Player Matchup

Xing Tian
Xing Tian
ItzzMendo
Xing Tian
Level 124
God Stats
1W - 0L
1,913 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Bellona
Bellona
Prefactz
Bellona
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 6L
1,669 Elo+
Solo
Raijin
Raijin
Somers
Raijin
Level 128
God Stats
10W - 7L
1,622 SR
Queue Stats
176W - 150L
1,595 Elo+
Solo
Charybdis
Charybdis
bish22957
Charybdis
Level 125
God Stats
98W - 104L
1,520 SR
Queue Stats
359W - 354L
1,492 Elo+
Solo
Bakasura
Bakasura
thebulI
Bakasura
Level 131
God Stats
4W - 0L
1,861 SR
Queue Stats
154W - 139L
1,447 Elo+
Solo
Team Averages
Level 122
1,683 SR
1,541 Elo+

VS

Team Averages
Level 137
1,569 SR
1,521 Elo+
Serqet
Serqet
 
Serqet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Audiomental
Terra
Level 146
God Stats
27W - 29L
1,601 SR
Queue Stats
282W - 272L
1,531 Elo+
Solo
Odin
Odin
BushDidIt3764
Odin
Level 97
God Stats
24W - 16L
1,639 SR
Queue Stats
439W - 442L
1,510 Elo+
Solo
Nu Wa
Nu Wa
HossAlot
Nu Wa
Level 125
God Stats
8W - 10L
1,543 SR
Queue Stats
241W - 222L
1,516 Elo+
Solo
Xbalanque
Xbalanque
obi_one_Shenobi
Xbalanque
Level 160
God Stats
36W - 40L
1,561 SR
Queue Stats
545W - 531L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ItzzMendo
Xing Tian
12
1 / 0 / 3
7,431
531
3,490
10,261
6,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
Prefactz
Bellona
14
2 / 0 / 0
8,674
620
5,520
7,025
4,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
Somers
Raijin
13
3 / 1 / 4
8,000
571
4,825
6,914
2,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
bish22957
Charybdis
14
1 / 0 / 1
8,131
581
6,271
9,608
3,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
thebulI
Bakasura
14
4 / 1 / 2
7,835
560
4,978
13,540
7,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
1 / 4 / 1
6,864
490
3,581
10,343
3,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 1 / 0
5,906
422
2,371
7,933
5,023
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
1 / 2 / 1
6,908
493
4,879
12,000
8,016
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Nu Wa
HossAlot
Nu Wa
11
0 / 5 / 1
6,359
454
5,605
7,195
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xbalanque
obi_one_Shenobi
Xbalanque
14
0 / 0 / 0
7,355
525
8,220
7,450
2,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
11
Kills
2
2
Deaths
12
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
4
1
0.38
L
0
1
0
0
L
1
2
1
0.75
L
Nu Wa
HossAlot
Nu Wa
0
5
1
0.1
W
Xing Tian
ItzzMendo
Xing Tian
1
0
3
2.5
W
Bellona
Prefactz
Bellona
2
0
0
2
W
Raijin
Somers
Raijin
3
1
4
5
W
Charybdis
bish22957
Charybdis
1
0
1
1.5
L
Xbalanque
obi_one_Shenobi
Xbalanque
0
0
0
0
W
Bakasura
thebulI
Bakasura
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,084
Damage
24,656
47,348
Taken
44,921
23,959
Mitigated
20,801
19,565
Healing
14,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,581
525
0
2,456
10,343
3,850
0
1,223
8,436
0
57,891
L
2,371
488
152
2,291
7,933
5,023
0
231
7,702
23,830
926
L
4,879
919
0
2,589
12,000
8,016
0
2,573
9,321
1,593
29,439
L
Nu Wa
HossAlot
Nu Wa
5,605
745
0
1,019
7,195
1,540
0
2,772
3,231
44,371
0
W
Xing Tian
ItzzMendo
Xing Tian
3,490
502
0
2,184
10,261
6,561
0
861
9,400
23,583
0
W
Bellona
Prefactz
Bellona
5,520
1,928
0
4,172
7,025
4,687
326
2,662
4,159
0
61,099
W
Raijin
Somers
Raijin
4,825
181
0
1,772
6,914
2,205
0
2,869
3,739
49,047
0
W
Charybdis
bish22957
Charybdis
6,271
2,382
0
5,288
9,608
3,061
0
356
9,252
0
73,781
L
Xbalanque
obi_one_Shenobi
Xbalanque
8,220
2,154
0
5,686
7,450
2,372
93
799
6,629
0
69,754
W
Bakasura
thebulI
Bakasura
4,978
3,356
0
6,149
13,540
7,445
200
1,287
12,097
0
54,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,071
Gold Earned
33,392
539
Minions Killed
388
0
Camps Cleared
0
1,475,443
Distance Traveled
1,405,362
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,864
490
105
8
0
320,998
0
L
Terra
5,906
422
48
3
0
284,055
3
L
Odin
6,908
493
48
3
0
295,223
0
L
Nu Wa
6,359
454
68
5
0
234,242
3
W
Xing Tian
7,431
531
38
3
0
318,742
4
W
Bellona
8,674
620
124
9
0
289,493
0
W
Raijin
8,000
571
113
8
0
280,735
9
W
Charybdis
8,131
581
145
10
0
242,809
0
L
Xbalanque
7,355
525
119
9
0
270,844
0
W
Bakasura
7,835
560
119
9
0
343,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role