Player Matchup

Neith
Neith
 
Neith
Level 349
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
BruhLord69
Bastet
Level 129
God Stats
56W - 35L
1,620 SR
Queue Stats
307W - 298L
1,553 Elo+
Solo
Sol
Sol
JackedOnGfuel
Sol
Level 287
God Stats
1W - 0L
1,281 SR
Queue Stats
197W - 196L
1,504 Elo+
Party 1
Chaac
Chaac
LSDionysus
Chaac
Level 165
God Stats
1W - 1L
1,303 SR
Queue Stats
239W - 228L
1,498 Elo+
Solo
Cabrakan
Cabrakan
LaughnCoffin533
Cabrakan
Level 147
God Stats
25W - 16L
1,636 SR
Queue Stats
317W - 320L
1,597 Elo+
Solo
Team Averages
Level 215
1,468 SR
1,530 Elo+

VS

Team Averages
Level 102
1,528 SR
1,523 Elo+
Achilles
Achilles
Galaxyov
Achilles
Level 74
God Stats
11W - 12L
1,537 SR
Queue Stats
409W - 418L
1,544 Elo+
Party 2
Aphrodite
Aphrodite
Ophisv
Aphrodite
Level 81
God Stats
3W - 8L
1,343 SR
Queue Stats
329W - 334L
1,530 Elo+
Party 2
Skadi
Skadi
SkadiDsntKno271
Skadi
Level 107
God Stats
13W - 12L
1,639 SR
Queue Stats
252W - 236L
1,469 Elo+
Solo
Janus
Janus
ValioVergaSmite
Janus
Level 129
God Stats
21W - 26L
1,519 SR
Queue Stats
193W - 179L
1,525 Elo+
Solo
Izanami
Izanami
snechtnf
Izanami
Level 120
God Stats
6W - 5L
1,602 SR
Queue Stats
229W - 204L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
3 / 0 / 0
5,693
569
6,753
2,597
878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bastet
BruhLord69
Bastet
12
3 / 1 / 6
6,381
638
8,773
10,837
3,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
4 / 3 / 2
6,093
609
6,834
6,504
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
10
0 / 3 / 0
5,706
571
4,054
9,039
3,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
9
0 / 3 / 2
5,257
526
3,180
9,445
7,659
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Galaxyov
Achilles
10
3 / 0 / 2
6,363
636
5,455
10,142
5,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Aphrodite
Ophisv
Aphrodite
8
0 / 0 / 5
5,393
539
3,534
5,449
2,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
4 / 3 / 2
5,690
569
4,555
7,352
1,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
2 / 5 / 2
6,277
628
4,675
6,892
1,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Izanami
snechtnf
Izanami
9
1 / 2 / 5
5,655
566
6,379
9,095
2,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
10
Kills
10
10
Deaths
10
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
0
3
W
Bastet
BruhLord69
Bastet
3
1
6
6
L
Achilles
Galaxyov
Achilles
3
0
2
4
W
4
3
2
1.67
W
Chaac
0
3
0
0
W
Cabrakan
0
3
2
0.33
L
Aphrodite
Ophisv
Aphrodite
0
0
5
2.5
L
4
3
2
1.67
L
2
5
2
0.6
L
Izanami
snechtnf
Izanami
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,594
Damage
24,598
38,422
Taken
38,930
16,968
Mitigated
14,024
13,868
Healing
15,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,753
939
0
1,398
2,597
878
0
257
2,340
0
38,392
W
Bastet
BruhLord69
Bastet
8,773
2,215
0
5,992
10,837
3,176
0
3,275
7,319
0
41,051
L
Achilles
Galaxyov
Achilles
5,455
1,575
0
3,750
10,142
5,806
0
2,010
8,000
0
41,344
W
6,834
1,395
0
2,199
6,504
1,667
0
1,689
4,640
30,960
1,542
W
Chaac
4,054
552
0
2,482
9,039
3,588
0
367
8,672
0
37,625
W
Cabrakan
3,180
388
0
1,797
9,445
7,659
0
1,711
7,696
11,093
0
L
Aphrodite
Ophisv
Aphrodite
3,534
796
2,536
3,892
5,449
2,033
0
1,511
3,738
16,710
542
L
4,555
1,899
0
2,211
7,352
1,874
0
1,324
5,856
0
27,701
L
4,675
658
0
432
6,892
1,989
0
1,147
5,657
37,504
823
L
Izanami
snechtnf
Izanami
6,379
4,115
0
2,847
9,095
2,322
0
3,276
5,773
0
42,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,130
Gold Earned
29,378
280
Minions Killed
304
0
Camps Cleared
0
1,096,024
Distance Traveled
1,026,271
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,693
569
65
7
0
211,852
3
W
Bastet
6,381
638
65
7
0
256,799
0
L
Achilles
6,363
636
55
6
0
201,808
5
W
Sol
6,093
609
64
6
0
210,215
3
W
Chaac
5,706
571
73
7
0
204,732
0
W
Cabrakan
5,257
526
13
1
0
212,426
0
L
Aphrodite
5,393
539
27
3
0
187,792
7
L
Skadi
5,690
569
50
5
0
240,405
2
L
Janus
6,277
628
88
9
0
216,635
0
L
Izanami
5,655
566
84
8
0
179,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role