Player Matchup

Shiva
Shiva
Audrey12guyet
Shiva
Level 64
God Stats
2W - 1L
1,841 SR
Queue Stats
90W - 107L
1,381 Elo+
Solo
Hercules
Hercules
GoldBee77
Hercules
Level 175
God Stats
32W - 35L
1,467 SR
Queue Stats
290W - 279L
1,448 Elo+
Solo
Medusa
Medusa
Ikonics110
Medusa
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
32W - 39L
1,606 Elo+
Solo
Khepri
Khepri
NoobyNick
Khepri
Level 48
God Stats
8W - 11L
1,589 SR
Queue Stats
182W - 186L
1,428 Elo+
Solo
Zeus
Zeus
pasadeeeeeeena
Zeus
Level 128
God Stats
21W - 14L
1,587 SR
Queue Stats
102W - 97L
1,517 Elo+
Solo
Team Averages
Level 104
1,597 SR
1,476 Elo+

VS

Team Averages
Level 92
1,625 SR
1,459 Elo+
Janus
Janus
 
Janus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
DiDiRodrigues29
Izanami
Level 28
God Stats
3W - 1L
1,742 SR
Queue Stats
18W - 17L
1,416 Elo+
Party 1
Sobek
Sobek
QuesitoCanario
Sobek
Level 118
God Stats
1W - 1L
2,084 SR
Queue Stats
79W - 70L
1,522 Elo+
Solo
Tsukuyomi
Tsukuyomi
afonsoreis2009
Tsukuyomi
Level 46
God Stats
0W - 2L
1,298 SR
Queue Stats
8W - 7L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 3
5,253
525
723
4,054
1,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
GoldBee77
Hercules
11
6 / 1 / 1
6,876
688
6,564
9,253
4,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Ikonics110
Medusa
11
3 / 2 / 0
6,171
617
4,653
5,394
1,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Khepri
NoobyNick
Khepri
10
0 / 2 / 3
5,637
564
2,952
4,842
3,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 2 / 0
6,640
664
4,135
3,947
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 1 / 1
6,084
608
3,551
4,938
1,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
 
Loki
10
1 / 5 / 0
5,386
539
2,568
6,584
1,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
3 / 3 / 1
5,791
579
3,282
5,361
1,371
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 0 / 4
5,753
575
4,402
7,213
5,974
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
afonsoreis2009
Tsukuyomi
8
2 / 4 / 1
5,076
508
1,332
5,572
1,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
13
Kills
9
9
Deaths
13
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
1
1
2.5
L
Loki
 
Loki
1
5
0
0.2
W
1
2
3
1.25
L
3
3
1
1.17
W
Hercules
GoldBee77
Hercules
6
1
1
6.5
W
Medusa
Ikonics110
Medusa
3
2
0
1.5
W
Khepri
NoobyNick
Khepri
0
2
3
0.75
L
1
0
4
3
L
Tsukuyomi
afonsoreis2009
Tsukuyomi
2
4
1
0.63
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,027
Damage
15,135
27,490
Taken
29,668
11,426
Mitigated
12,000
5,864
Healing
6,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,551
199
0
1,110
4,938
1,416
0
1,648
2,998
46,087
0
L
Loki
 
Loki
2,568
359
0
330
6,584
1,848
0
249
6,335
0
28,988
W
723
180
0
183
4,054
1,285
0
1,839
2,087
0
17,952
L
3,282
2,468
0
1,151
5,361
1,371
0
862
4,499
0
36,603
W
Hercules
GoldBee77
Hercules
6,564
1,090
0
3,028
9,253
4,289
0
1,195
8,058
1,048
40,105
W
Medusa
Ikonics110
Medusa
4,653
1,410
0
794
5,394
1,666
0
1,280
4,114
0
46,257
W
Khepri
NoobyNick
Khepri
2,952
564
0
1,249
4,842
3,063
0
1,296
3,496
15,067
1,602
L
4,402
630
0
3,287
7,213
5,974
0
1,891
5,258
16,096
1,131
L
Tsukuyomi
afonsoreis2009
Tsukuyomi
1,332
472
0
856
5,572
1,391
0
2,081
3,383
0
12,841
W
4,135
390
0
610
3,947
1,123
0
1,806
2,000
50,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,577
Gold Earned
28,090
319
Minions Killed
269
0
Camps Cleared
0
1,100,515
Distance Traveled
1,121,391
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,084
608
105
11
0
233,372
3
L
Loki
5,386
539
54
5
0
192,423
0
W
Shiva
5,253
525
29
3
0
226,618
0
L
Izanami
5,791
579
76
8
0
194,644
0
W
Hercules
6,876
688
68
7
0
218,178
1
W
Medusa
6,171
617
83
8
0
216,470
2
W
Khepri
5,637
564
27
3
0
223,743
5
L
Sobek
5,753
575
15
2
0
244,265
0
L
Tsukuyomi
5,076
508
19
2
0
256,687
0
W
Zeus
6,640
664
112
11
0
215,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role