Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Chicharron568
Zeus
Level 158
God Stats
2W - 5L
1,333 SR
Queue Stats
629W - 664L
1,523 Elo+
Solo
Ullr
Ullr
EggFriedCheese
Ullr
Level 149
God Stats
1W - 1L
1,755 SR
Queue Stats
46W - 60L
1,498 Elo+
Solo
Heimdallr
Heimdallr
Monsterjager
Heimdallr
Level 124
God Stats
1W - 2L
1,451 SR
Queue Stats
115W - 105L
1,494 Elo+
Solo
Hel
Hel
красныйперчик
Hel
Level 158
God Stats
1W - 4L
1,112 SR
Queue Stats
100W - 113L
1,463 Elo+
Solo
Team Averages
Level 147
1,430 SR
1,496 Elo+

VS

Team Averages
Level 124
1,595 SR
1,509 Elo+
Cthulhu
Cthulhu
ByMaGnuuss
Cthulhu
Level 127
God Stats
2W - 0L
1,801 SR
Queue Stats
29W - 32L
1,516 Elo+
Party 1
Xing Tian
Xing Tian
Kenooby
Xing Tian
Level 126
God Stats
4W - 2L
1,671 SR
Queue Stats
347W - 337L
1,477 Elo+
Solo
Tiamat
Tiamat
Rader1OOO
Tiamat
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 45L
1,497 Elo+
Party 1
Danzaburou
Danzaburou
SKuningas
Danzaburou
Level 131
God Stats
1W - 0L
1,713 SR
Queue Stats
46W - 36L
1,570 Elo+
Solo
Hel
Hel
lordMcFluffin
Hel
Level 86
God Stats
3W - 6L
1,292 SR
Queue Stats
430W - 402L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
2 / 7 / 4
7,796
709
8,533
16,067
13,993
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 8 / 5
7,297
663
14,227
13,464
5,583
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 6 / 0
7,937
722
8,569
12,047
4,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
Monsterjager
Heimdallr
14
3 / 4 / 4
8,427
766
13,422
10,267
3,254
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 5 / 4
7,059
642
4,698
10,946
3,570
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ByMaGnuuss
Cthulhu
17
6 / 0 / 21
10,630
966
16,008
19,284
15,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Kenooby
Xing Tian
15
5 / 2 / 18
9,340
849
8,008
16,676
19,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Rader1OOO
Tiamat
15
2 / 2 / 21
9,000
818
6,725
10,259
6,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Danzaburou
SKuningas
Danzaburou
17
8 / 2 / 16
10,358
942
17,194
11,436
5,845
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
9 / 3 / 16
9,844
895
10,378
11,337
5,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
122
8
Kills
30
30
Deaths
9
17
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
2
7
4
0.57
W
Cthulhu
ByMaGnuuss
Cthulhu
6
0
21
16.5
L
0
8
5
0.31
L
3
6
0
0.5
W
Xing Tian
Kenooby
Xing Tian
5
2
18
7
L
Heimdallr
Monsterjager
Heimdallr
3
4
4
1.25
W
Tiamat
Rader1OOO
Tiamat
2
2
21
6.25
W
Danzaburou
SKuningas
Danzaburou
8
2
16
8
W
9
3
16
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,449
Damage
58,313
62,791
Taken
68,992
30,538
Mitigated
52,821
15,959
Healing
38,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
8,533
1,287
462
1,201
16,067
13,993
0
5,902
9,446
635
13,125
W
Cthulhu
ByMaGnuuss
Cthulhu
16,008
1,167
8,259
6,014
19,284
15,287
407
6,253
13,031
24,178
3,332
L
14,227
985
942
2,414
13,464
5,583
0
9,988
2,804
25,865
0
L
8,569
3,843
99
433
12,047
4,138
56
8,402
3,167
0
14,658
W
Xing Tian
Kenooby
Xing Tian
8,008
470
160
742
16,676
19,755
272
4,019
12,657
13,468
0
L
Heimdallr
Monsterjager
Heimdallr
13,422
4,246
458
1,361
10,267
3,254
0
6,045
3,832
0
30,003
W
Tiamat
Rader1OOO
Tiamat
6,725
571
721
1,175
10,259
6,899
1,212
2,655
7,604
13,652
0
W
Danzaburou
SKuningas
Danzaburou
17,194
8,579
981
1,969
11,436
5,845
4,939
3,140
8,296
0
42,476
W
10,378
318
13,079
5,750
11,337
5,035
204
3,353
7,984
20,175
0
L
4,698
51
5,541
3,048
10,946
3,570
0
6,153
4,494
10,693
266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,516
Gold Earned
49,172
115
Minions Killed
125
0
Camps Cleared
0
834,083
Distance Traveled
1,212,061
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,796
709
8
1
0
178,549
0
W
Cthulhu
10,630
966
28
3
0
246,749
0
L
Zeus
7,297
663
32
3
0
164,583
0
L
Ullr
7,937
722
17
2
0
172,248
0
W
Xing Tian
9,340
849
8
1
0
276,981
0
L
Heimdallr
8,427
766
44
4
0
166,396
0
W
Tiamat
9,000
818
20
2
0
236,693
0
W
Danzaburou
10,358
942
46
4
0
218,057
0
W
Hel
9,844
895
23
2
0
233,581
0
L
Hel
7,059
642
14
1
0
152,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role