Player Matchup

Ah Puch
Ah Puch
Dejeuner12
Ah Puch
Level 42
God Stats
30W - 21L
1,533 SR
Queue Stats
98W - 124L
1,349 Elo+
Solo
Kuzenbo
Kuzenbo
ElGuacodile
Kuzenbo
Level 57
God Stats
9W - 15L
1,356 SR
Queue Stats
40W - 61L
1,267 Elo+
Party 1
Fenrir
Fenrir
Ras x Hinata
Fenrir
Level 122
God Stats
1W - 2L
1,133 SR
Queue Stats
111W - 134L
1,412 Elo+
Party 1
Team Averages
Level 74
1,341 SR
1,342 Elo+

VS

Team Averages
Level 93
1,529 SR
1,413 Elo+
Jormungandr
Jormungandr
Islaamm
Jormungandr
Level 76
God Stats
32W - 22L
1,558 SR
Queue Stats
58W - 65L
1,434 Elo+
Solo
Artemis
Artemis
Nadshot
Artemis
Level 139
God Stats
78W - 80L
1,532 SR
Queue Stats
151W - 169L
1,453 Elo+
Solo
Anubis
Anubis
TURDCUTIN4DAYS
Anubis
Level 65
God Stats
11W - 14L
1,496 SR
Queue Stats
130W - 145L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dejeuner12
Ah Puch
18
1 / 2 / 11
12,019
859
12,314
8,939
2,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kuzenbo
ElGuacodile
Kuzenbo
18
6 / 2 / 6
12,183
870
9,632
12,299
13,678
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
19
7 / 3 / 3
12,829
916
9,229
15,698
5,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Islaamm
Jormungandr
18
2 / 6 / 2
11,522
823
9,447
17,085
9,248
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Artemis
Nadshot
Artemis
17
4 / 4 / 1
11,752
839
9,709
10,516
3,531
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

13
1 / 5 / 4
10,174
727
4,959
9,031
3,805
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
14
Kills
7
7
Deaths
15
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Dejeuner12
Ah Puch
1
2
11
3.25
W
Kuzenbo
ElGuacodile
Kuzenbo
6
2
6
4.5
L
Jormungandr
Islaamm
Jormungandr
2
6
2
0.5
L
Artemis
Nadshot
Artemis
4
4
1
1.13
W
Fenrir
7
3
3
2.83
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,175
Damage
24,115
36,936
Taken
36,632
22,237
Mitigated
16,584
6,643
Healing
2,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Dejeuner12
Ah Puch
12,314
428
0
1,468
8,939
2,711
288
3,646
5,198
46,256
0
W
Kuzenbo
ElGuacodile
Kuzenbo
9,632
3,566
0
624
12,299
13,678
572
4,820
7,433
33,552
378
L
Jormungandr
Islaamm
Jormungandr
9,447
2,610
0
1,110
17,085
9,248
222
11,738
5,265
26,829
0
L
Artemis
Nadshot
Artemis
9,709
3,434
0
1,627
10,516
3,531
809
6,373
4,049
0
46,965
W
Fenrir
9,229
3,437
0
4,551
15,698
5,848
1,842
6,131
9,544
0
51,298
L
4,959
340
0
250
9,031
3,805
400
3,529
5,430
21,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,031
Gold Earned
33,448
167
Minions Killed
187
0
Camps Cleared
0
776,096
Distance Traveled
576,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,019
859
71
5
0
274,707
0
W
Kuzenbo
12,183
870
37
3
0
237,547
0
L
Jormungandr
11,522
823
65
5
0
225,092
0
L
Artemis
11,752
839
88
6
0
193,960
0
W
Fenrir
12,829
916
59
4
0
263,842
0
L
Anubis
10,174
727
34
2
0
157,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role