Player Matchup

Bastet
Bastet
Gold II
 
Bastet
Gold II
Level 253
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Diamond IV
 
Chronos
Diamond IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
GonzaLando15
Ymir
Bronze III
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Hades
Hades
Bronze III
MercuryIsMyMain
Hades
Bronze III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Neith
Neith
Platinum IV
TERRAJR
Neith
Platinum IV
Level 127
God Stats
6W - 6L
1,653 SR
Queue Stats
212W - 197L
1,736 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,531 SR
1,547 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,593 SR
1,807 MMR
Sylvanus
Sylvanus
Gold IV
 
Sylvanus
Gold IV
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver V
 
Izanami
Silver V
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
DDNow
Tsukuyomi
Masters
Level 129
God Stats
37W - 32L
1,738 SR
Queue Stats
350W - 295L
2,324 MMR
Party 1
Achilles
Achilles
Silver I
twichWizardarg
Achilles
Silver I
Level 97
God Stats
24W - 27L
1,539 SR
Queue Stats
421W - 449L
1,232 MMR
Solo
Raijin
Raijin
Masters
zJhoon
Raijin
Masters
Level 179
God Stats
19W - 15L
1,688 SR
Queue Stats
169W - 140L
2,480 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
7
2 / 0 / 1
3,960
792
930
2,851
574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chronos
 
Chronos
6
0 / 3 / 2
3,523
705
1,164
3,460
788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
2 / 1 / 2
3,815
763
753
3,118
1,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 3 / 0
3,116
623
1,351
3,843
1,352
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
TERRAJR
Neith
6
0 / 1 / 1
3,479
696
1,165
3,235
775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
AthenaSusanoUllr

VS

Bans
CthulhuThorHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
0 / 1 / 0
3,499
700
1,776
3,177
1,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
 
Izanami
1
0 / 0 / 0
2,445
489
0
0
0
Tsukuyomi
DDNow
Tsukuyomi
7
2 / 1 / 2
4,055
811
2,478
3,569
896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
7
2 / 0 / 0
4,001
800
2,657
3,349
1,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
zJhoon
Raijin
8
4 / 2 / 1
4,462
892
3,077
2,606
651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
4
Kills
8
8
Deaths
4
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
0
1
2.5
W
Chronos
 
Chronos
0
3
2
0.33
L
Sylvanus
 
Sylvanus
0
1
0
0
L
Izanami
 
Izanami
0
0
0
0
L
Tsukuyomi
DDNow
Tsukuyomi
2
1
2
3
W
2
1
2
3
W
0
3
0
0
W
Neith
TERRAJR
Neith
0
1
1
0.5
L
Achilles
2
0
0
2
L
Raijin
zJhoon
Raijin
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,363
Damage
9,988
16,507
Taken
12,701
4,643
Mitigated
4,687
4,770
Healing
5,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
930
187
0
1,106
2,851
574
0
386
2,465
0
10,783
W
Chronos
 
Chronos
1,164
494
0
316
3,460
788
0
1,251
2,209
16,919
0
L
Sylvanus
 
Sylvanus
1,776
633
0
1,513
3,177
1,512
0
164
3,013
15,371
4,610
L
Izanami
 
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Tsukuyomi
DDNow
Tsukuyomi
2,478
797
0
2,328
3,569
896
0
810
2,685
0
19,305
W
753
320
0
820
3,118
1,154
0
1,913
1,205
4,061
0
W
1,351
436
0
1,281
3,843
1,352
0
241
3,297
10,847
0
W
Neith
TERRAJR
Neith
1,165
221
0
1,247
3,235
775
0
954
2,281
0
21,496
L
Achilles
2,657
637
0
1,688
3,349
1,628
0
1,351
1,998
0
17,891
L
Raijin
zJhoon
Raijin
3,077
381
0
240
2,606
651
0
825
1,737
23,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,893
Gold Earned
18,462
142
Minions Killed
162
0
Camps Cleared
0
514,051
Distance Traveled
421,520
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
3,960
792
33
7
0
111,263
0
W
Chronos
3,523
705
37
7
0
108,103
0
L
Sylvanus
3,499
700
42
8
0
92,823
0
L
Izanami
2,445
489
0
0
0
0
0
L
Tsukuyomi
4,055
811
41
8
0
127,214
0
W
Ymir
3,815
763
5
1
0
114,847
0
W
Hades
3,116
623
23
5
0
100,701
0
W
Neith
3,479
696
44
9
0
79,137
0
L
Achilles
4,001
800
32
6
0
105,681
1
L
Raijin
4,462
892
47
9
0
95,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role