Player Matchup

Anhur
Anhur
Kitkaot
Anhur
Level 125
God Stats
0W - 2L
1,675 SR
Queue Stats
35W - 41L
1,652 Elo+
Party 3
Nox
Nox
Remark545
Nox
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 27L
1,552 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ShirosakiJC
Kumbhakarna
Level 129
God Stats
0W - 1L
1,190 SR
Queue Stats
54W - 51L
1,655 Elo+
Party 3
Zeus
Zeus
naturia
Zeus
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 14L
1,677 Elo+
Party 3
Da Ji
Da Ji
sintyre
Da Ji
Level 144
God Stats
1W - 4L
1,353 SR
Queue Stats
305W - 302L
1,559 Elo+
Party 2
Team Averages
Level 122
1,444 SR
1,619 Elo+

VS

Team Averages
Level 135
1,614 SR
1,516 Elo+
Skadi
Skadi
IIXSAMMANXII
Skadi
Level 141
God Stats
5W - 5L
1,555 SR
Queue Stats
309W - 322L
1,465 Elo+
Party 4
Geb
Geb
MoeFoe17
Geb
Level 109
God Stats
4W - 5L
1,397 SR
Queue Stats
193W - 219L
1,476 Elo+
Party 4
Kuzenbo
Kuzenbo
MrToastyOG
Kuzenbo
Level 125
God Stats
3W - 4L
1,302 SR
Queue Stats
138W - 166L
1,470 Elo+
Party 4
Sol
Sol
Sparqum
Sol
Level 144
God Stats
3W - 0L
2,100 SR
Queue Stats
165W - 124L
1,579 Elo+
Party 1
Ah Puch
Ah Puch
Yatees
Ah Puch
Level 156
God Stats
4W - 0L
1,716 SR
Queue Stats
150W - 115L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Kitkaot
Anhur
12
1 / 2 / 5
6,647
739
1,855
5,199
1,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 8 / 4
6,165
685
4,999
8,480
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
ShirosakiJC
Kumbhakarna
12
0 / 1 / 2
6,888
765
545
5,576
4,397
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zeus
naturia
Zeus
16
3 / 1 / 4
8,168
908
12,461
6,791
1,979
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
sintyre
Da Ji
12
3 / 6 / 2
7,261
807
7,059
8,630
3,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 11
8,335
926
7,963
6,021
2,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 2 / 15
8,766
974
5,391
12,408
10,677
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
MrToastyOG
Kuzenbo
13
3 / 3 / 11
8,860
984
3,894
11,828
13,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Sol
14
5 / 2 / 12
9,115
1,013
5,783
6,947
2,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Puch
Yatees
Ah Puch
15
6 / 1 / 9
9,351
1,039
9,132
4,897
1,730
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
76
7
Kills
18
18
Deaths
9
17
Assists
58
Player
Kills
Deaths
Assists
KDA
W
2
1
11
7.5
L
Anhur
Kitkaot
Anhur
1
2
5
1.75
W
2
2
15
4.75
W
Kuzenbo
MrToastyOG
Kuzenbo
3
3
11
2.83
L
0
8
4
0.25
L
Kumbhakarna
ShirosakiJC
Kumbhakarna
0
1
2
1
W
Sol
5
2
12
5.5
W
Ah Puch
Yatees
Ah Puch
6
1
9
10.5
L
Zeus
naturia
Zeus
3
1
4
5
L
Da Ji
sintyre
Da Ji
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,919
Damage
32,163
34,676
Taken
42,101
13,431
Mitigated
30,232
8,250
Healing
14,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,963
1,301
0
283
6,021
2,117
1,050
4,128
1,893
0
20,255
L
Anhur
Kitkaot
Anhur
1,855
994
512
832
5,199
1,493
0
3,627
1,483
0
8,520
W
5,391
495
2,619
3,394
12,408
10,677
278
4,728
7,680
7,314
346
W
Kuzenbo
MrToastyOG
Kuzenbo
3,894
1,209
2,140
1,685
11,828
13,218
345
4,401
7,427
7,378
291
L
4,999
357
336
438
8,480
2,186
0
6,016
2,377
11,375
0
L
Kumbhakarna
ShirosakiJC
Kumbhakarna
545
0
252
793
5,576
4,397
0
2,713
2,825
981
0
W
Sol
5,783
1,496
168
1,808
6,947
2,490
4,138
3,181
3,766
20,849
1,569
W
Ah Puch
Yatees
Ah Puch
9,132
47
660
1,771
4,897
1,730
781
1,567
3,330
29,416
256
L
Zeus
naturia
Zeus
12,461
497
1,168
2,272
6,791
1,979
0
4,720
2,033
37,192
0
L
Da Ji
sintyre
Da Ji
7,059
772
826
821
8,630
3,376
0
6,240
2,286
0
10,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,129
Gold Earned
44,427
111
Minions Killed
116
0
Camps Cleared
0
821,045
Distance Traveled
882,946
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,335
926
17
2
0
173,251
0
L
Anhur
6,647
739
35
4
0
175,461
0
W
Geb
8,766
974
13
1
0
175,487
0
W
Kuzenbo
8,860
984
5
1
0
176,248
0
L
Nox
6,165
685
7
1
0
169,253
0
L
Kumbhakarna
6,888
765
1
0
0
158,209
0
W
Sol
9,115
1,013
29
3
0
172,701
0
W
Ah Puch
9,351
1,039
52
6
0
185,259
0
L
Zeus
8,168
908
58
6
0
167,429
0
L
Da Ji
7,261
807
10
1
0
150,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role