Player Matchup

Surtr
Surtr
Platinum V
BunnyFengMin06
Surtr
Platinum V
Level 105
God Stats
36W - 33L
1,605 SR
Queue Stats
454W - 450L
1,655 MMR
Solo
Horus
Horus
Gold I
DVidjill
Horus
Gold I
Level 172
God Stats
2W - 4L
1,557 SR
Queue Stats
211W - 215L
1,635 MMR
Solo
Ix Chel
Ix Chel
Platinum IV
HarryPotter3107
Ix Chel
Platinum IV
Level 165
God Stats
6W - 5L
1,510 SR
Queue Stats
541W - 544L
1,739 MMR
Party 2
Loki
Loki
Platinum IV
NLR7
Loki
Platinum IV
Level 137
God Stats
12W - 6L
1,741 SR
Queue Stats
108W - 105L
1,660 MMR
Solo
Medusa
Medusa
Gold I
Skylander1417
Medusa
Gold I
Level 155
God Stats
3W - 3L
1,592 SR
Queue Stats
120W - 122L
1,519 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,601 SR
1,642 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,476 SR
1,610 MMR
King Arthur
King Arthur
Gold IV
 
King Arthur
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold III
BCrayZ
Sylvanus
Gold III
Level 127
God Stats
0W - 2L
1,296 SR
Queue Stats
184W - 186L
1,623 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
DMTheory
Zhong Kui
Gold III
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 83L
1,535 MMR
Party 1
Ravana
Ravana
Gold I
Fardeenie
Ravana
Gold I
Level 157
God Stats
2W - 9L
1,445 SR
Queue Stats
70W - 71L
1,640 MMR
Solo
Danzaburou
Danzaburou
Platinum V
JiraiyaBøy
Danzaburou
Platinum V
Level 143
God Stats
3W - 3L
1,637 SR
Queue Stats
57W - 49L
1,751 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 6
8,302
593
16,741
16,330
16,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
DVidjill
Horus
11
3 / 2 / 6
7,620
544
5,856
15,529
13,372
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
5 / 1 / 6
8,979
641
13,276
8,061
3,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
NLR7
Loki
15
6 / 1 / 6
8,391
599
4,558
10,771
3,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

16
5 / 1 / 3
8,915
637
10,884
8,650
2,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
Nu WaMulanLancelotAthena

VS

Bans
Chang'eFreyaAresKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 5 / 0
6,900
493
9,016
18,280
13,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
BCrayZ
Sylvanus
11
1 / 4 / 3
7,005
500
7,471
18,163
14,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
DMTheory
Zhong Kui
10
0 / 5 / 0
6,146
439
8,008
10,813
8,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ravana
Fardeenie
Ravana
12
3 / 5 / 0
7,196
514
6,665
9,780
4,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
JiraiyaBøy
Danzaburou
12
1 / 3 / 1
7,511
537
7,640
9,046
2,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
22
Kills
5
5
Deaths
22
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
5
0
0
L
Sylvanus
BCrayZ
Sylvanus
1
4
3
0.63
W
3
0
6
6
L
Zhong Kui
DMTheory
Zhong Kui
0
5
0
0
W
Horus
DVidjill
Horus
3
2
6
3
L
Ravana
Fardeenie
Ravana
3
5
0
0.6
W
5
1
6
8
L
Danzaburou
JiraiyaBøy
Danzaburou
1
3
1
0.5
W
Loki
NLR7
Loki
6
1
6
9
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,315
Damage
38,800
59,341
Taken
66,082
39,553
Mitigated
43,457
26,359
Healing
22,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,016
938
0
4,053
18,280
13,431
0
3,115
15,122
246
55,438
L
Sylvanus
BCrayZ
Sylvanus
7,471
1,713
3,553
7,379
18,163
14,453
0
3,793
14,030
23,742
1,807
W
16,741
4,919
0
5,287
16,330
16,896
107
2,394
13,936
3,320
60,866
L
Zhong Kui
DMTheory
Zhong Kui
8,008
1,079
0
2,477
10,813
8,539
0
3,821
6,616
38,512
0
W
Horus
DVidjill
Horus
5,856
2,391
2,264
5,610
15,529
13,372
57
5,518
10,011
0
16,583
L
Ravana
Fardeenie
Ravana
6,665
1,563
0
3,044
9,780
4,223
0
2,468
7,148
0
47,198
W
13,276
1,288
2,747
3,570
8,061
3,095
125
2,492
5,569
61,060
610
L
Danzaburou
JiraiyaBøy
Danzaburou
7,640
3,870
0
2,419
9,046
2,811
160
1,139
7,836
0
60,092
W
Loki
NLR7
Loki
4,558
1,073
0
4,454
10,771
3,278
132
1,958
8,813
0
61,185
W
10,884
4,827
0
2,427
8,650
2,912
717
2,794
5,856
0
84,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,207
Gold Earned
34,758
474
Minions Killed
440
0
Camps Cleared
0
1,452,573
Distance Traveled
1,348,866
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,900
493
122
9
0
240,597
2
L
Sylvanus
7,005
500
39
3
0
264,842
0
W
Surtr
8,302
593
94
7
0
289,161
0
L
Zhong Kui
6,146
439
79
6
0
246,251
5
W
Horus
7,620
544
29
2
0
293,558
2
L
Ravana
7,196
514
82
6
0
328,646
2
W
Ix Chel
8,979
641
112
8
0
271,828
3
L
Danzaburou
7,511
537
118
8
0
268,530
5
W
Loki
8,391
599
97
7
0
321,195
2
W
Medusa
8,915
637
142
10
0
276,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role