Player Matchup

Bastet
Bastet
Gold V
 
Bastet
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Mulan
Mulan
Gold I
Pokimeme
Mulan
Gold I
Level 125
God Stats
2W - 0L
1,926 SR
Queue Stats
45W - 38L
1,582 MMR
Party 2
Ah Puch
Ah Puch
Bronze III
Tim_of_Timopia
Ah Puch
Bronze III
Level 151
God Stats
1W - 0L
1,503 SR
Queue Stats
1W - 4L
1,500 MMR
Party 3
Cthulhu
Cthulhu
Platinum V
leimaz1665
Cthulhu
Platinum V
Level 67
God Stats
10W - 8L
1,480 SR
Queue Stats
160W - 161L
1,595 MMR
Solo
Freya
Freya
Gold I
temp-7800066
Freya
Gold I
Level 159
God Stats
1W - 2L
1,311 SR
Queue Stats
81W - 73L
1,495 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,544 SR
1,534 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 164
1,539 SR
1,536 MMR
Ganesha
Ganesha
Gold II
 
Ganesha
Gold II
Level 234
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold III
 
Hades
Gold III
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold II
 
Da Ji
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
Aboy48
Medusa
Gold IV
Level 119
God Stats
9W - 11L
1,532 SR
Queue Stats
110W - 129L
1,524 MMR
Party 1
Agni
Agni
Gold II
LockWurK
Agni
Gold II
Level 111
God Stats
1W - 1L
1,666 SR
Queue Stats
218W - 231L
1,655 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
4 / 0 / 4
6,793
566
5,316
7,901
2,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Mulan
Pokimeme
Mulan
10
2 / 1 / 4
6,711
559
5,537
9,740
6,856
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
0 / 1 / 4
6,754
563
6,322
4,375
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
leimaz1665
Cthulhu
13
1 / 0 / 4
7,724
644
4,684
9,478
7,144
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
5 / 0 / 2
7,596
633
6,514
4,900
1,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bans
Ix ChelLancelotKuzenbo

VS

Bans
Chang'eAwilixOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 3 / 1
6,439
537
3,022
11,494
9,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hades
 
Hades
11
0 / 3 / 0
6,350
529
3,514
9,090
6,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
 
Da Ji
10
1 / 3 / 1
5,691
474
3,374
11,816
4,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Medusa
Aboy48
Medusa
13
0 / 2 / 0
6,943
579
4,146
5,743
1,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
12
1 / 1 / 1
6,654
555
5,993
5,156
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
12
Kills
2
2
Deaths
12
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
0
4
6
L
Ganesha
 
Ganesha
0
3
1
0.17
L
Hades
 
Hades
0
3
0
0
L
Da Ji
 
Da Ji
1
3
1
0.5
L
Medusa
Aboy48
Medusa
0
2
0
0
L
Agni
1
1
1
1.5
W
Mulan
Pokimeme
Mulan
2
1
4
4
W
0
1
4
2
W
Cthulhu
leimaz1665
Cthulhu
1
0
4
3
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,373
Damage
20,049
36,394
Taken
43,299
19,374
Mitigated
24,056
10,866
Healing
10,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,316
915
0
1,895
7,901
2,717
0
1,167
6,620
0
41,841
L
Ganesha
 
Ganesha
3,022
342
0
3,307
11,494
9,354
0
5,184
5,951
24,085
0
L
Hades
 
Hades
3,514
628
0
3,366
9,090
6,519
240
4,625
4,465
37,289
2,358
L
Da Ji
 
Da Ji
3,374
472
0
2,178
11,816
4,790
0
2,710
9,022
0
36,970
L
Medusa
Aboy48
Medusa
4,146
1,008
0
979
5,743
1,726
617
1,973
3,608
0
59,963
L
Agni
5,993
240
0
958
5,156
1,667
0
2,313
2,843
41,779
571
W
Mulan
Pokimeme
Mulan
5,537
588
0
2,253
9,740
6,856
0
3,084
6,461
0
16,331
W
6,322
196
0
1,647
4,375
1,021
0
2,541
1,500
41,705
0
W
Cthulhu
leimaz1665
Cthulhu
4,684
1,171
27
3,172
9,478
7,144
0
4,039
5,399
55,600
0
W
6,514
2,483
0
1,872
4,900
1,636
0
1,107
3,709
48,528
831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,578
Gold Earned
32,077
375
Minions Killed
379
0
Camps Cleared
0
1,323,595
Distance Traveled
1,259,300
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,793
566
66
6
0
314,560
2
L
Ganesha
6,439
537
7
1
0
258,594
0
L
Hades
6,350
529
76
6
0
207,651
0
L
Da Ji
5,691
474
71
6
0
287,804
4
L
Medusa
6,943
579
131
11
0
238,251
2
L
Agni
6,654
555
94
8
0
267,000
6
W
Mulan
6,711
559
20
2
0
273,920
0
W
Ah Puch
6,754
563
90
8
0
252,158
4
W
Cthulhu
7,724
644
99
8
0
242,006
2
W
Freya
7,596
633
100
8
0
240,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role