Player Matchup

Arachne
Arachne
Silver V
Golum_89
Arachne
Silver V
Level 120
God Stats
1W - 3L
1,554 SR
Queue Stats
168W - 203L
680 MMR
Party 1
Vulcan
Vulcan
Gold V
Jvanduchit
Vulcan
Gold V
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 37L
1,227 MMR
Solo
Cabrakan
Cabrakan
Silver V
Theflop1097
Cabrakan
Silver V
Level 102
God Stats
47W - 40L
1,433 SR
Queue Stats
271W - 308L
647 MMR
Solo
Bellona
Bellona
Silver III
XxPapiXuloxX16
Bellona
Silver III
Level 104
God Stats
12W - 13L
1,385 SR
Queue Stats
240W - 250L
808 MMR
Party 1
Medusa
Medusa
Silver I
superdrew777
Medusa
Silver I
Level 145
God Stats
4W - 10L
1,410 SR
Queue Stats
364W - 389L
1,168 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 104
1,456 SR
906 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 86
1,482 SR
911 MMR
Bacchus
Bacchus
Bronze I
Fu11ofBu11
Bacchus
Bronze I
Level 49
God Stats
10W - 22L
1,315 SR
Queue Stats
40W - 63L
543 MMR
Solo
Nemesis
Nemesis
Silver III
Ge0rgianKing
Nemesis
Silver III
Level 84
God Stats
35W - 30L
1,528 SR
Queue Stats
232W - 256L
906 MMR
Solo
Aphrodite
Aphrodite
Silver V
TimetoDeathNow
Aphrodite
Silver V
Level 124
God Stats
82W - 83L
1,484 SR
Queue Stats
123W - 151L
685 MMR
Solo
Chiron
Chiron
Silver I
gankedbyMUC
Chiron
Silver I
Level 107
God Stats
11W - 11L
1,599 SR
Queue Stats
600W - 620L
1,262 MMR
Solo
King Arthur
King Arthur
Silver II
mannyesp
King Arthur
Silver II
Level 67
God Stats
24W - 30L
1,482 SR
Queue Stats
185W - 203L
1,161 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Golum_89
Arachne
14
4 / 1 / 3
8,160
544
6,024
11,523
4,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
Jvanduchit
Vulcan
17
6 / 0 / 3
9,842
656
10,701
6,668
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cabrakan
Theflop1097
Cabrakan
11
1 / 2 / 6
7,064
471
4,520
9,372
8,663
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 3 / 0
8,657
577
7,399
17,278
14,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
15
4 / 2 / 1
8,602
573
9,313
9,846
3,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AgniZhong KuiSusanoAnubis

VS

Bans
FreyaMulanAwilixAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fu11ofBu11
Bacchus
10
0 / 6 / 2
6,473
432
4,850
11,241
8,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Ge0rgianKing
Nemesis
14
5 / 3 / 2
8,241
549
6,437
12,854
5,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
TimetoDeathNow
Aphrodite
12
0 / 5 / 0
6,920
461
4,332
11,184
2,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chiron
14
2 / 1 / 2
8,208
547
6,335
9,433
2,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
mannyesp
King Arthur
16
1 / 2 / 2
8,914
594
12,991
15,330
15,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
17
Kills
8
8
Deaths
17
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Fu11ofBu11
Bacchus
0
6
2
0.17
L
Nemesis
Ge0rgianKing
Nemesis
5
3
2
2
W
Arachne
Golum_89
Arachne
4
1
3
5.5
W
Vulcan
Jvanduchit
Vulcan
6
0
3
7.5
W
Cabrakan
Theflop1097
Cabrakan
1
2
6
2
L
Aphrodite
TimetoDeathNow
Aphrodite
0
5
0
0
W
2
3
0
0.67
L
Chiron
2
1
2
3
L
King Arthur
mannyesp
King Arthur
1
2
2
1
W
Medusa
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,957
Damage
34,945
54,687
Taken
60,042
34,327
Mitigated
34,155
21,790
Healing
17,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Fu11ofBu11
Bacchus
4,850
310
0
682
11,241
8,045
105
1,488
9,753
20,516
0
L
Nemesis
Ge0rgianKing
Nemesis
6,437
1,482
0
3,737
12,854
5,048
0
3,098
9,568
0
60,914
W
Arachne
Golum_89
Arachne
6,024
3,267
0
7,134
11,523
4,884
154
1,573
9,950
0
56,121
W
Vulcan
Jvanduchit
Vulcan
10,701
601
0
1,534
6,668
2,665
0
2,365
4,303
81,959
0
W
Cabrakan
Theflop1097
Cabrakan
4,520
991
0
2,235
9,372
8,663
0
1,148
8,224
10,474
0
L
Aphrodite
TimetoDeathNow
Aphrodite
4,332
40
804
5,184
11,184
2,696
22
6,808
4,020
42,264
763
W
7,399
2,905
0
7,429
17,278
14,385
0
265
17,013
0
62,446
L
Chiron
6,335
1,787
421
3,831
9,433
2,957
66
2,269
7,137
0
66,268
L
King Arthur
mannyesp
King Arthur
12,991
1,242
0
2,784
15,330
15,409
9
944
14,343
758
75,019
W
Medusa
9,313
3,116
0
3,458
9,846
3,730
87
3,859
5,987
0
83,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,325
Gold Earned
38,756
519
Minions Killed
464
0
Camps Cleared
0
1,594,655
Distance Traveled
1,508,654
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,473
432
34
2
0
298,857
7
L
Nemesis
8,241
549
96
6
0
340,512
0
W
Arachne
8,160
544
81
5
0
365,522
0
W
Vulcan
9,842
656
149
10
0
342,456
3
W
Cabrakan
7,064
471
12
1
0
309,331
6
L
Aphrodite
6,920
461
83
6
0
277,620
1
W
Bellona
8,657
577
126
8
0
280,065
3
L
Chiron
8,208
547
121
8
0
303,179
0
L
King Arthur
8,914
594
130
9
0
288,486
0
W
Medusa
8,602
573
151
10
0
297,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role