Vulcan
CreedSteel
Vulcan
1
2
1
0.75
L
Neith
Mahpor
Neith
2
0
1
2.5
W
Ymir
1
2
2
1
W
Anhur
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,072
Damage
18,986
24,371
Taken
21,399
13,196
Mitigated
11,863
7,994
Healing
5,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,845
2,723
0
4,383
8,163
2,836
0
4,675
3,080
32,986
177
L
6,305
1,015
0
1,453
9,749
7,610
0
5,044
4,683
13,535
0
L
Vulcan
CreedSteel
Vulcan
5,900
164
0
680
5,368
1,973
0
2,740
2,589
21,253
0
L
Neith
Mahpor
Neith
6,781
2,210
390
3,223
6,282
2,280
92
4,323
1,942
0
33,858
W
Ymir
4,916
574
0
535
10,118
8,004
0
4,280
5,581
19,251
1,627
W
Anhur
4,311
2,074
580
2,496
6,090
2,356
0
2,574
3,405
0
30,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,152
Gold Earned
22,931
163
Minions Killed
114
0
Camps Cleared
0
540,753
Distance Traveled
558,062
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,882
788
67
7
0
174,416
2
L
Maui
7,259
726
17
2
0
182,255
0
L
Vulcan
7,621
762
38
4
0
197,682
0
L
Neith
8,051
805
59
6
0
178,125
0
W
Ymir
7,726
773
43
4
0
184,665
0
W
Anhur
8,544
854
53
5
0
181,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role