Player Matchup

Xing Tian
Xing Tian
Gold II
KushKingChronic
Xing Tian
Gold II
Level 153
God Stats
13W - 18L
1,535 SR
Queue Stats
80W - 90L
1,498 MMR
Solo
Janus
Janus
Gold III
Mamaskye
Janus
Gold III
Level 144
God Stats
1W - 7L
1,167 SR
Queue Stats
56W - 53L
1,637 MMR
Party 1
Set
Set
Gold V
NNamso
Set
Gold V
Level 159
God Stats
21W - 14L
1,683 SR
Queue Stats
166W - 175L
1,386 MMR
Party 1
Izanami
Izanami
Silver I
Skipper13
Izanami
Silver I
Level 130
God Stats
2W - 3L
1,642 SR
Queue Stats
9W - 9L
1,489 MMR
Solo
Pele
Pele
Gold III
lVIagix
Pele
Gold III
Level 129
God Stats
101W - 68L
1,683 SR
Queue Stats
166W - 164L
1,507 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,542 SR
1,503 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,536 SR
1,503 MMR
Anhur
Anhur
Silver I
Brookxs
Anhur
Silver I
Level 121
God Stats
2W - 4L
1,408 SR
Queue Stats
27W - 34L
1,436 MMR
Solo
Khepri
Khepri
Gold III
IsDeanOk
Khepri
Gold III
Level 149
God Stats
14W - 17L
1,547 SR
Queue Stats
252W - 260L
1,537 MMR
Solo
Agni
Agni
Gold IV
LoRezStopTheBans
Agni
Gold IV
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 19L
1,532 MMR
Solo
King Arthur
King Arthur
Platinum III
Loruxy2
King Arthur
Platinum III
Level 157
God Stats
2W - 1L
1,741 SR
Queue Stats
108W - 114L
1,541 MMR
Solo
Awilix
Awilix
Silver II
mia0x
Awilix
Silver II
Level 51
God Stats
4W - 5L
1,484 SR
Queue Stats
16W - 19L
1,468 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
KushKingChronic
Xing Tian
9
0 / 2 / 1
5,972
459
3,814
13,845
8,221
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Janus
Mamaskye
Janus
10
0 / 4 / 3
6,142
472
2,455
5,292
1,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
NNamso
Set
9
1 / 3 / 1
5,685
437
3,203
9,253
4,828
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Izanami
Skipper13
Izanami
14
3 / 2 / 0
7,941
611
5,293
8,111
1,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pele
lVIagix
Pele
13
3 / 3 / 2
7,078
544
6,075
11,343
3,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
Chang'eCharonAo KuangFreyaAthena

VS

Bans
MedusaLancelotErlang ShenBellonaSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Brookxs
Anhur
15
1 / 1 / 0
8,572
659
5,875
6,871
2,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
IsDeanOk
Khepri
12
3 / 1 / 4
7,959
612
4,568
9,431
7,844
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 12.5% of all Basic Attack damage back to the attacker as Physical Damage.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 3 / 4
7,605
585
6,248
6,192
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Loruxy2
King Arthur
15
9 / 0 / 4
9,175
706
12,871
10,184
5,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Awilix
mia0x
Awilix
14
0 / 2 / 3
8,677
667
5,342
8,851
3,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
7
Kills
14
14
Deaths
7
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
Brookxs
Anhur
1
1
0
1
W
Khepri
IsDeanOk
Khepri
3
1
4
5
L
Xing Tian
KushKingChronic
Xing Tian
0
2
1
0.25
W
1
3
4
1
W
King Arthur
Loruxy2
King Arthur
9
0
4
11
L
Janus
Mamaskye
Janus
0
4
3
0.38
L
Set
NNamso
Set
1
3
1
0.5
L
Izanami
Skipper13
Izanami
3
2
0
1.5
L
Pele
lVIagix
Pele
3
3
2
1.33
W
Awilix
mia0x
Awilix
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,840
Damage
34,904
47,844
Taken
41,529
20,272
Mitigated
20,990
7,019
Healing
13,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Brookxs
Anhur
5,875
2,730
0
3,618
6,871
2,509
845
961
5,910
0
82,372
W
Khepri
IsDeanOk
Khepri
4,568
221
0
1,715
9,431
7,844
0
1,830
7,459
20,363
4,422
L
Xing Tian
KushKingChronic
Xing Tian
3,814
217
0
1,370
13,845
8,221
0
3,339
10,320
12,905
0
W
6,248
204
0
761
6,192
1,547
0
1,196
4,838
46,589
0
W
King Arthur
Loruxy2
King Arthur
12,871
3,787
0
4,782
10,184
5,989
0
1,424
8,738
0
62,577
L
Janus
Mamaskye
Janus
2,455
419
0
732
5,292
1,350
0
1,108
4,096
28,816
0
L
Set
NNamso
Set
3,203
1,622
0
1,816
9,253
4,828
0
411
8,762
0
27,746
L
Izanami
Skipper13
Izanami
5,293
3,523
0
1,399
8,111
1,997
836
1,750
6,279
0
60,294
L
Pele
lVIagix
Pele
6,075
1,119
0
1,702
11,343
3,876
0
2,889
8,226
0
67,627
W
Awilix
mia0x
Awilix
5,342
1,183
0
2,288
8,851
3,101
1,335
536
8,315
0
61,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,818
Gold Earned
41,988
340
Minions Killed
513
0
Camps Cleared
0
1,297,357
Distance Traveled
1,455,276
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,572
659
153
12
0
246,515
3
W
Khepri
7,959
612
31
2
0
292,442
8
L
Xing Tian
5,972
459
14
1
0
280,790
3
W
Agni
7,605
585
98
8
0
327,560
2
W
King Arthur
9,175
706
108
8
0
316,819
0
L
Janus
6,142
472
74
6
0
227,412
2
L
Set
5,685
437
38
3
0
207,815
3
L
Izanami
7,941
611
119
9
0
265,918
0
L
Pele
7,078
544
95
7
0
315,422
0
W
Awilix
8,677
667
123
9
0
271,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role