Player Matchup

Kuzenbo
Kuzenbo
LibraPhantomhive
Kuzenbo
Level 153
God Stats
1W - 3L
1,456 SR
Queue Stats
167W - 159L
1,526 Elo+
Party 2
Guan Yu
Guan Yu
MixdNinjaz
Guan Yu
Level 159
God Stats
1W - 3L
1,513 SR
Queue Stats
310W - 325L
1,491 Elo+
Party 2
Janus
Janus
The_Bait_
Janus
Level 127
God Stats
5W - 6L
1,558 SR
Queue Stats
323W - 322L
1,497 Elo+
Party 3
Hun Batz
Hun Batz
daft_punk77
Hun Batz
Level 137
God Stats
10W - 9L
1,470 SR
Queue Stats
618W - 632L
1,531 Elo+
Party 3
Thoth
Thoth
zeus8583
Thoth
Level 131
God Stats
0W - 2L
1,500 SR
Queue Stats
170W - 91L
1,597 Elo+
Solo
Team Averages
Level 141
1,500 SR
1,528 Elo+

VS

Team Averages
Level 139
1,624 SR
1,538 Elo+
Terra
Terra
BirdmanOTF
Terra
Level 149
God Stats
1W - 0L
1,745 SR
Queue Stats
5W - 2L
1,643 Elo+
Solo
Cernunnos
Cernunnos
ButtWhisk
Cernunnos
Level 157
God Stats
33W - 22L
1,622 SR
Queue Stats
836W - 860L
1,478 Elo+
Solo
Sol
Sol
Chunky Barnacle
Sol
Level 163
God Stats
5W - 0L
1,500 SR
Queue Stats
173W - 184L
1,484 Elo+
Solo
Amaterasu
Amaterasu
GangStar_Amadeus
Amaterasu
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
298W - 273L
1,529 Elo+
Party 1
Yu Huang
Yu Huang
Infeirno23
Yu Huang
Level 68
God Stats
5W - 1L
1,753 SR
Queue Stats
69W - 56L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 3
8,353
759
8,471
12,541
19,169
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
MixdNinjaz
Guan Yu
14
2 / 5 / 4
8,834
803
5,462
14,528
9,378
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
The_Bait_
Janus
14
3 / 4 / 5
8,851
805
10,620
9,264
3,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
daft_punk77
Hun Batz
12
0 / 4 / 7
7,401
673
13,847
11,255
4,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thoth
zeus8583
Thoth
17
3 / 3 / 6
9,568
870
12,977
9,805
3,028
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
15
3 / 1 / 14
9,382
853
9,996
14,107
9,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
ButtWhisk
Cernunnos
15
2 / 2 / 12
8,994
818
9,200
9,257
3,273
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 3 / 10
9,250
841
13,116
12,611
6,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Amaterasu
16
6 / 3 / 7
9,216
838
7,265
12,919
10,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Yu Huang
Infeirno23
Yu Huang
16
6 / 2 / 11
9,447
859
13,822
10,496
4,410
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
76
11
Kills
22
22
Deaths
11
25
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Terra
3
1
14
10
W
Cernunnos
ButtWhisk
Cernunnos
2
2
12
4
W
5
3
10
3.33
W
Amaterasu
6
3
7
3.17
W
Yu Huang
Infeirno23
Yu Huang
6
2
11
5.75
L
3
6
3
0.75
L
Guan Yu
MixdNinjaz
Guan Yu
2
5
4
0.8
L
Janus
The_Bait_
Janus
3
4
5
1.38
L
Hun Batz
daft_punk77
Hun Batz
0
4
7
0.88
L
Thoth
zeus8583
Thoth
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,377
Damage
53,399
57,393
Taken
59,390
39,157
Mitigated
34,003
17,234
Healing
32,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
9,996
316
10,590
6,528
14,107
9,863
58
8,048
5,779
14,437
0
W
Cernunnos
ButtWhisk
Cernunnos
9,200
3,974
736
3,310
9,257
3,273
206
4,392
4,629
0
24,928
W
13,116
2,516
826
4,275
12,611
6,278
762
7,941
4,578
29,333
2,299
W
Amaterasu
7,265
1,847
726
3,886
12,919
10,179
205
6,168
6,419
0
15,229
W
Yu Huang
Infeirno23
Yu Huang
13,822
674
147
1,507
10,496
4,410
570
5,907
4,523
27,591
0
L
8,471
2,439
716
1,188
12,541
19,169
24
7,143
5,214
11,650
0
L
Guan Yu
MixdNinjaz
Guan Yu
5,462
182
5,741
3,827
14,528
9,378
0
9,963
4,401
2,574
9,173
L
Janus
The_Bait_
Janus
10,620
41
824
2,242
9,264
3,115
0
6,012
3,071
23,640
439
L
Hun Batz
daft_punk77
Hun Batz
13,847
1,464
81
732
11,255
4,467
0
6,374
4,771
0
19,923
L
Thoth
zeus8583
Thoth
12,977
374
679
1,204
9,805
3,028
0
6,833
2,860
35,114
749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,007
Gold Earned
46,289
122
Minions Killed
146
0
Camps Cleared
0
962,451
Distance Traveled
1,047,989
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,382
853
10
1
0
221,115
0
W
Cernunnos
8,994
818
46
4
0
194,123
0
W
Sol
9,250
841
44
4
0
195,544
0
W
Amaterasu
9,216
838
19
2
0
206,497
0
W
Yu Huang
9,447
859
27
2
0
230,710
0
L
Kuzenbo
8,353
759
7
1
0
182,917
0
L
Guan Yu
8,834
803
12
1
0
165,723
0
L
Janus
8,851
805
46
4
0
208,982
0
L
Hun Batz
7,401
673
10
1
0
189,272
0
L
Thoth
9,568
870
47
4
0
215,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role