Player Matchup

Janus
Janus
Diamond II
 
Janus
Diamond II
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum II
FifiFun69
Anhur
Platinum II
Level 66
God Stats
5W - 2L
1,566 SR
Queue Stats
40W - 15L
2,158 MMR
Solo
The Morrigan
The Morrigan
Platinum I
GallarGod
The Morrigan
Platinum I
Level 178
God Stats
15W - 14L
1,683 SR
Queue Stats
140W - 128L
2,085 MMR
Solo
Surtr
Surtr
Platinum I
JamesonZero
Surtr
Platinum I
Level 125
God Stats
13W - 8L
1,642 SR
Queue Stats
267W - 257L
2,028 MMR
Solo
Fafnir
Fafnir
Diamond V
Reblossomed
Fafnir
Diamond V
Level 251
God Stats
1W - 2L
1,236 SR
Queue Stats
230W - 200L
2,096 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 163
1,525 SR
1,974 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 129
1,536 SR
1,995 MMR
Mercury
Mercury
Diamond IV
 
Mercury
Diamond IV
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Diamond V
Dawid-Martinez
Kuzenbo
Diamond V
Level 154
God Stats
1W - 4L
1,536 SR
Queue Stats
236W - 247L
1,880 MMR
Solo
Yu Huang
Yu Huang
Platinum I
Gotherobdu
Yu Huang
Platinum I
Level 131
God Stats
1W - 2L
1,737 SR
Queue Stats
94W - 88L
2,084 MMR
Party 1
Zhong Kui
Zhong Kui
Diamond IV
Kozmax
Zhong Kui
Diamond IV
Level 151
God Stats
0W - 2L
1,500 SR
Queue Stats
178W - 172L
2,298 MMR
Solo
Charybdis
Charybdis
Diamond IV
Пушканчик
Charybdis
Diamond IV
Level 121
God Stats
5W - 12L
1,408 SR
Queue Stats
195W - 193L
2,213 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
7 / 3 / 3
11,351
631
7,909
10,211
3,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
FifiFun69
Anhur
20
7 / 1 / 5
12,246
680
15,143
13,705
5,732
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
GallarGod
The Morrigan
15
1 / 4 / 7
8,812
490
10,191
11,440
4,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
1 / 4 / 2
10,216
568
10,341
20,531
20,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fafnir
14
2 / 4 / 9
9,744
541
7,082
20,260
19,670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
Chang'eMedusaAh Muzen CabHeimdallrMulan

VS

Bans
King ArthurCu ChulainnRavanaIx ChelBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
5 / 3 / 3
9,226
513
9,184
13,352
4,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 3 / 12
9,268
515
7,324
16,117
20,023
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Yu Huang
Gotherobdu
Yu Huang
17
3 / 2 / 4
10,313
573
14,468
14,364
5,481
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Zhong Kui
Kozmax
Zhong Kui
17
7 / 3 / 2
10,790
599
12,133
15,194
10,422
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 7 / 4
8,930
496
8,396
14,503
2,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
41
18
Kills
16
16
Deaths
18
26
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
3
3
2.83
L
Mercury
 
Mercury
5
3
3
2.17
L
0
3
12
2
W
Anhur
FifiFun69
Anhur
7
1
5
9.5
W
The Morrigan
GallarGod
The Morrigan
1
4
7
1.13
L
Yu Huang
Gotherobdu
Yu Huang
3
2
4
2.5
W
1
4
2
0.5
L
Zhong Kui
Kozmax
Zhong Kui
7
3
2
2.67
W
Fafnir
2
4
9
1.63
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,666
Damage
51,505
76,147
Taken
73,530
53,505
Mitigated
43,124
26,541
Healing
20,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,909
714
0
1,000
10,211
3,560
0
6,542
3,669
81,902
1,508
L
Mercury
 
Mercury
9,184
3,355
0
517
13,352
4,744
0
4,341
8,870
0
88,051
L
7,324
2,661
0
1,488
16,117
20,023
277
6,982
8,772
35,832
0
W
Anhur
FifiFun69
Anhur
15,143
10,345
0
7,669
13,705
5,732
847
3,868
9,837
0
135,226
W
The Morrigan
GallarGod
The Morrigan
10,191
855
0
4,428
11,440
4,030
0
3,596
7,625
65,808
2,017
L
Yu Huang
Gotherobdu
Yu Huang
14,468
874
130
7,259
14,364
5,481
32
3,796
9,623
83,041
0
W
10,341
2,691
0
6,615
20,531
20,513
0
13,424
7,107
7,179
63,099
L
Zhong Kui
Kozmax
Zhong Kui
12,133
658
0
7,831
15,194
10,422
8
6,584
8,039
85,520
1,207
W
Fafnir
7,082
2,269
2,251
4,578
20,260
19,670
0
7,864
12,396
24,681
0
L
8,396
3,510
0
3,639
14,503
2,454
0
3,592
10,777
0
62,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,369
Gold Earned
48,527
589
Minions Killed
599
0
Camps Cleared
0
1,854,365
Distance Traveled
1,838,920
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,351
631
158
9
0
401,747
3
L
Mercury
9,226
513
115
6
0
448,841
2
L
Kuzenbo
9,268
515
46
3
0
377,992
7
W
Anhur
12,246
680
184
10
0
368,072
2
W
The Morrigan
8,812
490
104
6
0
369,665
4
L
Yu Huang
10,313
573
150
8
0
343,262
1
W
Surtr
10,216
568
111
6
0
347,995
2
L
Zhong Kui
10,790
599
169
9
0
348,860
0
W
Fafnir
9,744
541
32
2
0
366,886
2
L
Charybdis
8,930
496
119
7
0
319,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role