Player Matchup

Ra
Ra
Diamond III
 
Ra
Diamond III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Diamond IV
CharpN
Hercules
Diamond IV
Level 201
God Stats
4W - 1L
1,785 SR
Queue Stats
268W - 245L
2,064 MMR
Solo
Serqet
Serqet
Diamond II
FATUGLYLOSER
Serqet
Diamond II
Level 194
God Stats
1W - 2L
1,628 SR
Queue Stats
262W - 227L
2,096 MMR
Party 1
Cupid
Cupid
Diamond III
RyüjinRod
Cupid
Diamond III
Level 192
God Stats
3W - 4L
1,322 SR
Queue Stats
373W - 337L
2,088 MMR
Solo
Baron Samedi
Baron Samedi
Diamond II
moviesstar
Baron Samedi
Diamond II
Level 197
God Stats
16W - 7L
1,778 SR
Queue Stats
262W - 227L
2,119 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 177
1,603 SR
1,973 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 162
1,664 SR
1,977 MMR
Danzaburou
Danzaburou
Diamond IV
 
Danzaburou
Diamond IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Platinum II
DarksilverGL
Surtr
Platinum II
Level 163
God Stats
196W - 138L
1,733 SR
Queue Stats
290W - 287L
2,001 MMR
Solo
Bastet
Bastet
Diamond IV
Eclìpse
Bastet
Diamond IV
Level 124
God Stats
8W - 2L
1,900 SR
Queue Stats
124W - 107L
2,078 MMR
Party 2
Hera
Hera
Diamond II
Emotionals
Hera
Diamond II
Level 158
God Stats
10W - 13L
1,607 SR
Queue Stats
256W - 234L
2,250 MMR
Party 2
Ymir
Ymir
Diamond IV
Zícari
Ymir
Diamond IV
Level 220
God Stats
12W - 11L
1,579 SR
Queue Stats
311W - 290L
2,053 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
0 / 2 / 0
3,769
754
1,123
2,864
756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
CharpN
Hercules
1
0 / 0 / 0
2,553
511
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Serqet
6
2 / 3 / 0
3,519
704
1,679
4,287
1,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cupid
3
0 / 1 / 0
2,798
560
460
1,553
288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
moviesstar
Baron Samedi
7
1 / 1 / 1
3,599
720
3,221
3,968
1,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
AphroditeIx ChelAresCabrakan

VS

Bans
Bake KujiraMulanChang'eNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
2 / 1 / 0
4,364
873
1,262
3,206
878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 0 / 0
4,400
880
850
1,760
583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bastet
Eclìpse
Bastet
6
2 / 0 / 1
3,692
738
1,442
2,939
640
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
2 / 0 / 3
4,126
825
1,897
1,664
393
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ymir
Zícari
Ymir
5
0 / 2 / 2
3,670
734
2,100
4,630
2,534
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
3
Kills
7
7
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
0
0
W
Danzaburou
 
Danzaburou
2
1
0
2
L
Hercules
CharpN
Hercules
0
0
0
0
W
1
0
0
1
W
Bastet
Eclìpse
Bastet
2
0
1
2.5
W
2
0
3
3.5
L
Serqet
2
3
0
0.67
L
Cupid
0
1
0
0
W
Ymir
Zícari
Ymir
0
2
2
0.5
L
Baron Samedi
moviesstar
Baron Samedi
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,483
Damage
7,551
12,672
Taken
14,199
3,440
Mitigated
5,028
4,667
Healing
4,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,123
86
108
693
2,864
756
0
468
2,349
20,729
874
W
Danzaburou
 
Danzaburou
1,262
460
0
955
3,206
878
0
783
2,423
0
23,876
L
Hercules
CharpN
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
850
349
0
558
1,760
583
412
0
1,760
706
25,341
W
Bastet
Eclìpse
Bastet
1,442
418
0
1,969
2,939
640
0
535
2,365
0
15,224
W
1,897
248
0
500
1,664
393
0
424
1,204
19,911
0
L
Serqet
1,679
574
0
944
4,287
1,031
0
1,442
2,782
0
8,080
L
Cupid
460
190
0
659
1,553
288
0
328
1,181
0
5,583
W
Ymir
Zícari
Ymir
2,100
984
0
998
4,630
2,534
12
2,438
2,048
6,974
0
L
Baron Samedi
moviesstar
Baron Samedi
3,221
665
38
2,225
3,968
1,365
0
1,678
2,290
18,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,238
Gold Earned
20,252
106
Minions Killed
176
0
Camps Cleared
0
431,093
Distance Traveled
620,283
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,769
754
44
9
0
118,098
0
W
Danzaburou
4,364
873
56
11
0
110,346
1
L
Hercules
2,553
511
0
0
0
16,176
0
W
Surtr
4,400
880
45
9
0
121,886
2
W
Bastet
3,692
738
34
7
0
133,464
0
W
Hera
4,126
825
35
7
0
134,435
0
L
Serqet
3,519
704
19
4
0
141,466
0
L
Cupid
2,798
560
12
2
0
48,561
0
W
Ymir
3,670
734
6
1
0
120,152
2
L
Baron Samedi
3,599
720
31
6
0
106,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role