Player Matchup

Raijin
Raijin
Gold III
 
Raijin
Gold III
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Platinum IV
ItsW1zard
Odin
Platinum IV
Level 144
God Stats
0W - 1L
1,342 SR
Queue Stats
276W - 278L
1,594 MMR
Solo
Rama
Rama
Gold II
WinterMau5
Rama
Gold II
Level 159
God Stats
3W - 3L
1,728 SR
Queue Stats
91W - 87L
1,641 MMR
Solo
Sobek
Sobek
Bronze III
lSaSurry4343
Sobek
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Susano
Susano
Diamond I
unluckman
Susano
Diamond I
Level 109
God Stats
13W - 9L
1,648 SR
Queue Stats
155W - 127L
2,249 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,544 SR
1,697 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 163
1,517 SR
1,720 MMR
Bastet
Bastet
Platinum V
AsssassinXJXK
Bastet
Platinum V
Level 159
God Stats
3W - 2L
1,581 SR
Queue Stats
76W - 71L
1,750 MMR
Solo
Ra
Ra
Diamond III
JugzMcBulge
Ra
Diamond III
Level 164
God Stats
4W - 5L
1,565 SR
Queue Stats
229W - 215L
2,172 MMR
Solo
King Arthur
King Arthur
Platinum II
KungFuFelix
King Arthur
Platinum II
Level 145
God Stats
15W - 19L
1,613 SR
Queue Stats
120W - 102L
1,848 MMR
Solo
Cthulhu
Cthulhu
Gold IV
UpsideDownCryyo
Cthulhu
Gold IV
Level 140
God Stats
10W - 5L
1,677 SR
Queue Stats
463W - 476L
1,384 MMR
Solo
Heimdallr
Heimdallr
Gold II
zCryptic5910
Heimdallr
Gold II
Level 205
God Stats
1W - 2L
1,152 SR
Queue Stats
311W - 312L
1,445 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
0 / 6 / 0
7,573
541
2,425
9,636
2,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Odin
12
0 / 3 / 0
6,660
476
5,126
14,127
10,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

12
1 / 4 / 0
6,825
488
4,291
9,502
3,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 0
5,838
417
1,165
7,748
4,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
unluckman
Susano
11
1 / 2 / 1
6,281
449
3,435
7,178
2,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
ThothMulanThanatos

VS

Bans
MedusaAh Muzen CabChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 0
9,384
670
7,699
10,721
3,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 0 / 5
8,985
642
5,948
3,690
1,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
KungFuFelix
King Arthur
15
1 / 0 / 2
9,115
651
7,876
10,002
6,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
0 / 1 / 4
7,731
552
5,026
8,626
5,725
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
zCryptic5910
Heimdallr
15
2 / 1 / 2
8,540
610
6,429
8,064
3,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
17
17
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
6
0
0
W
10
0
0
10
L
Odin
0
3
0
0
W
4
0
5
6.5
W
King Arthur
KungFuFelix
King Arthur
1
0
2
2
W
0
1
4
2
L
1
4
0
0.25
L
0
2
0
0
L
Susano
unluckman
Susano
1
2
1
0.75
W
Heimdallr
zCryptic5910
Heimdallr
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,442
Damage
32,978
48,191
Taken
41,103
22,725
Mitigated
20,389
10,833
Healing
20,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,425
174
0
415
9,636
2,654
0
5,117
4,496
71,631
554
W
7,699
3,024
0
8,053
10,721
3,771
554
730
9,863
0
71,147
L
Odin
5,126
1,762
0
2,372
14,127
10,330
0
1,033
13,094
0
43,189
W
5,948
421
1,652
1,856
3,690
1,210
573
1,102
2,588
63,842
602
W
King Arthur
KungFuFelix
King Arthur
7,876
1,703
0
2,290
10,002
6,400
138
205
9,275
0
71,679
W
5,026
177
1,630
1,934
8,626
5,725
188
1,776
6,850
40,110
0
L
4,291
2,758
0
3,034
9,502
3,088
0
1,673
7,829
0
47,975
L
1,165
23
0
1,832
7,748
4,536
0
2,409
5,339
9,219
0
L
Susano
unluckman
Susano
3,435
678
0
3,180
7,178
2,117
0
717
6,461
0
37,814
W
Heimdallr
zCryptic5910
Heimdallr
6,429
3,180
0
3,393
8,064
3,283
1,432
65
7,999
0
68,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,177
Gold Earned
43,755
441
Minions Killed
549
0
Camps Cleared
0
1,365,372
Distance Traveled
1,495,775
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,573
541
168
12
0
261,542
0
W
Bastet
9,384
670
119
9
0
345,087
5
L
Odin
6,660
476
91
7
0
270,184
1
W
Ra
8,985
642
117
8
0
321,383
0
W
King Arthur
9,115
651
129
9
0
262,512
3
W
Cthulhu
7,731
552
58
4
0
312,310
6
L
Rama
6,825
488
84
6
0
227,430
1
L
Sobek
5,838
417
26
2
0
300,816
2
L
Susano
6,281
449
72
5
0
305,400
0
W
Heimdallr
8,540
610
126
9
0
254,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role