Player Matchup

Atlas
Atlas
GordoRamsay
Atlas
Level 128
God Stats
8W - 9L
1,576 SR
Queue Stats
17W - 30L
1,443 Elo+
Party 1
Yu Huang
Yu Huang
OmiVT
Yu Huang
Level 99
God Stats
2W - 3L
1,384 SR
Queue Stats
29W - 48L
1,438 Elo+
Party 1
Thor
Thor
elPichonaso
Thor
Level 156
God Stats
4W - 6L
1,412 SR
Queue Stats
102W - 106L
1,504 Elo+
Party 1
Charybdis
Charybdis
shooowerrs
Charybdis
Level 44
God Stats
3W - 5L
1,677 SR
Queue Stats
15W - 31L
1,423 Elo+
Party 1
Cu Chulainn
Cu Chulainn
sweggit69
Cu Chulainn
Level 16
God Stats
14W - 6L
1,543 SR
Queue Stats
24W - 30L
1,482 Elo+
Party 1
Team Averages
Level 89
1,518 SR
1,458 Elo+

VS

Team Averages
Level 127
1,541 SR
1,501 Elo+
Janus
Janus
Arctrooper232
Janus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 48L
1,509 Elo+
Solo
Yemoja
Yemoja
BraggestCrane72
Yemoja
Level 148
God Stats
2W - 3L
1,894 SR
Queue Stats
208W - 183L
1,565 Elo+
Party 2
Sun Wukong
Sun Wukong
ItsDensity
Sun Wukong
Level 97
God Stats
0W - 2L
1,310 SR
Queue Stats
18W - 24L
1,421 Elo+
Solo
Jing Wei
Jing Wei
OG KSZ
Jing Wei
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 145L
1,535 Elo+
Party 2
Ravana
Ravana
WhatevercuzDuh
Ravana
Level 127
God Stats
3W - 3L
1,500 SR
Queue Stats
305W - 276L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 8
8,343
521
7,856
10,136
9,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Yu Huang
OmiVT
Yu Huang
17
6 / 0 / 7
10,308
644
8,625
4,586
1,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
10 / 0 / 7
10,327
645
9,814
14,284
5,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charybdis
shooowerrs
Charybdis
15
3 / 0 / 8
8,787
549
13,134
8,227
3,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
sweggit69
Cu Chulainn
15
1 / 2 / 7
9,733
608
9,021
12,723
10,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 0
7,030
439
4,193
11,541
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

12
0 / 4 / 0
7,098
444
7,607
14,581
8,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Sun Wukong
ItsDensity
Sun Wukong
15
2 / 2 / 0
8,368
523
6,725
13,298
11,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
OG KSZ
Jing Wei
13
0 / 3 / 0
7,210
451
5,416
13,681
4,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 4 / 1
6,637
415
6,180
9,783
3,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
3
22
Kills
2
2
Deaths
22
37
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
L
0
4
0
0
W
2
0
8
6
L
Sun Wukong
ItsDensity
Sun Wukong
2
2
0
1
L
Jing Wei
OG KSZ
Jing Wei
0
3
0
0
W
Yu Huang
OmiVT
Yu Huang
6
0
7
9.5
L
0
4
1
0.13
W
10
0
7
13.5
W
Charybdis
shooowerrs
Charybdis
3
0
8
7
W
Cu Chulainn
sweggit69
Cu Chulainn
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,450
Damage
30,121
49,956
Taken
62,884
30,623
Mitigated
30,806
15,005
Healing
16,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,193
0
0
661
11,541
3,041
0
5,735
5,806
50,563
0
L
7,607
613
4,638
4,010
14,581
8,273
0
3,830
10,751
30,794
0
W
7,856
3,308
0
2,071
10,136
9,872
82
2,956
7,180
27,190
0
L
Sun Wukong
ItsDensity
Sun Wukong
6,725
1,454
0
3,740
13,298
11,922
0
1,457
11,841
0
61,526
L
Jing Wei
OG KSZ
Jing Wei
5,416
3,826
0
1,982
13,681
4,078
0
4,834
8,847
0
66,913
W
Yu Huang
OmiVT
Yu Huang
8,625
668
0
405
4,586
1,819
1,422
685
3,901
66,577
2,101
L
6,180
1,453
0
1,133
9,783
3,492
0
2,084
7,699
0
49,624
W
9,814
2,639
0
7,257
14,284
5,712
285
3,330
10,954
0
91,803
W
Charybdis
shooowerrs
Charybdis
13,134
5,754
0
4,287
8,227
3,136
779
2,795
5,432
0
79,516
W
Cu Chulainn
sweggit69
Cu Chulainn
9,021
997
0
985
12,723
10,084
0
2,034
10,026
12,060
62,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,498
Gold Earned
36,343
539
Minions Killed
460
0
Camps Cleared
0
1,668,623
Distance Traveled
1,570,242
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,030
439
94
6
0
309,965
0
L
Yemoja
7,098
444
37
2
0
295,060
2
W
Atlas
8,343
521
18
1
0
345,829
6
L
Sun Wukong
8,368
523
126
8
0
313,929
2
L
Jing Wei
7,210
451
123
8
0
283,512
0
W
Yu Huang
10,308
644
130
8
0
337,651
4
L
Ravana
6,637
415
80
5
0
367,776
2
W
Thor
10,327
645
138
9
0
375,904
2
W
Charybdis
8,787
549
126
8
0
304,255
0
W
Cu Chulainn
9,733
608
127
8
0
304,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role