Player Matchup

Yemoja
Yemoja
DAKILLA21O
Yemoja
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,113 Elo+
Party 3
Fenrir
Fenrir
Jaythetruth210
Fenrir
Level 31
God Stats
0W - 3L
1,320 SR
Queue Stats
0W - 5L
1,113 Elo+
Party 3
Bacchus
Bacchus
PapasJr420
Bacchus
Level 125
God Stats
0W - 2L
1,753 SR
Queue Stats
33W - 44L
1,749 Elo+
Party 2
Sol
Sol
SrPorta
Sol
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,589 Elo+
Party 2
Chaac
Chaac
angelkingtana33
Chaac
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 96L
1,433 Elo+
Solo
Team Averages
Level 85
1,515 SR
1,399 Elo+

VS

Team Averages
Level 124
1,618 SR
1,488 Elo+
Janus
Janus
 
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Darcka21
Ra
Level 125
God Stats
12W - 8L
1,672 SR
Queue Stats
253W - 259L
1,519 Elo+
Solo
Cernunnos
Cernunnos
Sandillian
Cernunnos
Level 108
God Stats
10W - 8L
1,473 SR
Queue Stats
50W - 68L
1,465 Elo+
Party 1
Ganesha
Ganesha
UndeadGoddess
Ganesha
Level 148
God Stats
5W - 3L
1,678 SR
Queue Stats
70W - 77L
1,476 Elo+
Party 1
Set
Set
joeabad
Set
Level 133
God Stats
3W - 0L
1,764 SR
Queue Stats
69W - 75L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DAKILLA21O
Yemoja
10
0 / 3 / 0
4,973
414
586
5,875
2,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 2 / 0
6,528
544
3,743
8,770
3,948
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
PapasJr420
Bacchus
9
1 / 1 / 1
5,655
471
3,656
9,298
7,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Sol
10
1 / 2 / 2
5,631
469
6,834
6,955
1,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

10
1 / 5 / 0
5,479
457
4,283
9,440
5,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
4 / 2 / 4
7,282
607
7,379
4,955
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
3 / 0 / 2
7,858
655
5,067
7,377
5,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Sandillian
Cernunnos
9
1 / 3 / 1
5,741
478
6,126
6,295
2,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
9
1 / 0 / 2
6,137
511
3,492
6,115
3,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Set
13
4 / 2 / 2
6,975
581
4,873
9,980
4,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
6
Kills
13
13
Deaths
7
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
2
4
3
L
Yemoja
DAKILLA21O
Yemoja
0
3
0
0
W
3
0
2
4
L
3
2
0
1.5
L
Bacchus
PapasJr420
Bacchus
1
1
1
1.5
W
Cernunnos
Sandillian
Cernunnos
1
3
1
0.5
L
Sol
1
2
2
1
W
Ganesha
1
0
2
2
L
1
5
0
0.2
W
Set
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,102
Damage
26,937
40,338
Taken
34,722
20,552
Mitigated
17,514
10,577
Healing
10,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,379
451
0
1,675
4,955
1,371
280
1,394
3,561
41,601
1,025
L
Yemoja
DAKILLA21O
Yemoja
586
32
147
145
5,875
2,668
143
3,576
1,835
16,880
0
W
5,067
309
981
4,380
7,377
5,510
172
1,247
5,771
47,823
1,110
L
3,743
236
0
1,411
8,770
3,948
0
2,047
6,475
0
46,178
L
Bacchus
PapasJr420
Bacchus
3,656
407
166
3,119
9,298
7,072
0
2,461
6,758
16,515
0
W
Cernunnos
Sandillian
Cernunnos
6,126
2,639
0
273
6,295
2,100
531
4,260
1,998
0
30,380
L
Sol
6,834
2,098
0
3,495
6,955
1,582
0
2,214
4,597
38,211
0
W
Ganesha
3,492
270
0
1,449
6,115
3,912
221
2,836
3,242
13,368
1,262
L
4,283
468
0
2,094
9,440
5,282
0
3,696
5,171
0
29,392
W
Set
4,873
2,049
0
2,198
9,980
4,621
0
1,339
8,615
0
60,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,266
Gold Earned
33,993
226
Minions Killed
363
0
Camps Cleared
0
1,158,439
Distance Traveled
1,174,976
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,282
607
84
7
0
240,509
4
L
Yemoja
4,973
414
20
2
0
207,289
0
W
Ra
7,858
655
111
9
0
221,424
1
L
Fenrir
6,528
544
77
6
0
285,072
0
L
Bacchus
5,655
471
31
3
0
232,732
1
W
Cernunnos
5,741
478
65
5
0
193,721
2
L
Sol
5,631
469
47
4
0
219,780
1
W
Ganesha
6,137
511
7
1
0
248,551
3
L
Chaac
5,479
457
51
4
0
213,566
4
W
Set
6,975
581
96
8
0
270,771
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role