Player Matchup

Charybdis
Charybdis
Gold II
CASTlNG_COUCH
Charybdis
Gold II
Level 171
God Stats
0W - 2L
1,090 SR
Queue Stats
58W - 53L
1,597 MMR
Solo
Nox
Nox
Silver I
ITALIJAN
Nox
Silver I
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,592 MMR
Party 1
Geb
Geb
Silver I
Kyasai
Geb
Silver I
Level 130
God Stats
1W - 3L
1,626 SR
Queue Stats
14W - 19L
1,601 MMR
Solo
Hun Batz
Hun Batz
Gold III
clytonxu167
Hun Batz
Gold III
Level 167
God Stats
3W - 3L
1,738 SR
Queue Stats
399W - 413L
1,570 MMR
Solo
Nike
Nike
Gold V
ttvPappaFresh
Nike
Gold V
Level 158
God Stats
1W - 1L
1,769 SR
Queue Stats
28W - 22L
1,571 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 154
1,545 SR
1,586 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,601 SR
1,544 MMR
Awilix
Awilix
Gold III
 
Awilix
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Gold I
Saruniks
Set
Gold I
Level 141
God Stats
110W - 104L
1,568 SR
Queue Stats
263W - 243L
1,598 MMR
Solo
Anhur
Anhur
Platinum V
Slickness
Anhur
Platinum V
Level 146
God Stats
15W - 8L
1,707 SR
Queue Stats
291W - 280L
1,564 MMR
Solo
The Morrigan
The Morrigan
Gold IV
ywisis
The Morrigan
Gold IV
Level 61
God Stats
4W - 1L
1,732 SR
Queue Stats
95W - 94L
1,557 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CASTlNG_COUCH
Charybdis
13
3 / 4 / 3
7,554
540
6,316
10,627
2,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 1 / 4
7,916
565
4,459
6,321
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Geb
Kyasai
Geb
11
1 / 2 / 9
7,234
517
5,695
11,246
7,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Hun Batz
clytonxu167
Hun Batz
12
2 / 5 / 1
7,445
532
6,670
11,783
3,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
5 / 3 / 2
7,439
531
7,528
11,100
4,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Ao KuangSusanoChang'eArachne

VS

Bans
FreyaAgniBacchusLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
6 / 2 / 3
8,273
591
10,711
9,326
2,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
 
Scylla
13
1 / 6 / 5
7,898
564
6,027
7,904
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 2 / 7
8,568
612
7,554
12,277
12,521
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
Slickness
Anhur
14
2 / 2 / 2
8,127
581
6,040
9,046
2,895
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
ywisis
The Morrigan
12
2 / 3 / 4
7,307
522
3,408
7,931
3,204
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
36
14
Kills
15
15
Deaths
15
19
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
6
2
3
3.75
W
Scylla
 
Scylla
1
6
5
0.58
L
Charybdis
CASTlNG_COUCH
Charybdis
3
4
3
1.13
L
3
1
4
5
L
Geb
Kyasai
Geb
1
2
9
2.75
W
4
2
7
3.75
W
Anhur
Slickness
Anhur
2
2
2
1.5
L
Hun Batz
clytonxu167
Hun Batz
2
5
1
0.5
L
5
3
2
2
W
The Morrigan
ywisis
The Morrigan
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,668
Damage
33,740
51,077
Taken
46,484
20,734
Mitigated
23,449
13,800
Healing
10,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
10,711
3,782
0
2,703
9,326
2,993
0
2,460
6,820
0
63,267
W
Scylla
 
Scylla
6,027
657
0
620
7,904
1,836
0
1,871
5,821
46,045
184
L
Charybdis
CASTlNG_COUCH
Charybdis
6,316
2,964
0
3,956
10,627
2,827
1,069
837
9,744
0
57,847
L
4,459
561
0
1,279
6,321
1,805
460
3,783
2,178
49,821
1,173
L
Geb
Kyasai
Geb
5,695
607
139
2,621
11,246
7,380
0
1,890
9,262
21,128
1,445
W
7,554
3,775
0
2,161
12,277
12,521
0
1,249
11,019
0
51,703
W
Anhur
Slickness
Anhur
6,040
3,198
0
3,576
9,046
2,895
552
1,462
7,584
0
62,576
L
Hun Batz
clytonxu167
Hun Batz
6,670
2,160
0
2,346
11,783
3,892
0
870
10,873
0
46,466
L
7,528
1,145
0
3,459
11,100
4,830
0
1,296
9,676
0
46,004
W
The Morrigan
ywisis
The Morrigan
3,408
988
0
1,763
7,931
3,204
0
2,659
5,204
31,691
752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,588
Gold Earned
40,173
398
Minions Killed
430
0
Camps Cleared
0
1,475,415
Distance Traveled
1,447,382
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,273
591
95
7
0
358,035
5
W
Scylla
7,898
564
89
6
0
284,773
1
L
Charybdis
7,554
540
100
7
0
256,862
3
L
Nox
7,916
565
107
8
0
285,459
3
L
Geb
7,234
517
26
2
0
310,042
3
W
Set
8,568
612
92
7
0
258,504
0
W
Anhur
8,127
581
119
9
0
278,361
3
L
Hun Batz
7,445
532
86
6
0
286,581
2
L
Nike
7,439
531
79
6
0
336,471
3
W
The Morrigan
7,307
522
35
3
0
267,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role