Player Matchup

Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
ChrisMHK
Fenrir
Level 124
God Stats
17W - 7L
1,651 SR
Queue Stats
407W - 366L
1,545 Elo+
Party 2
Discordia
Discordia
RexzTroop
Discordia
Level 227
God Stats
5W - 2L
1,834 SR
Queue Stats
318W - 297L
1,590 Elo+
Party 2
Zhong Kui
Zhong Kui
RoyaltyDuck
Zhong Kui
Level 114
God Stats
2W - 2L
1,288 SR
Queue Stats
76W - 76L
1,482 Elo+
Party 2
Horus
Horus
Silent419kill
Horus
Level 182
God Stats
9W - 5L
1,510 SR
Queue Stats
503W - 429L
1,564 Elo+
Party 2
Team Averages
Level 155
1,556 SR
1,536 Elo+

VS

Team Averages
Level 112
1,435 SR
1,469 Elo+
Serqet
Serqet
CosmicWhale42
Serqet
Level 108
God Stats
4W - 8L
1,456 SR
Queue Stats
45W - 54L
1,459 Elo+
Party 1
Olorun
Olorun
DOCTORMAGA
Olorun
Level 119
God Stats
2W - 3L
1,422 SR
Queue Stats
72W - 80L
1,424 Elo+
Party 1
Ullr
Ullr
DoctorC00chy
Ullr
Level 162
God Stats
0W - 2L
1,614 SR
Queue Stats
97W - 118L
1,473 Elo+
Party 1
Nu Wa
Nu Wa
Gazdak
Nu Wa
Level 101
God Stats
33W - 47L
1,458 SR
Queue Stats
151W - 154L
1,505 Elo+
Party 1
Surtr
Surtr
NatureValleyNuts
Surtr
Level 68
God Stats
0W - 5L
1,224 SR
Queue Stats
91W - 97L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
10 / 0 / 3
9,250
771
10,764
5,977
1,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
ChrisMHK
Fenrir
13
7 / 1 / 4
7,816
651
5,274
9,935
3,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
RexzTroop
Discordia
14
7 / 1 / 1
8,564
714
8,995
7,749
2,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Zhong Kui
RoyaltyDuck
Zhong Kui
12
1 / 2 / 5
7,342
612
8,491
9,656
6,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

12
4 / 1 / 8
7,913
659
3,577
9,596
6,550
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,803
484
2,099
9,268
6,796
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Olorun
DOCTORMAGA
Olorun
11
1 / 8 / 0
6,311
526
3,792
9,071
2,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

12
3 / 3 / 0
6,790
566
3,643
9,005
2,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
Gazdak
Nu Wa
9
0 / 9 / 1
5,652
471
8,056
10,801
3,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 6 / 0
5,959
497
2,872
11,166
8,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
29
Kills
4
5
Deaths
30
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
10
0
3
11.5
W
Fenrir
ChrisMHK
Fenrir
7
1
4
9
L
0
4
1
0.13
L
Olorun
DOCTORMAGA
Olorun
1
8
0
0.13
L
3
3
0
1
L
Nu Wa
Gazdak
Nu Wa
0
9
1
0.06
L
0
6
0
0
W
Discordia
RexzTroop
Discordia
7
1
1
7.5
W
Zhong Kui
RoyaltyDuck
Zhong Kui
1
2
5
1.75
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,101
Damage
20,462
42,913
Taken
49,311
21,591
Mitigated
24,002
20,972
Healing
9,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,764
4,155
0
1,544
5,977
1,910
1,117
2,681
3,136
0
74,471
W
Fenrir
ChrisMHK
Fenrir
5,274
865
0
5,498
9,935
3,536
500
2,144
7,626
0
54,938
L
2,099
344
0
1,001
9,268
6,796
0
1,633
7,549
0
10,843
L
Olorun
DOCTORMAGA
Olorun
3,792
1,606
300
848
9,071
2,542
0
232
8,799
45,313
0
L
3,643
1,764
0
4,065
9,005
2,342
0
3,111
5,732
0
33,846
L
Nu Wa
Gazdak
Nu Wa
8,056
1,938
0
2,019
10,801
3,356
0
5,049
5,302
31,520
1,600
L
2,872
1,160
0
1,552
11,166
8,966
0
5,850
4,592
464
31,332
W
Discordia
RexzTroop
Discordia
8,995
993
0
897
7,749
2,812
183
2,799
4,482
69,070
660
W
Zhong Kui
RoyaltyDuck
Zhong Kui
8,491
742
0
5,383
9,656
6,783
0
1,081
8,222
42,630
1,026
W
3,577
969
3,532
4,118
9,596
6,550
42
2,772
6,649
0
13,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,885
Gold Earned
30,515
454
Minions Killed
280
0
Camps Cleared
0
1,274,722
Distance Traveled
1,186,717
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,250
771
131
11
0
275,104
2
W
Fenrir
7,816
651
85
7
0
273,995
0
L
Serqet
5,803
484
20
2
0
272,412
2
L
Olorun
6,311
526
86
7
0
228,347
0
L
Ullr
6,790
566
75
6
0
245,666
0
L
Nu Wa
5,652
471
47
4
0
215,086
0
L
Surtr
5,959
497
52
4
0
225,206
0
W
Discordia
8,564
714
133
11
0
250,283
0
W
Zhong Kui
7,342
612
85
7
0
205,301
0
W
Horus
7,913
659
20
2
0
270,039
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role