Player Matchup

Ymir
Ymir
Silver I
Doombringer_Lord
Ymir
Silver I
Level 68
God Stats
2W - 0L
1,511 SR
Queue Stats
7W - 8L
1,376 MMR
Solo
Nu Wa
Nu Wa
Platinum III
SMITE_Banned_14
Nu Wa
Platinum III
Level 108
God Stats
42W - 45L
1,496 SR
Queue Stats
603W - 681L
1,605 MMR
Solo
Hou Yi
Hou Yi
Bronze III
afriendlycitizen
Hou Yi
Bronze III
Level 142
God Stats
1W - 0L
1,723 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,577 SR
1,494 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,570 SR
1,347 MMR
Cthulhu
Cthulhu
Gold V
Ajl19987216
Cthulhu
Gold V
Level 127
God Stats
39W - 34L
1,537 SR
Queue Stats
107W - 110L
1,332 MMR
Party 1
Ix Chel
Ix Chel
Silver I
Ice Cold Ziggy
Ix Chel
Silver I
Level 126
God Stats
44W - 38L
1,551 SR
Queue Stats
98W - 106L
1,204 MMR
Party 1
Shiva
Shiva
Gold III
ScrubDaddy7532
Shiva
Gold III
Level 109
God Stats
18W - 18L
1,621 SR
Queue Stats
111W - 106L
1,507 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 9
7,837
980
3,464
7,588
6,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
5 / 0 / 6
8,417
1,052
8,324
3,269
1,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
4 / 1 / 7
8,437
1,055
11,284
6,885
2,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
ThothAchillesNe ZhaBastetMulan

VS

Bans
KuzenboAresBacchusAwilixAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ajl19987216
Cthulhu
12
1 / 5 / 0
6,881
860
5,030
10,716
8,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 3 / 0
6,803
850
4,231
5,892
1,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 3 / 1
6,219
777
3,524
9,214
6,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
11
Kills
2
2
Deaths
11
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ajl19987216
Cthulhu
1
5
0
0.2
W
2
1
9
6.5
L
1
3
0
0.33
W
5
0
6
8
L
0
3
1
0.17
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,072
Damage
12,785
17,742
Taken
25,822
9,750
Mitigated
16,617
3,128
Healing
4,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ajl19987216
Cthulhu
5,030
91
0
1,425
10,716
8,588
0
4,358
6,191
19,366
1,004
W
3,464
762
0
1,402
7,588
6,383
671
3,954
3,164
9,918
0
L
4,231
214
304
1,304
5,892
1,913
0
3,244
2,641
27,473
0
W
8,324
2,813
0
50
3,269
1,056
1,838
749
2,404
28,984
0
L
3,524
268
154
1,308
9,214
6,116
0
4,234
4,973
0
14,854
W
11,284
5,358
0
1,676
6,885
2,311
1,491
3,546
2,984
0
41,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,691
Gold Earned
19,903
122
Minions Killed
112
0
Camps Cleared
0
475,540
Distance Traveled
446,881
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,881
860
32
4
0
137,144
0
W
Ymir
7,837
980
28
4
0
158,726
0
L
Ix Chel
6,803
850
57
7
0
143,486
0
W
Nu Wa
8,417
1,052
32
4
0
164,788
3
L
Shiva
6,219
777
23
3
0
166,251
0
W
Hou Yi
8,437
1,055
62
8
0
152,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role