Player Matchup

Da Ji
Da Ji
Kyorigamer28
Da Ji
Level 147
God Stats
9W - 5L
1,737 SR
Queue Stats
250W - 218L
1,561 Elo+
Solo
Chernobog
Chernobog
Matt924
Chernobog
Level 147
God Stats
18W - 10L
1,749 SR
Queue Stats
406W - 411L
1,554 Elo+
Solo
Serqet
Serqet
iSknnr
Serqet
Level 118
God Stats
1W - 3L
1,615 SR
Queue Stats
57W - 59L
1,464 Elo+
Party 1
Poseidon
Poseidon
sergio270700
Poseidon
Level 89
God Stats
7W - 9L
1,511 SR
Queue Stats
203W - 170L
1,462 Elo+
Solo
Gilgamesh
Gilgamesh
slkj974
Gilgamesh
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 66L
1,475 Elo+
Party 1
Team Averages
Level 114
1,622 SR
1,503 Elo+

VS

Team Averages
Level 129
1,552 SR
1,530 Elo+
Danzaburou
Danzaburou
ChumBucketStaff
Danzaburou
Level 187
God Stats
9W - 4L
1,660 SR
Queue Stats
130W - 118L
1,550 Elo+
Solo
Tsukuyomi
Tsukuyomi
Italian_KaTz
Tsukuyomi
Level 142
God Stats
85W - 72L
1,474 SR
Queue Stats
394W - 355L
1,496 Elo+
Solo
Mulan
Mulan
PolarSweetQueen
Mulan
Level 62
God Stats
7W - 6L
1,797 SR
Queue Stats
97W - 106L
1,512 Elo+
Solo
Anhur
Anhur
cristian1030
Anhur
Level 153
God Stats
2W - 1L
1,283 SR
Queue Stats
67W - 61L
1,488 Elo+
Solo
Ymir
Ymir
demexes_beast69
Ymir
Level 103
God Stats
94W - 80L
1,548 SR
Queue Stats
95W - 88L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 2
7,260
484
7,662
11,689
5,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chernobog
Matt924
Chernobog
14
1 / 3 / 5
7,899
527
5,380
9,748
2,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Serqet
iSknnr
Serqet
12
3 / 6 / 2
6,918
461
6,194
12,828
4,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
sergio270700
Poseidon
13
3 / 5 / 3
7,614
508
6,923
8,868
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
slkj974
Gilgamesh
12
2 / 6 / 3
7,233
482
8,944
15,952
14,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChumBucketStaff
Danzaburou
14
3 / 2 / 7
8,992
599
6,532
8,088
2,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Tsukuyomi
Italian_KaTz
Tsukuyomi
15
5 / 5 / 7
8,826
588
9,834
13,517
4,636
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
7 / 3 / 4
9,141
609
11,073
16,401
11,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

17
6 / 1 / 2
9,640
643
11,519
9,754
3,112
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 2 / 5
8,175
545
5,399
10,766
8,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
49
13
Kills
24
24
Deaths
13
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ChumBucketStaff
Danzaburou
3
2
7
3.25
W
Tsukuyomi
Italian_KaTz
Tsukuyomi
5
5
7
1.7
L
4
4
2
1.25
L
Chernobog
Matt924
Chernobog
1
3
5
1.17
W
7
3
4
3
W
6
1
2
7
W
3
2
5
2.75
L
Serqet
iSknnr
Serqet
3
6
2
0.67
L
Poseidon
sergio270700
Poseidon
3
5
3
0.9
L
Gilgamesh
slkj974
Gilgamesh
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,103
Damage
44,357
59,085
Taken
58,526
28,956
Mitigated
30,895
9,948
Healing
19,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ChumBucketStaff
Danzaburou
6,532
2,671
0
3,218
8,088
2,815
979
2,357
5,550
0
48,708
W
Tsukuyomi
Italian_KaTz
Tsukuyomi
9,834
3,101
0
3,971
13,517
4,636
0
1,799
10,868
0
61,666
L
7,662
1,858
0
1,233
11,689
5,201
0
1,659
9,993
0
26,254
L
Chernobog
Matt924
Chernobog
5,380
3,503
0
3,728
9,748
2,263
0
1,454
8,294
0
58,404
W
11,073
2,315
0
5,557
16,401
11,672
239
1,327
14,000
0
50,642
W
11,519
7,480
0
4,399
9,754
3,112
1,649
0
9,532
0
84,333
W
5,399
911
261
2,398
10,766
8,660
64
1,275
9,140
24,512
0
L
Serqet
iSknnr
Serqet
6,194
1,539
0
960
12,828
4,686
0
481
12,187
0
33,239
L
Poseidon
sergio270700
Poseidon
6,923
577
0
2,011
8,868
2,036
517
477
8,352
51,261
980
L
Gilgamesh
slkj974
Gilgamesh
8,944
2,443
0
2,016
15,952
14,770
0
1,328
13,903
270
36,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,924
Gold Earned
44,774
341
Minions Killed
432
0
Camps Cleared
0
1,408,695
Distance Traveled
1,462,134
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,992
599
82
5
0
294,944
3
W
Tsukuyomi
8,826
588
94
6
0
304,518
2
L
Da Ji
7,260
484
32
2
0
298,506
5
L
Chernobog
7,899
527
106
7
0
287,421
0
W
Mulan
9,141
609
84
6
0
256,742
0
W
Anhur
9,640
643
148
10
0
294,948
1
W
Ymir
8,175
545
24
2
0
310,982
9
L
Serqet
6,918
461
53
4
0
291,143
1
L
Poseidon
7,614
508
94
6
0
279,148
6
L
Gilgamesh
7,233
482
56
4
0
252,477
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role