Player Matchup

Yu Huang
Yu Huang
Masters
Airbuz
Yu Huang
Masters
Level 186
God Stats
23W - 17L
1,653 SR
Queue Stats
165W - 106L
2,851 MMR
Solo
Nemesis
Nemesis
Masters
SmellyAnelly
Nemesis
Masters
Level 157
God Stats
9W - 6L
1,613 SR
Queue Stats
152W - 111L
2,535 MMR
Solo
Apollo
Apollo
Masters
SoloOrTroll
Apollo
Masters
Level 390
God Stats
73W - 70L
1,661 SR
Queue Stats
921W - 873L
2,640 MMR
Solo
Baron Samedi
Baron Samedi
Masters
TerribleTakeTuba
Baron Samedi
Masters
Level 330
God Stats
19W - 8L
1,815 SR
Queue Stats
1,006W - 979L
2,711 MMR
Solo
Hachiman
Hachiman
Grandmaster
xConno
Hachiman
Grandmaster
Level 158
God Stats
13W - 8L
1,740 SR
Queue Stats
307W - 238L
3,085 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 244
1,696 SR
2,765 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 189
1,614 SR
2,560 MMR
Artemis
Artemis
Masters
 
Artemis
Masters
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond I
GetKilledKid
Sun Wukong
Diamond I
Level 83
God Stats
25W - 16L
1,788 SR
Queue Stats
138W - 102L
2,518 MMR
Solo
Tsukuyomi
Tsukuyomi
Grandmaster
Incon
Tsukuyomi
Grandmaster
Level 354
God Stats
5W - 4L
1,794 SR
Queue Stats
422W - 356L
3,033 MMR
Solo
Yemoja
Yemoja
Masters
Lassiz
Yemoja
Masters
Level 205
God Stats
4W - 6L
1,470 SR
Queue Stats
336W - 283L
2,602 MMR
Party 1
Freya
Freya
Grandmaster
ONESHU
Freya
Grandmaster
Level 125
God Stats
1W - 3L
1,517 SR
Queue Stats
247W - 217L
3,146 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Airbuz
Yu Huang
13
3 / 0 / 6
7,516
626
9,315
6,267
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
SmellyAnelly
Nemesis
13
6 / 3 / 3
7,283
607
7,016
10,783
3,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
14
3 / 1 / 0
8,201
683
7,222
8,234
2,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
TerribleTakeTuba
Baron Samedi
11
2 / 2 / 10
7,110
593
6,875
9,514
7,018
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
xConno
Hachiman
13
4 / 3 / 5
7,361
613
7,146
9,152
2,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
LancelotCamazotzIx Chel

VS

Bans
Chang'eAresYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
1 / 6 / 3
6,012
501
6,147
7,987
1,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
GetKilledKid
Sun Wukong
11
0 / 2 / 2
5,847
487
6,188
12,567
10,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Tsukuyomi
Incon
Tsukuyomi
12
5 / 4 / 3
6,760
563
9,493
9,919
2,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Lassiz
Yemoja
9
1 / 4 / 4
5,871
489
3,050
10,720
6,745
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Freya
ONESHU
Freya
12
2 / 2 / 2
6,633
553
5,158
6,670
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
18
Kills
9
9
Deaths
18
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
6
3
0.42
W
Yu Huang
Airbuz
Yu Huang
3
0
6
6
L
Sun Wukong
GetKilledKid
Sun Wukong
0
2
2
0.5
L
Tsukuyomi
Incon
Tsukuyomi
5
4
3
1.63
L
Yemoja
Lassiz
Yemoja
1
4
4
0.75
L
Freya
ONESHU
Freya
2
2
2
1.5
W
Nemesis
SmellyAnelly
Nemesis
6
3
3
2.5
W
Apollo
3
1
0
3
W
Baron Samedi
TerribleTakeTuba
Baron Samedi
2
2
10
3.5
W
Hachiman
xConno
Hachiman
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,574
Damage
30,036
43,950
Taken
47,863
18,521
Mitigated
23,302
19,442
Healing
11,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,147
1,967
0
1,813
7,987
1,834
0
3,366
4,533
0
39,381
W
Yu Huang
Airbuz
Yu Huang
9,315
408
0
2,814
6,267
1,869
0
2,344
3,595
53,563
488
L
Sun Wukong
GetKilledKid
Sun Wukong
6,188
963
0
3,227
12,567
10,167
0
1,197
11,290
1,196
42,123
L
Tsukuyomi
Incon
Tsukuyomi
9,493
2,349
0
3,080
9,919
2,986
0
2,815
6,925
0
45,230
L
Yemoja
Lassiz
Yemoja
3,050
443
290
1,313
10,720
6,745
0
3,364
7,198
11,675
0
L
Freya
ONESHU
Freya
5,158
1,387
0
1,524
6,670
1,570
0
4,096
2,230
34,877
0
W
Nemesis
SmellyAnelly
Nemesis
7,016
2,340
0
2,427
10,783
3,890
0
1,933
8,670
0
56,439
W
Apollo
7,222
5,186
0
5,550
8,234
2,981
1,463
400
7,834
0
72,077
W
Baron Samedi
TerribleTakeTuba
Baron Samedi
6,875
891
645
3,600
9,514
7,018
0
2,196
7,192
20,682
2,149
W
Hachiman
xConno
Hachiman
7,146
4,138
0
4,406
9,152
2,763
0
1,219
7,933
0
53,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,471
Gold Earned
31,123
461
Minions Killed
309
0
Camps Cleared
0
1,237,500
Distance Traveled
1,255,708
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,012
501
72
6
0
223,517
1
W
Yu Huang
7,516
626
118
10
0
261,527
0
L
Sun Wukong
5,847
487
69
6
0
256,995
2
L
Tsukuyomi
6,760
563
82
7
0
282,439
2
L
Yemoja
5,871
489
12
1
0
239,648
2
L
Freya
6,633
553
74
6
0
253,109
0
W
Nemesis
7,283
607
88
7
0
289,892
2
W
Apollo
8,201
683
129
11
0
222,664
0
W
Baron Samedi
7,110
593
23
2
0
246,830
2
W
Hachiman
7,361
613
103
9
0
216,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role