Player Matchup

Danzaburou
Danzaburou
DiabeticDemon
Danzaburou
Level 72
God Stats
35W - 22L
1,643 SR
Queue Stats
352W - 333L
1,538 Elo+
Solo
Fenrir
Fenrir
FRO5TM
Fenrir
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 74L
1,447 Elo+
Party 1
Nu Wa
Nu Wa
NfiniteMoMoNeY
Nu Wa
Level 88
God Stats
8W - 1L
1,884 SR
Queue Stats
49W - 36L
1,541 Elo+
Solo
Chaac
Chaac
TXMPRD
Chaac
Level 37
God Stats
4W - 2L
1,413 SR
Queue Stats
13W - 17L
1,439 Elo+
Party 1
Surtr
Surtr
XD 1JOKER1 XD
Surtr
Level 108
God Stats
43W - 38L
1,582 SR
Queue Stats
158W - 136L
1,519 Elo+
Solo
Team Averages
Level 71
1,604 SR
1,497 Elo+

VS

Team Averages
Level 84
1,486 SR
1,475 Elo+
Shiva
Shiva
BeardedAngel315
Shiva
Level 119
God Stats
2W - 5L
1,500 SR
Queue Stats
291W - 278L
1,474 Elo+
Solo
Tsukuyomi
Tsukuyomi
Gtao6018
Tsukuyomi
Level 49
God Stats
3W - 6L
1,593 SR
Queue Stats
213W - 199L
1,453 Elo+
Solo
Freya
Freya
JawzKun3
Freya
Level 125
God Stats
1W - 4L
1,352 SR
Queue Stats
93W - 97L
1,507 Elo+
Solo
Vulcan
Vulcan
XHakuY_19
Vulcan
Level 65
God Stats
5W - 7L
1,487 SR
Queue Stats
179W - 195L
1,457 Elo+
Solo
Janus
Janus
idkhow2playsmite
Janus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 78L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DiabeticDemon
Danzaburou
14
3 / 2 / 5
8,168
628
8,623
10,583
3,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
FRO5TM
Fenrir
14
5 / 3 / 1
7,521
579
3,397
10,281
4,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 1 / 5
8,580
660
7,430
4,557
1,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chaac
TXMPRD
Chaac
13
3 / 1 / 1
7,920
609
4,859
9,615
5,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
3 / 4 / 3
6,854
527
8,444
13,048
4,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
6,322
486
9,518
14,641
10,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Tsukuyomi
Gtao6018
Tsukuyomi
16
2 / 1 / 3
8,115
624
4,572
8,981
2,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
JawzKun3
Freya
12
4 / 4 / 1
6,900
531
5,556
9,957
3,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Vulcan
XHakuY_19
Vulcan
13
1 / 3 / 0
7,088
545
5,476
6,753
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
2 / 3 / 2
7,117
547
5,186
5,857
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
15
Kills
11
11
Deaths
15
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
Danzaburou
DiabeticDemon
Danzaburou
3
2
5
2.75
W
Fenrir
FRO5TM
Fenrir
5
3
1
1.83
L
Tsukuyomi
Gtao6018
Tsukuyomi
2
1
3
3.5
L
Freya
JawzKun3
Freya
4
4
1
1.13
W
1
1
5
3.5
W
Chaac
TXMPRD
Chaac
3
1
1
3.5
W
3
4
3
1.13
L
Vulcan
XHakuY_19
Vulcan
1
3
0
0.33
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,753
Damage
30,308
48,084
Taken
46,189
19,408
Mitigated
20,559
14,033
Healing
12,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,518
1,577
105
1,102
14,641
10,795
0
1,459
12,988
980
39,881
W
Danzaburou
DiabeticDemon
Danzaburou
8,623
3,165
0
4,607
10,583
3,290
169
3,458
6,755
0
59,148
W
Fenrir
FRO5TM
Fenrir
3,397
538
0
2,204
10,281
4,232
0
2,394
7,688
0
59,995
L
Tsukuyomi
Gtao6018
Tsukuyomi
4,572
837
0
5,768
8,981
2,665
0
2,703
5,963
0
63,878
L
Freya
JawzKun3
Freya
5,556
1,359
0
3,852
9,957
3,225
0
810
9,039
31,760
2,374
W
7,430
1,198
0
623
4,557
1,304
54
1,009
3,492
68,518
0
W
Chaac
TXMPRD
Chaac
4,859
98
0
1,740
9,615
5,827
0
4,775
4,338
151
49,599
W
8,444
3,339
0
4,859
13,048
4,755
0
3,395
9,113
1,103
37,122
L
Vulcan
XHakuY_19
Vulcan
5,476
222
0
722
6,753
2,299
0
825
5,780
44,067
650
L
5,186
268
0
500
5,857
1,575
0
1,374
4,177
46,045
441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,043
Gold Earned
35,542
469
Minions Killed
443
0
Camps Cleared
0
1,414,018
Distance Traveled
1,375,274
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,322
486
68
5
0
279,295
2
W
Danzaburou
8,168
628
111
9
0
251,162
2
W
Fenrir
7,521
579
85
7
0
340,875
0
L
Tsukuyomi
8,115
624
120
9
0
306,782
0
L
Freya
6,900
531
65
5
0
273,519
2
W
Nu Wa
8,580
660
133
10
0
253,844
2
W
Chaac
7,920
609
85
7
0
293,518
0
W
Surtr
6,854
527
55
4
0
274,619
2
L
Vulcan
7,088
545
90
7
0
264,326
0
L
Janus
7,117
547
100
8
0
251,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role