Player Matchup

Ix Chel
Ix Chel
FIorest
Ix Chel
Level 147
God Stats
3W - 2L
1,822 SR
Queue Stats
347W - 88L
1,882 Elo+
Solo
Thor
Thor
KyMiyu
Thor
Level 63
God Stats
0W - 1L
1,305 SR
Queue Stats
10W - 8L
1,572 Elo+
Party 2
Kuzenbo
Kuzenbo
TheBunny789
Kuzenbo
Level 156
God Stats
4W - 5L
1,252 SR
Queue Stats
337W - 271L
1,601 Elo+
Party 2
Team Averages
Level 122
1,460 SR
1,685 Elo+

VS

Team Averages
Level 132
1,603 SR
1,627 Elo+
Morgan Le Fay
Morgan Le Fay
Iagging out
Morgan Le Fay
Level 126
God Stats
2W - 2L
1,429 SR
Queue Stats
234W - 264L
1,544 Elo+
Party 1
Horus
Horus
N0tAnEgirl
Horus
Level 126
God Stats
39W - 12L
1,777 SR
Queue Stats
430W - 151L
1,799 Elo+
Party 1
Ymir
Ymir
maybtday
Ymir
Level 144
God Stats
20W - 11L
1,604 SR
Queue Stats
191W - 157L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
FIorest
Ix Chel
15
2 / 3 / 3
8,666
867
6,693
7,321
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thor
KyMiyu
Thor
11
1 / 4 / 4
7,455
746
3,697
8,037
2,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kuzenbo
TheBunny789
Kuzenbo
13
2 / 2 / 3
7,860
786
6,588
9,186
7,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Iagging out
Morgan Le Fay
14
1 / 2 / 6
8,377
838
7,004
7,352
2,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
16
6 / 0 / 3
9,272
927
10,981
8,917
5,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ymir
13
2 / 3 / 5
8,288
829
3,823
8,595
5,123
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
5
Kills
9
9
Deaths
5
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
FIorest
Ix Chel
2
3
3
1.17
W
Morgan Le Fay
Iagging out
Morgan Le Fay
1
2
6
2
L
Thor
KyMiyu
Thor
1
4
4
0.75
W
Horus
6
0
3
7.5
L
Kuzenbo
TheBunny789
Kuzenbo
2
2
3
1.75
W
Ymir
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,978
Damage
21,808
24,544
Taken
24,864
11,536
Mitigated
12,300
3,179
Healing
4,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
FIorest
Ix Chel
6,693
637
384
1,329
7,321
1,820
0
3,232
3,941
36,729
0
W
Morgan Le Fay
Iagging out
Morgan Le Fay
7,004
725
0
453
7,352
2,087
442
3,733
3,506
35,878
0
L
Thor
KyMiyu
Thor
3,697
479
0
279
8,037
2,118
189
2,844
5,067
0
15,454
W
Horus
10,981
3,473
600
3,176
8,917
5,090
104
3,991
4,746
1,103
21,751
L
Kuzenbo
TheBunny789
Kuzenbo
6,588
2,682
166
1,021
9,186
7,598
0
5,305
3,802
15,584
389
W
Ymir
3,823
109
0
30
8,595
5,123
27
4,868
3,402
18,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,981
Gold Earned
25,937
119
Minions Killed
123
0
Camps Cleared
0
554,240
Distance Traveled
582,123
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,666
867
74
7
0
180,101
2
W
Morgan Le Fay
8,377
838
67
7
0
184,180
0
L
Thor
7,455
746
32
3
0
171,296
0
W
Horus
9,272
927
30
3
0
209,657
0
L
Kuzenbo
7,860
786
13
1
0
202,843
0
W
Ymir
8,288
829
26
3
0
188,286
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role