Player Matchup

Raijin
Raijin
Gebmoves
Raijin
Level 107
God Stats
6W - 9L
1,504 SR
Queue Stats
480W - 480L
1,497 Elo+
Party 1
Xbalanque
Xbalanque
JoeyDeacon
Xbalanque
Level 125
God Stats
15W - 14L
1,466 SR
Queue Stats
674W - 697L
1,455 Elo+
Solo
Ao Kuang
Ao Kuang
LIQUIDSONn
Ao Kuang
Level 128
God Stats
4W - 4L
1,385 SR
Queue Stats
337W - 311L
1,481 Elo+
Party 1
Horus
Horus
Mexxxxx
Horus
Level 106
God Stats
2W - 1L
1,339 SR
Queue Stats
85W - 96L
1,540 Elo+
Solo
Athena
Athena
velaalberto_1974
Athena
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 86L
1,486 Elo+
Solo
Team Averages
Level 106
1,439 SR
1,492 Elo+

VS

Team Averages
Level 119
1,432 SR
1,497 Elo+
Merlin
Merlin
 
Merlin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Petonator
Xbalanque
Level 55
God Stats
1W - 3L
1,226 SR
Queue Stats
55W - 47L
1,525 Elo+
Solo
Izanami
Izanami
XI Alam
Izanami
Level 146
God Stats
1W - 2L
1,433 SR
Queue Stats
42W - 58L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Gebmoves
Raijin
15
1 / 5 / 5
8,876
807
9,058
8,939
3,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Xbalanque
JoeyDeacon
Xbalanque
18
6 / 3 / 7
11,212
1,019
25,373
13,124
5,654
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ao Kuang
LIQUIDSONn
Ao Kuang
15
4 / 5 / 5
9,613
874
7,519
15,456
13,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Horus
Mexxxxx
Horus
16
2 / 3 / 8
9,917
902
7,817
12,569
11,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
1 / 3 / 8
10,126
921
7,588
18,278
17,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
7 / 2 / 8
9,427
857
19,084
10,189
4,947
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
 
Horus
17
7 / 2 / 7
9,177
834
9,975
18,064
18,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Sobek
 
Sobek
15
2 / 5 / 11
9,034
821
6,689
20,158
24,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Xbalanque
Petonator
Xbalanque
15
3 / 5 / 11
8,471
770
19,272
16,177
7,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
XI Alam
Izanami
1
0 / 0 / 0
2,976
271
0
0
0

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
56
14
Kills
19
19
Deaths
14
33
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
7
2
8
5.5
L
Horus
 
Horus
7
2
7
5.25
L
Sobek
 
Sobek
2
5
11
1.5
W
Raijin
Gebmoves
Raijin
1
5
5
0.7
W
Xbalanque
JoeyDeacon
Xbalanque
6
3
7
3.17
W
Ao Kuang
LIQUIDSONn
Ao Kuang
4
5
5
1.3
W
Horus
Mexxxxx
Horus
2
3
8
2
L
Xbalanque
Petonator
Xbalanque
3
5
11
1.7
L
Izanami
XI Alam
Izanami
0
0
0
0
W
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,355
Damage
55,020
68,366
Taken
64,588
51,666
Mitigated
55,013
27,668
Healing
31,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
19,084
1,830
1,668
1,421
10,189
4,947
0
4,462
5,264
36,085
0
L
Horus
 
Horus
9,975
4,221
7,563
9,683
18,064
18,145
0
5,979
11,818
0
14,600
L
Sobek
 
Sobek
6,689
591
776
4,126
20,158
24,602
0
6,333
13,377
11,977
1,296
W
Raijin
Gebmoves
Raijin
9,058
1,282
784
1,113
8,939
3,118
1,479
4,596
4,298
19,924
0
W
Xbalanque
JoeyDeacon
Xbalanque
25,373
13,026
1,033
4,555
13,124
5,654
1,799
4,056
8,989
0
56,582
W
Ao Kuang
LIQUIDSONn
Ao Kuang
7,519
1,548
584
4,263
15,456
13,094
1,236
4,726
10,309
9,794
781
W
Horus
Mexxxxx
Horus
7,817
2,900
1,512
2,682
12,569
11,848
232
5,928
6,457
494
9,503
L
Xbalanque
Petonator
Xbalanque
19,272
11,548
1,280
4,732
16,177
7,319
0
5,965
9,774
0
34,137
L
Izanami
XI Alam
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
7,588
1,263
4,704
6,438
18,278
17,952
563
5,761
12,121
14,967
572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,744
Gold Earned
39,085
124
Minions Killed
102
0
Camps Cleared
0
1,072,509
Distance Traveled
833,012
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,427
857
42
4
0
195,872
0
L
Horus
9,177
834
13
1
0
232,875
0
L
Sobek
9,034
821
16
1
0
208,252
0
W
Raijin
8,876
807
26
2
0
184,091
0
W
Xbalanque
11,212
1,019
63
6
0
223,411
2
W
Ao Kuang
9,613
874
8
1
0
219,635
0
W
Horus
9,917
902
7
1
0
224,239
0
L
Xbalanque
8,471
770
31
3
0
196,013
0
L
Izanami
2,976
271
0
0
0
0
0
W
Athena
10,126
921
20
2
0
221,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role