Player Matchup

Raijin
Raijin
 
Raijin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
ChrisMHK
Sylvanus
Level 124
God Stats
7W - 5L
1,523 SR
Queue Stats
407W - 366L
1,554 Elo+
Party 1
Ymir
Ymir
RexzTroop
Ymir
Level 227
God Stats
5W - 9L
1,397 SR
Queue Stats
318W - 297L
1,598 Elo+
Party 1
Mercury
Mercury
RoyaltyDuck
Mercury
Level 114
God Stats
2W - 3L
1,517 SR
Queue Stats
76W - 76L
1,492 Elo+
Party 1
Izanami
Izanami
Silent419kill
Izanami
Level 182
God Stats
2W - 2L
1,188 SR
Queue Stats
503W - 429L
1,572 Elo+
Party 1
Team Averages
Level 155
1,425 SR
1,543 Elo+

VS

Team Averages
Level 123
1,499 SR
1,532 Elo+
Hel
Hel
 
Hel
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
Beywolf9
Serqet
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
276W - 251L
1,525 Elo+
Solo
Jormungandr
Jormungandr
GYBroGaming
Jormungandr
Level 125
God Stats
2W - 5L
1,736 SR
Queue Stats
228W - 203L
1,593 Elo+
Solo
Neith
Neith
Kenshyu
Neith
Level 158
God Stats
0W - 3L
1,192 SR
Queue Stats
65W - 61L
1,533 Elo+
Solo
King Arthur
King Arthur
achingao
King Arthur
Level 64
God Stats
2W - 4L
1,568 SR
Queue Stats
95W - 107L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
3 / 1 / 3
6,216
622
5,505
4,929
1,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
ChrisMHK
Sylvanus
12
5 / 0 / 0
7,622
762
4,579
5,740
2,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
9
2 / 1 / 5
5,944
594
4,493
8,924
5,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mercury
RoyaltyDuck
Mercury
10
2 / 2 / 6
6,008
601
1,766
6,791
2,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
11
2 / 2 / 3
6,567
657
3,892
6,028
1,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
2 / 2 / 0
5,510
551
3,052
4,646
1,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Beywolf9
Serqet
8
1 / 1 / 2
4,827
483
1,802
6,071
1,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
GYBroGaming
Jormungandr
8
0 / 3 / 3
4,619
462
5,461
8,058
4,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
Kenshyu
Neith
10
3 / 3 / 1
5,517
552
4,622
6,177
1,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
achingao
King Arthur
9
0 / 5 / 0
4,738
474
1,901
8,541
3,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
14
Kills
6
6
Deaths
14
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
1
3
4.5
L
Hel
 
Hel
2
2
0
1
L
Serqet
Beywolf9
Serqet
1
1
2
2
W
Sylvanus
ChrisMHK
Sylvanus
5
0
0
5
L
Jormungandr
GYBroGaming
Jormungandr
0
3
3
0.5
L
Neith
Kenshyu
Neith
3
3
1
1.17
W
Ymir
2
1
5
4.5
W
Mercury
RoyaltyDuck
Mercury
2
2
6
2.5
W
Izanami
2
2
3
1.75
L
King Arthur
achingao
King Arthur
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,235
Damage
16,838
32,412
Taken
33,493
13,254
Mitigated
12,499
11,496
Healing
6,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
5,505
759
0
1,620
4,929
1,482
0
2,641
2,288
39,748
0
L
Hel
 
Hel
3,052
364
457
1,849
4,646
1,175
0
2,175
2,271
34,686
313
L
Serqet
Beywolf9
Serqet
1,802
529
0
214
6,071
1,870
0
2,383
3,512
0
24,174
W
Sylvanus
ChrisMHK
Sylvanus
4,579
1,444
0
2,189
5,740
2,732
367
0
5,740
42,067
12,928
L
Jormungandr
GYBroGaming
Jormungandr
5,461
1,946
0
1,635
8,058
4,067
0
3,336
4,596
21,224
297
L
Neith
Kenshyu
Neith
4,622
2,004
0
1,630
6,177
1,701
0
1,548
4,575
0
31,567
W
Ymir
4,493
1,013
0
2,280
8,924
5,035
0
3,283
5,501
16,035
0
W
Mercury
RoyaltyDuck
Mercury
1,766
857
0
3,706
6,791
2,064
0
763
6,028
0
27,429
W
Izanami
3,892
2,598
0
1,701
6,028
1,941
144
1,885
4,143
0
52,151
L
King Arthur
achingao
King Arthur
1,901
219
0
810
8,541
3,686
0
4,236
4,305
0
28,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,357
Gold Earned
25,211
338
Minions Killed
274
0
Camps Cleared
0
1,003,653
Distance Traveled
998,967
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,216
622
87
9
0
209,232
3
L
Hel
5,510
551
78
8
0
204,677
0
L
Serqet
4,827
483
54
5
0
238,461
1
W
Sylvanus
7,622
762
94
9
0
164,770
0
L
Jormungandr
4,619
462
39
4
0
190,697
0
L
Neith
5,517
552
47
5
0
189,902
0
W
Ymir
5,944
594
18
2
0
191,536
0
W
Mercury
6,008
601
51
5
0
251,019
0
W
Izanami
6,567
657
88
9
0
187,096
0
L
King Arthur
4,738
474
56
6
0
175,230
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role