Player Matchup

Sylvanus
Sylvanus
CHAROLOCO_4116
Sylvanus
Level 69
God Stats
3W - 4L
1,817 SR
Queue Stats
50W - 72L
1,431 Elo+
Party 1
Zhong Kui
Zhong Kui
Gentedejuan
Zhong Kui
Level 89
God Stats
3W - 3L
1,847 SR
Queue Stats
43W - 49L
1,451 Elo+
Party 1
King Arthur
King Arthur
HectizzIe
King Arthur
Level 81
God Stats
19W - 17L
1,640 SR
Queue Stats
62W - 79L
1,433 Elo+
Party 1
Charybdis
Charybdis
StonerDreaming
Charybdis
Level 122
God Stats
75W - 90L
1,461 SR
Queue Stats
359W - 376L
1,444 Elo+
Solo
Loki
Loki
jebusvidaurri
Loki
Level 74
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 118L
1,492 Elo+
Solo
Team Averages
Level 87
1,653 SR
1,450 Elo+

VS

Team Averages
Level 93
1,468 SR
1,443 Elo+
Cliodhna
Cliodhna
EZWNTJAX
Cliodhna
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 56L
1,456 Elo+
Party 2
Amaterasu
Amaterasu
MrBluePoofy
Amaterasu
Level 69
God Stats
7W - 4L
1,508 SR
Queue Stats
124W - 105L
1,456 Elo+
Party 2
Ah Puch
Ah Puch
RegiusD
Ah Puch
Level 157
God Stats
9W - 4L
1,564 SR
Queue Stats
335W - 329L
1,570 Elo+
Solo
Martichoras
Martichoras
Spicy_gamer55
Martichoras
Level 124
God Stats
3W - 1L
1,612 SR
Queue Stats
94W - 96L
1,450 Elo+
Solo
Ymir
Ymir
TOXICBEAR207
Ymir
Level 32
God Stats
4W - 3L
1,155 SR
Queue Stats
24W - 27L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
0 / 3 / 6
7,128
475
5,427
11,661
7,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
Gentedejuan
Zhong Kui
14
4 / 3 / 3
8,142
543
12,251
14,537
10,766
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

King Arthur
HectizzIe
King Arthur
15
2 / 2 / 0
8,957
597
10,753
14,198
13,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charybdis
StonerDreaming
Charybdis
13
5 / 3 / 2
8,070
538
8,577
9,964
3,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 4 / 4
8,139
543
5,735
12,956
3,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
EZWNTJAX
Cliodhna
14
3 / 5 / 6
7,644
510
8,809
13,460
4,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Amaterasu
MrBluePoofy
Amaterasu
15
4 / 1 / 1
7,702
513
6,642
15,546
15,771
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Puch
RegiusD
Ah Puch
14
5 / 3 / 2
8,444
563
13,154
10,129
3,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Martichoras
Spicy_gamer55
Martichoras
13
2 / 5 / 3
7,394
493
4,541
10,203
3,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 2 / 5
6,810
454
2,894
11,678
7,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
32
16
Kills
15
15
Deaths
16
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
3
6
1
W
Cliodhna
EZWNTJAX
Cliodhna
3
5
6
1.2
L
Zhong Kui
Gentedejuan
Zhong Kui
4
3
3
1.83
L
King Arthur
HectizzIe
King Arthur
2
2
0
1
W
Amaterasu
MrBluePoofy
Amaterasu
4
1
1
4.5
W
Ah Puch
RegiusD
Ah Puch
5
3
2
2
W
Martichoras
Spicy_gamer55
Martichoras
2
5
3
0.7
L
Charybdis
StonerDreaming
Charybdis
5
3
2
2
W
1
2
5
1.75
L
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,743
Damage
36,040
63,316
Taken
61,016
38,715
Mitigated
34,766
24,020
Healing
20,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
5,427
2,003
553
2,289
11,661
7,390
116
4,793
6,650
22,907
1,140
W
Cliodhna
EZWNTJAX
Cliodhna
8,809
1,919
0
5,432
13,460
4,448
0
4,667
8,793
0
44,802
L
Zhong Kui
Gentedejuan
Zhong Kui
12,251
2,070
0
7,080
14,537
10,766
0
5,961
7,848
58,124
0
L
King Arthur
HectizzIe
King Arthur
10,753
1,445
0
4,398
14,198
13,362
0
0
14,198
1,619
65,637
W
Amaterasu
MrBluePoofy
Amaterasu
6,642
3,150
0
6,818
15,546
15,771
0
1,450
14,096
0
43,455
W
Ah Puch
RegiusD
Ah Puch
13,154
805
0
3,009
10,129
3,350
520
4,842
5,287
60,449
1,036
W
Martichoras
Spicy_gamer55
Martichoras
4,541
1,840
0
2,580
10,203
3,236
0
3,474
6,729
0
45,992
L
Charybdis
StonerDreaming
Charybdis
8,577
4,392
0
3,567
9,964
3,243
394
1,152
8,770
0
64,929
W
2,894
536
0
2,922
11,678
7,961
0
3,841
7,837
12,031
0
L
5,735
421
0
6,133
12,956
3,954
10
2,832
9,872
0
62,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,436
Gold Earned
37,994
467
Minions Killed
331
0
Camps Cleared
0
1,358,533
Distance Traveled
1,410,462
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,128
475
34
2
0
260,184
0
W
Cliodhna
7,644
510
73
5
0
324,250
0
L
Zhong Kui
8,142
543
105
7
0
268,616
0
L
King Arthur
8,957
597
119
8
0
273,026
0
W
Amaterasu
7,702
513
58
4
0
276,491
5
W
Ah Puch
8,444
563
113
8
0
248,486
0
W
Martichoras
7,394
493
76
5
0
268,210
0
L
Charybdis
8,070
538
110
7
0
248,509
2
W
Ymir
6,810
454
11
1
0
293,025
0
L
Loki
8,139
543
99
7
0
308,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role