Player Matchup

Baron Samedi
Baron Samedi
Joshyboi343
Baron Samedi
Level 101
God Stats
7W - 3L
1,704 SR
Queue Stats
52W - 91L
1,413 Elo+
Party 1
Cliodhna
Cliodhna
Skippermcgipper
Cliodhna
Level 116
God Stats
1W - 1L
1,695 SR
Queue Stats
94W - 113L
1,503 Elo+
Party 1
Nut
Nut
SugarOrtega
Nut
Level 147
God Stats
3W - 4L
1,498 SR
Queue Stats
125W - 177L
1,467 Elo+
Party 1
Nu Wa
Nu Wa
YoDarkShadow
Nu Wa
Level 161
God Stats
213W - 190L
1,472 SR
Queue Stats
352W - 355L
1,419 Elo+
Solo
Discordia
Discordia
sunsetcitty
Discordia
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,298 Elo+
Party 1
Team Averages
Level 110
1,574 SR
1,420 Elo+

VS

Team Averages
Level 102
1,507 SR
1,481 Elo+
Fafnir
Fafnir
 
Fafnir
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
GainzWorld
King Arthur
Level 131
God Stats
2W - 3L
1,525 SR
Queue Stats
308W - 300L
1,547 Elo+
Solo
Charybdis
Charybdis
GrumpyBuddha
Charybdis
Level 80
God Stats
21W - 20L
1,595 SR
Queue Stats
143W - 122L
1,494 Elo+
Solo
Bakasura
Bakasura
Lucky953
Bakasura
Level 104
God Stats
17W - 19L
1,524 SR
Queue Stats
86W - 128L
1,437 Elo+
Solo
Agni
Agni
ROMPEQKS20
Agni
Level 47
God Stats
13W - 21L
1,393 SR
Queue Stats
72W - 93L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Joshyboi343
Baron Samedi
10
1 / 0 / 3
6,654
555
6,274
8,656
5,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cliodhna
13
6 / 0 / 1
7,383
615
8,148
8,763
2,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
4 / 0 / 4
8,328
694
7,165
6,852
2,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 0 / 3
7,422
619
8,479
3,494
806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Discordia
sunsetcitty
Discordia
10
0 / 4 / 1
5,537
461
3,607
5,805
1,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 2 / 1
5,763
480
3,016
10,420
9,033
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
GainzWorld
King Arthur
9
0 / 2 / 0
5,590
466
2,931
10,178
6,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charybdis
GrumpyBuddha
Charybdis
11
0 / 4 / 0
5,841
487
2,040
9,315
2,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bakasura
Lucky953
Bakasura
12
1 / 2 / 0
5,848
487
5,025
13,526
6,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
3 / 2 / 0
6,554
546
7,224
8,073
2,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
12
Kills
4
4
Deaths
12
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
2
1
0.25
L
King Arthur
GainzWorld
King Arthur
0
2
0
0
L
Charybdis
GrumpyBuddha
Charybdis
0
4
0
0
W
Baron Samedi
Joshyboi343
Baron Samedi
1
0
3
2.5
L
Bakasura
Lucky953
Bakasura
1
2
0
0.5
L
3
2
0
1.5
W
Cliodhna
6
0
1
6.5
W
4
0
4
6
W
1
0
3
2.5
W
Discordia
sunsetcitty
Discordia
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,673
Damage
20,236
33,570
Taken
51,512
13,606
Mitigated
26,309
16,689
Healing
20,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,016
622
361
3,011
10,420
9,033
0
4,527
5,893
11,122
1,477
L
King Arthur
GainzWorld
King Arthur
2,931
336
0
3,367
10,178
6,553
0
4,516
5,662
0
35,618
L
Charybdis
GrumpyBuddha
Charybdis
2,040
814
0
3,970
9,315
2,260
0
1,639
7,676
0
45,275
W
Baron Samedi
Joshyboi343
Baron Samedi
6,274
836
894
4,028
8,656
5,827
0
3,226
5,047
19,929
1,182
L
Bakasura
Lucky953
Bakasura
5,025
4,052
0
6,698
13,526
6,169
0
2,618
10,908
0
44,268
L
7,224
693
0
2,812
8,073
2,294
0
4,709
3,364
43,554
0
W
Cliodhna
8,148
1,783
0
5,358
8,763
2,978
0
1,109
7,306
0
55,577
W
7,165
3,972
0
3,229
6,852
2,315
1,215
1,045
5,655
0
67,479
W
8,479
2,969
0
1,475
3,494
806
828
12
3,034
48,280
452
W
Discordia
sunsetcitty
Discordia
3,607
266
0
1,705
5,805
1,680
0
4,010
1,560
29,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,324
Gold Earned
29,596
361
Minions Killed
341
0
Camps Cleared
0
1,185,446
Distance Traveled
1,204,329
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,763
480
18
2
0
255,754
3
L
King Arthur
5,590
466
58
5
0
210,487
0
L
Charybdis
5,841
487
83
7
0
222,649
2
W
Baron Samedi
6,654
555
18
2
0
224,465
1
L
Bakasura
5,848
487
103
9
0
279,830
4
L
Agni
6,554
546
79
7
0
235,609
2
W
Cliodhna
7,383
615
97
8
0
287,584
0
W
Nut
8,328
694
116
10
0
229,403
0
W
Nu Wa
7,422
619
84
7
0
218,650
0
W
Discordia
5,537
461
46
4
0
225,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role