Player Matchup

Tiamat
Tiamat
Casper8848
Tiamat
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,419 Elo+
Party 1
Fenrir
Fenrir
Yerrrpitc
Fenrir
Level 69
God Stats
2W - 4L
1,392 SR
Queue Stats
175W - 130L
1,599 Elo+
Solo
Achilles
Achilles
evilraindrop60
Achilles
Level 143
God Stats
0W - 2L
1,664 SR
Queue Stats
13W - 15L
1,439 Elo+
Party 1
Team Averages
Level 75
1,519 SR
1,486 Elo+

VS

Team Averages
Level 90
1,512 SR
1,466 Elo+
Merlin
Merlin
 
Merlin
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ZineTree
Danzaburou
Level 49
God Stats
39W - 32L
1,488 SR
Queue Stats
88W - 95L
1,376 Elo+
Solo
Ao Kuang
Ao Kuang
rickene555
Ao Kuang
Level 158
God Stats
153W - 134L
1,550 SR
Queue Stats
249W - 247L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Casper8848
Tiamat
11
0 / 5 / 1
6,736
674
1,660
7,623
3,831
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fenrir
Yerrrpitc
Fenrir
12
0 / 4 / 1
7,092
709
3,344
9,353
5,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
11
1 / 4 / 0
6,835
684
3,056
12,735
11,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 0 / 10
8,756
876
8,232
2,056
643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Danzaburou
ZineTree
Danzaburou
14
6 / 0 / 7
9,333
933
10,032
4,695
1,689
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
rickene555
Ao Kuang
14
4 / 1 / 9
9,035
904
5,454
6,265
2,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
1
Kills
13
13
Deaths
1
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
10
8
L
Tiamat
Casper8848
Tiamat
0
5
1
0.1
L
Fenrir
Yerrrpitc
Fenrir
0
4
1
0.13
W
Danzaburou
ZineTree
Danzaburou
6
0
7
9.5
L
Achilles
1
4
0
0.25
W
Ao Kuang
rickene555
Ao Kuang
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,060
Damage
23,718
29,711
Taken
13,016
20,928
Mitigated
5,020
5,776
Healing
3,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,232
471
0
864
2,056
643
923
102
1,890
26,563
0
L
Tiamat
Casper8848
Tiamat
1,660
167
0
337
7,623
3,831
0
3,584
3,934
9,970
0
L
Fenrir
Yerrrpitc
Fenrir
3,344
694
0
1,700
9,353
5,514
0
4,159
5,003
0
24,443
W
Danzaburou
ZineTree
Danzaburou
10,032
3,141
0
996
4,695
1,689
1,790
560
3,682
0
33,124
L
Achilles
3,056
796
421
3,318
12,735
11,583
0
5,366
7,194
0
18,810
W
Ao Kuang
rickene555
Ao Kuang
5,454
1,089
0
1,433
6,265
2,688
1,174
1,024
5,070
22,394
481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,663
Gold Earned
27,124
94
Minions Killed
130
0
Camps Cleared
0
501,775
Distance Traveled
586,277
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,756
876
38
4
0
198,737
0
L
Tiamat
6,736
674
25
3
0
156,771
0
L
Fenrir
7,092
709
44
4
0
174,845
0
W
Danzaburou
9,333
933
60
6
0
195,745
6
L
Achilles
6,835
684
25
3
0
170,159
0
W
Ao Kuang
9,035
904
32
3
0
191,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role