Player Matchup

Chang'e
Chang'e
Aj Poppins
Chang'e
Level 158
God Stats
4W - 3L
1,655 SR
Queue Stats
142W - 144L
1,508 Elo+
Solo
Awilix
Awilix
Annezcua
Awilix
Level 155
God Stats
1W - 3L
1,500 SR
Queue Stats
288W - 283L
1,448 Elo+
Solo
Izanami
Izanami
Insid_Scope
Izanami
Level 157
God Stats
10W - 3L
2,067 SR
Queue Stats
187W - 170L
1,518 Elo+
Solo
Bellona
Bellona
Odiosae
Bellona
Level 149
God Stats
2W - 1L
1,606 SR
Queue Stats
58W - 46L
1,696 Elo+
Solo
Khepri
Khepri
XxRAMMPARTxX
Khepri
Level 143
God Stats
2W - 5L
1,397 SR
Queue Stats
195W - 193L
1,492 Elo+
Solo
Team Averages
Level 152
1,645 SR
1,532 Elo+

VS

Team Averages
Level 170
1,592 SR
1,484 Elo+
Shiva
Shiva
DellVeeloo
Shiva
Level 88
God Stats
25W - 9L
1,617 SR
Queue Stats
179W - 156L
1,484 Elo+
Party 1
Cthulhu
Cthulhu
EGO CHECK 27
Cthulhu
Level 211
God Stats
3W - 5L
1,356 SR
Queue Stats
235W - 226L
1,560 Elo+
Solo
Susano
Susano
KingSonny901
Susano
Level 245
God Stats
2W - 2L
1,423 SR
Queue Stats
31W - 27L
1,463 Elo+
Solo
Xbalanque
Xbalanque
Sadetar
Xbalanque
Level 159
God Stats
4W - 5L
1,827 SR
Queue Stats
97W - 92L
1,450 Elo+
Party 1
Nu Wa
Nu Wa
oG_DahLehMon_x
Nu Wa
Level 145
God Stats
99W - 48L
1,737 SR
Queue Stats
524W - 487L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aj Poppins
Chang'e
12
2 / 2 / 1
6,341
528
3,475
8,491
1,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
Annezcua
Awilix
11
3 / 3 / 1
6,118
510
3,806
7,119
2,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Izanami
Insid_Scope
Izanami
12
1 / 2 / 0
6,615
551
4,039
6,566
1,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
Odiosae
Bellona
11
0 / 2 / 1
6,108
509
4,106
10,785
7,461
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Khepri
9
0 / 2 / 1
5,994
500
1,756
7,128
5,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
12
3 / 0 / 5
7,153
596
4,489
9,925
6,709
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
EGO CHECK 27
Cthulhu
12
2 / 2 / 0
7,794
650
5,553
9,182
7,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Susano
13
3 / 2 / 6
7,306
609
5,398
8,504
3,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xbalanque
Sadetar
Xbalanque
12
1 / 1 / 0
6,767
564
2,639
5,112
1,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 1 / 5
7,198
600
8,396
3,400
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
11
11
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Aj Poppins
Chang'e
2
2
1
1.25
L
Awilix
Annezcua
Awilix
3
3
1
1.17
W
Shiva
3
0
5
5.5
W
Cthulhu
EGO CHECK 27
Cthulhu
2
2
0
1
L
Izanami
Insid_Scope
Izanami
1
2
0
0.5
W
Susano
3
2
6
3
L
Bellona
Odiosae
Bellona
0
2
1
0.25
W
Xbalanque
Sadetar
Xbalanque
1
1
0
1
L
Khepri
0
2
1
0.25
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,182
Damage
26,475
40,089
Taken
36,123
18,897
Mitigated
19,599
11,047
Healing
9,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Aj Poppins
Chang'e
3,475
187
320
2,309
8,491
1,849
0
4,606
3,885
49,408
0
L
Awilix
Annezcua
Awilix
3,806
1,357
0
1,940
7,119
2,157
0
667
6,452
0
40,059
W
Shiva
4,489
714
108
2,598
9,925
6,709
0
2,576
7,255
0
24,476
W
Cthulhu
EGO CHECK 27
Cthulhu
5,553
1,073
0
2,847
9,182
7,394
0
1,654
7,528
42,200
1,484
L
Izanami
Insid_Scope
Izanami
4,039
3,186
0
2,280
6,566
1,890
1,115
1,426
5,140
0
63,326
W
Susano
5,398
1,242
0
980
8,504
3,295
0
730
7,662
0
53,111
L
Bellona
Odiosae
Bellona
4,106
1,059
0
2,461
10,785
7,461
0
5,422
4,693
12,335
25,011
W
Xbalanque
Sadetar
Xbalanque
2,639
850
0
2,223
5,112
1,399
416
407
4,705
0
47,983
L
Khepri
1,756
99
0
1,737
7,128
5,540
0
1,217
5,911
16,759
0
W
8,396
3,465
0
790
3,400
802
672
1,144
2,088
48,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,176
Gold Earned
36,218
393
Minions Killed
384
0
Camps Cleared
0
1,148,456
Distance Traveled
1,281,987
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,341
528
112
9
0
247,403
1
L
Awilix
6,118
510
62
5
0
239,364
0
W
Shiva
7,153
596
38
3
0
260,536
0
W
Cthulhu
7,794
650
84
7
0
252,589
3
L
Izanami
6,615
551
114
10
0
198,836
0
W
Susano
7,306
609
84
7
0
289,026
4
L
Bellona
6,108
509
81
7
0
236,853
0
W
Xbalanque
6,767
564
90
8
0
243,629
0
L
Khepri
5,994
500
24
2
0
226,000
2
W
Nu Wa
7,198
600
88
7
0
236,207
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role