Player Matchup

Chernobog
Chernobog
Bronze III
 
Chernobog
Bronze III
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold IV
BBsfmg
Bastet
Gold IV
Level 64
God Stats
21W - 25L
1,450 SR
Queue Stats
144W - 149L
1,473 MMR
Solo
Ix Chel
Ix Chel
Gold III
LílShawty
Ix Chel
Gold III
Level 158
God Stats
4W - 1L
1,743 SR
Queue Stats
66W - 54L
1,418 MMR
Solo
Bacchus
Bacchus
Gold III
Mr-Sinister95
Bacchus
Gold III
Level 139
God Stats
3W - 1L
1,500 SR
Queue Stats
123W - 134L
1,441 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
rey-pollete
Kuzenbo
Gold IV
Level 159
God Stats
5W - 6L
1,570 SR
Queue Stats
247W - 259L
1,419 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,552 SR
1,450 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,636 SR
1,454 MMR
Janus
Janus
Silver II
 
Janus
Silver II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Silver III
Inchman
Kali
Silver III
Level 149
God Stats
0W - 1L
1,765 SR
Queue Stats
8W - 10L
1,505 MMR
Solo
Izanami
Izanami
Gold IV
Quakedan
Izanami
Gold IV
Level 132
God Stats
55W - 36L
1,688 SR
Queue Stats
226W - 224L
1,443 MMR
Solo
Cabrakan
Cabrakan
Bronze III
freezicx
Cabrakan
Bronze III
Level 147
God Stats
0W - 4L
1,725 SR
Queue Stats
71W - 68L
1,408 MMR
Solo
Osiris
Osiris
Gold II
βvbbleWaffle
Osiris
Gold II
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
359W - 360L
1,413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
12
2 / 1 / 3
7,279
662
6,634
5,814
2,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
BBsfmg
Bastet
12
1 / 1 / 2
5,787
526
3,524
9,101
2,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
LílShawty
Ix Chel
13
7 / 0 / 0
7,172
652
5,705
5,386
1,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
10
1 / 2 / 6
6,325
575
5,047
8,439
7,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
rey-pollete
Kuzenbo
11
2 / 5 / 0
6,169
561
6,197
10,560
10,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
MulanAthenaChang'eAresPoseidon

VS

Bans
CthulhuArachneAgniFreyaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 4 / 1
5,700
518
2,377
5,612
1,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kali
Inchman
Kali
10
0 / 1 / 2
5,308
483
3,213
9,625
3,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Izanami
Quakedan
Izanami
11
1 / 4 / 1
5,480
498
4,232
7,972
2,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
freezicx
Cabrakan
10
1 / 2 / 1
5,949
541
2,198
8,165
7,392
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
6 / 2 / 0
7,495
681
8,279
13,936
9,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
13
Kills
8
9
Deaths
13
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
2
1
3
3.5
L
Janus
 
Janus
0
4
1
0.13
W
Bastet
BBsfmg
Bastet
1
1
2
2
L
Kali
Inchman
Kali
0
1
2
1
W
Ix Chel
LílShawty
Ix Chel
7
0
0
7
W
Bacchus
1
2
6
2
L
Izanami
Quakedan
Izanami
1
4
1
0.38
L
Cabrakan
freezicx
Cabrakan
1
2
1
0.75
W
Kuzenbo
rey-pollete
Kuzenbo
2
5
0
0.4
L
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,107
Damage
20,299
39,300
Taken
45,310
24,101
Mitigated
23,809
17,263
Healing
16,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
6,634
4,404
0
2,868
5,814
2,176
650
1,156
4,658
0
64,474
L
Janus
 
Janus
2,377
82
0
572
5,612
1,484
0
3,088
2,299
31,956
0
W
Bastet
BBsfmg
Bastet
3,524
582
0
6,544
9,101
2,602
0
1,121
7,696
0
43,758
L
Kali
Inchman
Kali
3,213
883
0
3,913
9,625
3,403
16
2,028
7,465
0
38,729
W
Ix Chel
LílShawty
Ix Chel
5,705
955
596
2,313
5,386
1,856
250
818
4,470
55,201
668
W
Bacchus
5,047
814
0
3,070
8,439
7,031
0
1,159
7,269
11,739
2,701
L
Izanami
Quakedan
Izanami
4,232
2,828
0
2,737
7,972
2,266
0
2,433
5,461
0
45,415
L
Cabrakan
freezicx
Cabrakan
2,198
721
0
1,826
8,165
7,392
0
2,229
5,868
12,292
0
W
Kuzenbo
rey-pollete
Kuzenbo
6,197
1,450
0
1,872
10,560
10,436
0
108
9,771
37,080
0
L
8,279
2,534
0
7,902
13,936
9,264
20
5,547
7,849
677
51,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,732
Gold Earned
29,932
381
Minions Killed
361
0
Camps Cleared
0
1,083,521
Distance Traveled
1,082,693
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
7,279
662
119
11
0
183,181
0
L
Janus
5,700
518
81
7
0
230,729
1
W
Bastet
5,787
526
80
7
0
262,567
1
L
Kali
5,308
483
61
6
0
253,585
0
W
Ix Chel
7,172
652
92
8
0
227,043
3
W
Bacchus
6,325
575
19
2
0
216,005
4
L
Izanami
5,480
498
92
8
0
190,384
0
L
Cabrakan
5,949
541
22
2
0
219,122
6
W
Kuzenbo
6,169
561
71
6
0
194,725
0
L
Osiris
7,495
681
105
10
0
188,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role