Player Matchup

Osiris
Osiris
AnxietyRocks
Osiris
Level 57
God Stats
0W - 1L
1,526 SR
Queue Stats
1W - 2L
1,259 Elo+
Party 1
Ymir
Ymir
Ohh Yuh
Ymir
Level 122
God Stats
4W - 5L
1,368 SR
Queue Stats
205W - 201L
1,352 Elo+
Party 1
Yemoja
Yemoja
oscarmayer69
Yemoja
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 167L
1,398 Elo+
Party 1
Bellona
Bellona
paulpac81696
Bellona
Level 52
God Stats
0W - 5L
1,386 SR
Queue Stats
57W - 71L
1,374 Elo+
Party 1
Nike
Nike
skullmauler
Nike
Level 88
God Stats
0W - 3L
1,071 SR
Queue Stats
95W - 91L
1,335 Elo+
Party 1
Team Averages
Level 88
1,370 SR
1,343 Elo+

VS

Team Averages
Level 39
1,499 SR
1,444 Elo+
Hel
Hel
AlaniOcean
Hel
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,434 Elo+
Solo
Artemis
Artemis
MattxNatz487
Artemis
Level 17
God Stats
2W - 0L
1,698 SR
Queue Stats
32W - 35L
1,457 Elo+
Party 2
Chronos
Chronos
WAAA-Luigi
Chronos
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,372 Elo+
Party 2
Nox
Nox
WickDiggles
Nox
Level 120
God Stats
5W - 8L
1,114 SR
Queue Stats
485W - 556L
1,410 Elo+
Solo
Jormungandr
Jormungandr
temp-09450686
Jormungandr
Level 16
God Stats
2W - 0L
1,682 SR
Queue Stats
10W - 7L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
0 / 7 / 1
7,041
704
7,559
16,941
9,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ymir
Ohh Yuh
Ymir
12
0 / 7 / 4
6,580
658
7,283
15,656
5,155
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Yemoja
15
1 / 2 / 3
7,598
760
10,818
12,732
9,900
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
paulpac81696
Bellona
10
1 / 8 / 3
6,622
662
6,414
14,005
10,079
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
2 / 5 / 1
7,854
785
4,884
8,281
5,026
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 22
9,055
906
9,334
9,355
4,913
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
MattxNatz487
Artemis
15
9 / 1 / 19
9,566
957
19,260
9,175
4,662
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chronos
WAAA-Luigi
Chronos
14
1 / 0 / 23
8,557
856
7,082
10,687
4,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
5 / 0 / 20
9,815
982
10,090
3,267
1,696
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
temp-09450686
Jormungandr
15
9 / 2 / 14
10,210
1,021
14,310
16,250
19,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
126
4
Kills
28
29
Deaths
4
12
Assists
98
Player
Kills
Deaths
Assists
KDA
W
4
1
22
15
L
Osiris
0
7
1
0.07
W
Artemis
MattxNatz487
Artemis
9
1
19
18.5
L
Ymir
Ohh Yuh
Ymir
0
7
4
0.29
W
Chronos
WAAA-Luigi
Chronos
1
0
23
12.5
W
5
0
20
15
L
Yemoja
1
2
3
1.25
L
Bellona
paulpac81696
Bellona
1
8
3
0.31
L
2
5
1
0.5
W
Jormungandr
temp-09450686
Jormungandr
9
2
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,958
Damage
60,076
67,615
Taken
48,734
39,288
Mitigated
35,428
19,821
Healing
25,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,334
481
15,222
5,928
9,355
4,913
325
3,693
5,662
13,055
522
L
Osiris
7,559
3,229
634
3,027
16,941
9,128
0
9,191
7,750
0
15,487
W
Artemis
MattxNatz487
Artemis
19,260
7,356
0
0
9,175
4,662
1,284
2,994
6,181
0
29,820
L
Ymir
Ohh Yuh
Ymir
7,283
313
380
1,609
15,656
5,155
0
10,679
4,977
11,265
0
W
Chronos
WAAA-Luigi
Chronos
7,082
2,035
144
890
10,687
4,699
2,967
4,070
6,617
14,802
496
W
10,090
408
1,182
120
3,267
1,696
500
502
2,765
26,844
0
L
Yemoja
10,818
2,007
6,426
4,242
12,732
9,900
0
7,368
5,364
25,404
1,307
L
Bellona
paulpac81696
Bellona
6,414
2,027
167
1,790
14,005
10,079
0
7,888
6,117
0
10,291
L
4,884
754
755
791
8,281
5,026
0
5,348
2,933
0
12,418
W
Jormungandr
temp-09450686
Jormungandr
14,310
2,886
757
1,172
16,250
19,458
700
6,231
10,019
24,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,695
Gold Earned
47,203
62
Minions Killed
115
0
Camps Cleared
0
787,307
Distance Traveled
933,436
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,055
906
9
1
0
188,379
0
L
Osiris
7,041
704
15
2
0
174,550
0
W
Artemis
9,566
957
23
2
0
165,157
0
L
Ymir
6,580
658
15
2
0
144,599
0
W
Chronos
8,557
856
18
2
0
206,651
0
W
Nox
9,815
982
43
4
0
206,374
0
L
Yemoja
7,598
760
17
2
0
167,832
0
L
Bellona
6,622
662
2
0
0
168,824
0
L
Nike
7,854
785
13
1
0
131,502
0
W
Jormungandr
10,210
1,021
22
2
0
166,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role