Player Matchup

Ymir
Ymir
 
Ymir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
EdinardoSouza
Vulcan
Level 149
God Stats
7W - 7L
1,736 SR
Queue Stats
161W - 171L
1,394 Elo+
Solo
Chaac
Chaac
MatsunigaSoul
Chaac
Level 120
God Stats
8W - 8L
1,484 SR
Queue Stats
61W - 63L
1,431 Elo+
Solo
Cupid
Cupid
TedStriker2610
Cupid
Level 62
God Stats
4W - 2L
1,500 SR
Queue Stats
256W - 272L
1,462 Elo+
Solo
Gilgamesh
Gilgamesh
iiGonzaga
Gilgamesh
Level 75
God Stats
8W - 1L
1,810 SR
Queue Stats
121W - 132L
1,457 Elo+
Solo
Team Averages
Level 101
1,606 SR
1,449 Elo+

VS

Team Averages
Level 79
1,374 SR
1,400 Elo+
Arachne
Arachne
ClankySwag44
Arachne
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 190L
1,457 Elo+
Solo
Hel
Hel
ElGordoMata8808
Hel
Level 144
God Stats
5W - 5L
1,112 SR
Queue Stats
478W - 481L
1,368 Elo+
Solo
Geb
Geb
Ryxs9100
Geb
Level 64
God Stats
7W - 6L
1,465 SR
Queue Stats
61W - 54L
1,377 Elo+
Solo
King Arthur
King Arthur
pringles49
King Arthur
Level 60
God Stats
0W - 4L
1,230 SR
Queue Stats
85W - 110L
1,388 Elo+
Solo
Medusa
Medusa
xSplxsh
Medusa
Level 66
God Stats
17W - 12L
1,564 SR
Queue Stats
241W - 212L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
4 / 0 / 7
7,245
604
5,658
8,219
7,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
3 / 2 / 1
7,138
595
4,412
4,518
1,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
2 / 0 / 3
6,667
556
4,088
5,847
3,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
4 / 0 / 4
6,958
580
7,021
6,463
2,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
iiGonzaga
Gilgamesh
13
1 / 1 / 0
7,158
597
7,993
12,313
9,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ClankySwag44
Arachne
7
1 / 4 / 0
4,921
410
1,912
5,936
1,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 1 / 0
6,913
576
3,174
6,011
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 3 / 0
6,013
501
5,270
10,118
7,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
pringles49
King Arthur
12
1 / 1 / 0
6,970
581
6,761
13,387
9,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
xSplxsh
Medusa
10
0 / 5 / 0
5,789
482
6,280
8,303
2,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
14
Kills
3
3
Deaths
14
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
0
7
7.5
L
Arachne
ClankySwag44
Arachne
1
4
0
0.25
W
3
2
1
1.75
L
1
1
0
1
W
2
0
3
3.5
L
0
3
0
0
W
4
0
4
6
W
Gilgamesh
iiGonzaga
Gilgamesh
1
1
0
1
L
King Arthur
pringles49
King Arthur
1
1
0
1
L
Medusa
xSplxsh
Medusa
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,172
Damage
23,397
37,360
Taken
43,755
23,298
Mitigated
22,027
11,849
Healing
9,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,658
1,469
108
1,328
8,219
7,143
29
3,214
5,005
14,983
207
L
Arachne
ClankySwag44
Arachne
1,912
1,382
0
647
5,936
1,540
0
1,978
3,891
0
11,531
W
4,412
105
0
1,220
4,518
1,355
240
2,195
2,323
44,373
0
L
3,174
166
328
2,492
6,011
1,707
0
3,096
2,915
51,743
1,637
W
4,088
325
0
955
5,847
3,145
314
1,474
4,373
0
53,981
L
5,270
837
0
1,346
10,118
7,015
69
2,588
7,530
25,278
0
W
7,021
2,908
446
4,037
6,463
2,197
424
1,495
4,968
0
51,112
W
Gilgamesh
iiGonzaga
Gilgamesh
7,993
2,005
0
3,755
12,313
9,458
0
0
12,313
0
48,415
L
King Arthur
pringles49
King Arthur
6,761
975
0
3,635
13,387
9,407
0
0
12,542
0
45,509
L
Medusa
xSplxsh
Medusa
6,280
2,590
0
767
8,303
2,358
711
2,337
5,966
0
48,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,166
Gold Earned
30,606
377
Minions Killed
320
0
Camps Cleared
0
1,144,478
Distance Traveled
1,109,694
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,245
604
23
2
0
223,841
0
L
Arachne
4,921
410
21
2
0
188,533
0
W
Vulcan
7,138
595
85
7
0
216,716
3
L
Hel
6,913
576
116
10
0
237,224
4
W
Chaac
6,667
556
84
7
0
264,940
2
L
Geb
6,013
501
29
2
0
224,671
0
W
Cupid
6,958
580
83
7
0
217,124
0
W
Gilgamesh
7,158
597
102
9
0
221,857
1
L
King Arthur
6,970
581
77
6
0
246,791
0
L
Medusa
5,789
482
77
6
0
212,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role