Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
BokSoup
Xing Tian
Level 82
God Stats
1W - 5L
1,128 SR
Queue Stats
105W - 108L
1,478 Elo+
Party 2
Da Ji
Da Ji
KaijuNo1
Da Ji
Level 109
God Stats
14W - 12L
1,537 SR
Queue Stats
194W - 191L
1,497 Elo+
Party 2
Ullr
Ullr
Yung_Thunderclap
Ullr
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
307W - 287L
1,496 Elo+
Party 3
Odin
Odin
deztroyer22
Odin
Level 101
God Stats
2W - 5L
1,390 SR
Queue Stats
152W - 155L
1,494 Elo+
Party 2
Team Averages
Level 111
1,411 SR
1,493 Elo+

VS

Team Averages
Level 105
1,649 SR
1,474 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
ShinobuSenpaii
Anubis
Level 69
God Stats
4W - 1L
1,734 SR
Queue Stats
45W - 42L
1,488 Elo+
Party 4
Ravana
Ravana
XxPuff_Daddy69xX
Ravana
Level 106
God Stats
3W - 0L
1,765 SR
Queue Stats
79W - 74L
1,481 Elo+
Party 4
Hel
Hel
blackdeath234
Hel
Level 108
God Stats
6W - 9L
1,480 SR
Queue Stats
193W - 180L
1,442 Elo+
Party 1
Cthulhu
Cthulhu
nilbogmuc
Cthulhu
Level 119
God Stats
3W - 0L
1,765 SR
Queue Stats
121W - 113L
1,460 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
2 / 1 / 0
7,049
705
2,989
4,063
1,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Xing Tian
BokSoup
Xing Tian
8
1 / 2 / 2
5,233
523
6,746
11,838
7,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Da Ji
KaijuNo1
Da Ji
9
2 / 4 / 2
5,335
534
5,139
7,327
2,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 1
5,535
554
4,652
5,901
1,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 6 / 0
5,273
527
2,608
8,917
3,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
3 / 0 / 1
5,198
520
8,313
7,756
2,635
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 2 / 2
6,174
617
1,889
5,148
1,768
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

10
1 / 2 / 3
5,680
568
3,830
5,853
2,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 2 / 1
5,228
523
2,726
8,521
5,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
nilbogmuc
Cthulhu
11
7 / 0 / 0
7,182
718
7,052
6,598
4,207
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
6
Kills
14
14
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
2
1
0
2
W
Baron Samedi
 
Baron Samedi
3
0
1
3.5
L
Xing Tian
BokSoup
Xing Tian
1
2
2
1
L
Da Ji
KaijuNo1
Da Ji
2
4
2
0.75
W
3
2
2
2
W
1
2
3
1.25
L
1
1
1
1.5
W
0
2
1
0.25
L
0
6
0
0
W
Cthulhu
nilbogmuc
Cthulhu
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,134
Damage
23,810
38,046
Taken
33,876
15,721
Mitigated
15,764
6,921
Healing
15,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
2,989
144
0
597
4,063
1,174
159
459
3,604
45,342
2,298
W
Baron Samedi
 
Baron Samedi
8,313
1,530
1,020
4,010
7,756
2,635
0
2,434
5,322
31,261
0
L
Xing Tian
BokSoup
Xing Tian
6,746
618
178
2,598
11,838
7,700
0
7,011
4,827
18,733
1,276
L
Da Ji
KaijuNo1
Da Ji
5,139
1,558
0
604
7,327
2,128
0
2,843
4,484
0
26,579
W
1,889
192
0
2,271
5,148
1,768
0
2,664
2,254
29,780
703
W
3,830
1,140
0
1,522
5,853
2,045
177
1,342
4,471
0
43,241
L
4,652
897
0
1,510
5,901
1,501
0
3,637
2,264
0
35,245
W
2,726
216
1,510
3,371
8,521
5,109
0
2,576
5,945
19,384
0
L
2,608
1,163
0
1,434
8,917
3,218
0
5,882
3,035
0
27,562
W
Cthulhu
nilbogmuc
Cthulhu
7,052
1,307
0
2,187
6,598
4,207
0
0
6,598
39,244
611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,425
Gold Earned
29,462
268
Minions Killed
292
0
Camps Cleared
0
1,045,194
Distance Traveled
1,007,116
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,049
705
98
10
0
195,608
0
W
Baron Samedi
5,198
520
47
5
0
188,965
0
L
Xing Tian
5,233
523
18
2
0
210,557
5
L
Da Ji
5,335
534
42
4
0
215,150
3
W
Anubis
6,174
617
73
7
0
212,342
1
W
Ravana
5,680
568
67
7
0
234,256
2
L
Ullr
5,535
554
56
6
0
201,310
0
W
Hel
5,228
523
31
3
0
178,982
0
L
Odin
5,273
527
54
5
0
222,569
0
W
Cthulhu
7,182
718
74
7
0
192,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role