Player Matchup

Mercury
Mercury
 
Mercury
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
KARC7W7
Chiron
Level 131
God Stats
8W - 9L
1,483 SR
Queue Stats
371W - 327L
1,490 Elo+
Solo
Ra
Ra
Shunshumaru
Ra
Level 144
God Stats
3W - 0L
1,894 SR
Queue Stats
80W - 86L
1,490 Elo+
Solo
Sylvanus
Sylvanus
SiegeyBodeezey
Sylvanus
Level 46
God Stats
6W - 5L
1,805 SR
Queue Stats
12W - 14L
1,552 Elo+
Party 1
Team Averages
Level 121
1,636 SR
1,506 Elo+

VS

Team Averages
Level 124
1,506 SR
1,513 Elo+
Izanami
Izanami
 
Izanami
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Blacknokia
Janus
Level 172
God Stats
1W - 2L
1,295 SR
Queue Stats
335W - 309L
1,545 Elo+
Solo
Yemoja
Yemoja
Pikamanox
Yemoja
Level 156
God Stats
0W - 2L
1,663 SR
Queue Stats
116W - 105L
1,477 Elo+
Solo
Surtr
Surtr
TheTurt07
Surtr
Level 65
God Stats
6W - 6L
1,536 SR
Queue Stats
216W - 226L
1,525 Elo+
Solo
Arachne
Arachne
dukeofdan13
Arachne
Level 125
God Stats
11W - 11L
1,538 SR
Queue Stats
51W - 57L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
3 / 1 / 5
6,539
727
3,976
6,736
2,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
 
Medusa
9
3 / 2 / 3
5,610
623
7,126
6,763
2,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chiron
KARC7W7
Chiron
12
3 / 0 / 1
7,152
795
3,008
3,372
971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

12
6 / 0 / 2
7,185
798
3,500
3,152
873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
9
0 / 1 / 6
5,597
622
2,054
6,174
3,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 4 / 0
4,565
507
2,938
5,902
1,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
10
0 / 3 / 0
5,205
578
2,131
4,152
970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
Pikamanox
Yemoja
9
1 / 2 / 2
4,951
550
3,052
6,901
4,663
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Surtr
TheTurt07
Surtr
4
0 / 2 / 0
3,857
429
700
3,748
1,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Arachne
dukeofdan13
Arachne
10
3 / 4 / 0
5,581
620
2,965
8,174
2,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
15
Kills
4
4
Deaths
15
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
1
5
5.5
W
Medusa
 
Medusa
3
2
3
2.25
L
Izanami
 
Izanami
0
4
0
0
L
Janus
0
3
0
0
W
Chiron
KARC7W7
Chiron
3
0
1
3.5
L
Yemoja
Pikamanox
Yemoja
1
2
2
1
W
6
0
2
7
W
Sylvanus
0
1
6
3
L
Surtr
TheTurt07
Surtr
0
2
0
0
L
Arachne
dukeofdan13
Arachne
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,664
Damage
11,786
26,197
Taken
28,877
9,937
Mitigated
11,070
8,633
Healing
9,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,976
1,914
0
695
6,736
2,320
0
212
6,494
0
48,943
W
Medusa
 
Medusa
7,126
2,077
0
825
6,763
2,127
0
1,130
5,633
0
38,350
L
Izanami
 
Izanami
2,938
1,889
0
852
5,902
1,519
0
799
5,103
0
29,828
L
Janus
2,131
0
0
495
4,152
970
0
2,551
1,601
34,250
0
W
Chiron
KARC7W7
Chiron
3,008
1,238
74
1,266
3,372
971
671
287
2,997
0
49,422
L
Yemoja
Pikamanox
Yemoja
3,052
1,152
845
2,865
6,901
4,663
0
1,292
5,609
16,254
0
W
3,500
217
218
1,557
3,152
873
329
1,217
1,721
41,976
912
W
Sylvanus
2,054
618
886
3,112
6,174
3,646
81
2,135
3,993
11,659
0
L
Surtr
TheTurt07
Surtr
700
315
0
1,081
3,748
1,441
0
0
3,748
88
5,472
L
Arachne
dukeofdan13
Arachne
2,965
2,007
0
3,456
8,174
2,477
0
759
7,415
0
36,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,083
Gold Earned
24,159
335
Minions Killed
243
0
Camps Cleared
0
1,015,568
Distance Traveled
861,502
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,539
727
84
9
0
238,603
2
W
Medusa
5,610
623
56
6
0
182,340
0
L
Izanami
4,565
507
62
7
0
181,424
1
L
Janus
5,205
578
76
8
0
182,779
0
W
Chiron
7,152
795
90
10
0
171,730
0
L
Yemoja
4,951
550
31
3
0
171,062
0
W
Ra
7,185
798
87
10
0
241,567
3
W
Sylvanus
5,597
622
18
2
0
181,328
1
L
Surtr
3,857
429
9
1
0
102,609
0
L
Arachne
5,581
620
65
7
0
223,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role