Player Matchup

Horus
Horus
LazrHipoh
Horus
Level 123
God Stats
6W - 4L
1,615 SR
Queue Stats
224W - 203L
1,555 Elo+
Party 1
Anhur
Anhur
Mekatorque
Anhur
Level 129
God Stats
4W - 1L
1,723 SR
Queue Stats
153W - 112L
1,590 Elo+
Party 1
Chronos
Chronos
Real_Cobobby
Chronos
Level 107
God Stats
7W - 7L
1,385 SR
Queue Stats
148W - 130L
1,536 Elo+
Party 2
Artio
Artio
S-Tykers21
Artio
Level 71
God Stats
9W - 8L
1,554 SR
Queue Stats
186W - 176L
1,521 Elo+
Party 2
Aphrodite
Aphrodite
Shortcake_Shorty
Aphrodite
Level 148
God Stats
3W - 2L
1,554 SR
Queue Stats
328W - 296L
1,583 Elo+
Solo
Team Averages
Level 116
1,566 SR
1,557 Elo+

VS

Team Averages
Level 123
1,512 SR
1,522 Elo+
Camazotz
Camazotz
CyberLynx07
Camazotz
Level 88
God Stats
1W - 7L
1,357 SR
Queue Stats
241W - 289L
1,538 Elo+
Solo
Artio
Artio
Firebellybilly
Artio
Level 143
God Stats
0W - 1L
1,794 SR
Queue Stats
46W - 49L
1,622 Elo+
Solo
Charybdis
Charybdis
ImQXB
Charybdis
Level 99
God Stats
1W - 3L
1,258 SR
Queue Stats
17W - 24L
1,446 Elo+
Solo
Poseidon
Poseidon
StablePanther
Poseidon
Level 137
God Stats
15W - 7L
1,725 SR
Queue Stats
434W - 412L
1,508 Elo+
Solo
Achilles
Achilles
dken4159
Achilles
Level 148
God Stats
4W - 6L
1,429 SR
Queue Stats
150W - 172L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
LazrHipoh
Horus
15
0 / 0 / 7
7,870
463
7,052
13,238
10,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
17
7 / 2 / 1
10,959
645
10,497
10,263
3,940
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chronos
Real_Cobobby
Chronos
15
2 / 3 / 2
8,234
484
7,904
12,405
3,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
14
0 / 4 / 1
8,726
513
8,846
19,205
10,965
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Aphrodite
16
2 / 1 / 2
9,046
532
10,317
10,101
3,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
CyberLynx07
Camazotz
16
0 / 0 / 4
8,637
508
8,173
14,556
4,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 4 / 2
6,974
410
3,744
12,802
8,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
ImQXB
Charybdis
13
0 / 4 / 1
7,485
440
3,371
9,813
1,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
StablePanther
Poseidon
17
4 / 1 / 4
9,409
553
13,889
10,068
3,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
dken4159
Achilles
16
5 / 2 / 3
9,404
553
9,879
18,459
14,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
23
11
Kills
9
10
Deaths
11
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Camazotz
CyberLynx07
Camazotz
0
0
4
2
L
0
4
2
0.25
L
Charybdis
ImQXB
Charybdis
0
4
1
0.13
W
Horus
LazrHipoh
Horus
0
0
7
3.5
W
Anhur
7
2
1
3.75
W
Chronos
Real_Cobobby
Chronos
2
3
2
1
W
Artio
0
4
1
0.13
W
Aphrodite
2
1
2
3
L
Poseidon
StablePanther
Poseidon
4
1
4
6
L
Achilles
dken4159
Achilles
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,616
Damage
39,056
65,212
Taken
65,698
32,515
Mitigated
33,060
29,700
Healing
15,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
CyberLynx07
Camazotz
8,173
809
0
3,393
14,556
4,267
0
6,292
7,987
0
74,278
L
3,744
186
459
2,638
12,802
8,899
0
3,586
8,824
23,303
269
L
Charybdis
ImQXB
Charybdis
3,371
1,921
0
3,931
9,813
1,760
0
0
9,741
0
50,624
W
Horus
LazrHipoh
Horus
7,052
2,482
674
3,367
13,238
10,284
30
3,180
10,058
0
33,851
W
Anhur
10,497
6,157
0
4,600
10,263
3,940
4,370
1,423
8,840
0
85,968
W
Chronos
Real_Cobobby
Chronos
7,904
2,531
0
3,589
12,405
3,596
2,738
4,804
7,601
55,973
1,518
W
Artio
8,846
693
436
8,050
19,205
10,965
420
5,650
13,555
61,093
1,738
W
Aphrodite
10,317
839
2,809
6,175
10,101
3,730
136
2,307
7,794
68,178
1,319
L
Poseidon
StablePanther
Poseidon
13,889
3,051
0
600
10,068
3,349
656
4,909
5,114
101,058
0
L
Achilles
dken4159
Achilles
9,879
2,540
0
4,233
18,459
14,785
246
11,276
7,141
0
57,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,835
Gold Earned
41,909
538
Minions Killed
501
0
Camps Cleared
0
1,606,048
Distance Traveled
1,678,510
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
8,637
508
134
8
0
387,837
2
L
Artio
6,974
410
33
2
0
323,340
0
L
Charybdis
7,485
440
92
5
0
255,999
0
W
Horus
7,870
463
37
2
0
349,605
5
W
Anhur
10,959
645
150
9
0
290,153
2
W
Chronos
8,234
484
102
6
0
324,793
0
W
Artio
8,726
513
110
6
0
318,741
0
W
Aphrodite
9,046
532
139
8
0
322,756
0
L
Poseidon
9,409
553
143
8
0
405,646
4
L
Achilles
9,404
553
99
6
0
305,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role